Don't really have to do the checkerboard thing, but... meh. Also I would have picked /128.0 instead of /100 so that you get nicer-looking fractions, but again... meh. With those things either changed or not,
Reviewed-by: Ilia Mirkin <[email protected]> On Sun, Jun 21, 2015 at 11:16 PM, Dave Airlie <[email protected]> wrote: > From: Dave Airlie <[email protected]> > > softpipe takes a different path for textureSize, so test it as well > just in case other drivers do similiar. > > Signed-off-by: Dave Airlie <[email protected]> > --- > .../fs-simple-texture-size.shader_test | 68 > ++++++++++++++++++++++ > 1 file changed, 68 insertions(+) > create mode 100644 > tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-simple-texture-size.shader_test > > diff --git > a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-simple-texture-size.shader_test > > b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-simple-texture-size.shader_test > new file mode 100644 > index 0000000..dca749f > --- /dev/null > +++ > b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-simple-texture-size.shader_test > @@ -0,0 +1,68 @@ > +# This test verifies that dynamically uniform indexing of sampler arrays > +# in the fragment shader behaves correctly using textureSize > + > +[require] > +GLSL >= 1.50 > +GL_ARB_gpu_shader5 > + > +[vertex shader passthrough] > + > +[fragment shader] > +#version 150 > +#extension GL_ARB_gpu_shader5: require > + > +uniform sampler2D s[4]; > + > +uniform int n; > + > +out vec4 color; > + > +void main() > +{ > + color = vec4(textureSize(s[n], 0)/100.0, 0.0, 1.0); > +} > + > +[test] > +clear color 0.2 0.2 0.2 0.2 > +clear > + > +uniform int s[0] 0 > +uniform int s[1] 1 > +uniform int s[2] 2 > +uniform int s[3] 3 > + > +texture checkerboard 0 0 (128, 128) (1.0, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0) > +texparameter 2D min nearest > +texparameter 2D mag nearest > + > +texture checkerboard 1 0 (64, 64) (0.0, 1.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0) > +texparameter 2D min nearest > +texparameter 2D mag nearest > + > +texture checkerboard 2 0 (32, 32) (0.0, 0.0, 1.0, 0.0) (0.0, 0.0, 1.0, 0.0) > +texparameter 2D min nearest > +texparameter 2D mag nearest > + > +texture checkerboard 3 0 (16, 16) (1.0, 1.0, 1.0, 1.0) (1.0, 1.0, 1.0, 1.0) > +texparameter 2D min nearest > +texparameter 2D mag nearest > + > +uniform int n 0 > +draw rect -1 -1 1 1 > + > +relative probe rect rgb (0.0, 0.0, 0.5, 0.5) (1.0, 1.0, 0.0) > + > +uniform int n 1 > +draw rect 0 -1 1 1 > + > +relative probe rect rgb (0.5, 0.0, 0.5, 0.5) (0.64, 0.64, 0.0) > + > +uniform int n 2 > +draw rect -1 0 1 1 > + > +relative probe rect rgb (0.0, 0.5, 0.5, 0.5) (0.32, 0.32, 0.0) > + > +uniform int n 3 > +draw rect 0 0 1 1 > + > +relative probe rect rgb (0.5, 0.5, 0.5, 0.5) (0.16, 0.16, 0.0) > -- > 2.4.3 > > _______________________________________________ > Piglit mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/piglit _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
