So that the ordering of pixel probes matches the ordering of vertex arrays. This should make the next commit easier to review. --- .../vs-nonuniform-control-flow.shader_test | 42 +++++++++++----------- .../vs-nonuniform-control-flow.shader_test | 42 +++++++++++----------- 2 files changed, 42 insertions(+), 42 deletions(-)
diff --git a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-nonuniform-control-flow.shader_test b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-nonuniform-control-flow.shader_test index 07710db..1c81186 100644 --- a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-nonuniform-control-flow.shader_test +++ b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-nonuniform-control-flow.shader_test @@ -137,35 +137,35 @@ draw arrays GL_POINTS 0 48 # the implementation doesn't take this possibility into account. # Probe a bunch of pixels for good measure. # -relative probe rgba (0.1, 0.0) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.3, 0.0) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.5, 0.0) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.7, 0.0) (0.4, 0.6, 0.8, 0.2) relative probe rgba (0.0, 0.1) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.2, 0.1) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.4, 0.1) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.6, 0.1) (0.4, 0.6, 0.8, 0.2) relative probe rgba (0.0, 0.2) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.1, 0.2) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.2, 0.2) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.3, 0.2) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.4, 0.2) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.5, 0.2) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.6, 0.2) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.7, 0.2) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.1, 0.3) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.3, 0.3) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.5, 0.3) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.7, 0.3) (0.4, 0.6, 0.8, 0.2) relative probe rgba (0.0, 0.4) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.2, 0.4) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.4, 0.4) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.6, 0.4) (0.4, 0.6, 0.8, 0.2) relative probe rgba (0.0, 0.5) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.1, 0.0) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.1, 0.2) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.1, 0.3) (0.4, 0.6, 0.8, 0.2) relative probe rgba (0.1, 0.5) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.2, 0.1) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.2, 0.2) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.2, 0.4) (0.4, 0.6, 0.8, 0.2) relative probe rgba (0.2, 0.5) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.3, 0.0) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.3, 0.2) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.3, 0.3) (0.4, 0.6, 0.8, 0.2) relative probe rgba (0.3, 0.5) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.4, 0.1) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.4, 0.2) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.4, 0.4) (0.4, 0.6, 0.8, 0.2) relative probe rgba (0.4, 0.5) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.5, 0.0) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.5, 0.2) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.5, 0.3) (0.4, 0.6, 0.8, 0.2) relative probe rgba (0.5, 0.5) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.6, 0.1) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.6, 0.2) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.6, 0.4) (0.4, 0.6, 0.8, 0.2) relative probe rgba (0.6, 0.5) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.7, 0.0) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.7, 0.2) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.7, 0.3) (0.4, 0.6, 0.8, 0.2) relative probe rgba (0.7, 0.5) (0.4, 0.6, 0.8, 0.2) diff --git a/tests/spec/arb_gpu_shader5/execution/ubo_array_indexing/vs-nonuniform-control-flow.shader_test b/tests/spec/arb_gpu_shader5/execution/ubo_array_indexing/vs-nonuniform-control-flow.shader_test index af0a894..a9d126b 100644 --- a/tests/spec/arb_gpu_shader5/execution/ubo_array_indexing/vs-nonuniform-control-flow.shader_test +++ b/tests/spec/arb_gpu_shader5/execution/ubo_array_indexing/vs-nonuniform-control-flow.shader_test @@ -126,35 +126,35 @@ draw arrays GL_POINTS 0 48 # the implementation doesn't take this possibility into account. # Probe a bunch of pixels for good measure. # -relative probe rgba (0.1, 0.0) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.3, 0.0) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.5, 0.0) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.7, 0.0) (0.4, 0.6, 0.8, 0.2) relative probe rgba (0.0, 0.1) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.2, 0.1) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.4, 0.1) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.6, 0.1) (0.4, 0.6, 0.8, 0.2) relative probe rgba (0.0, 0.2) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.1, 0.2) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.2, 0.2) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.3, 0.2) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.4, 0.2) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.5, 0.2) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.6, 0.2) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.7, 0.2) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.1, 0.3) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.3, 0.3) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.5, 0.3) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.7, 0.3) (0.4, 0.6, 0.8, 0.2) relative probe rgba (0.0, 0.4) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.2, 0.4) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.4, 0.4) (0.4, 0.6, 0.8, 0.2) -relative probe rgba (0.6, 0.4) (0.4, 0.6, 0.8, 0.2) relative probe rgba (0.0, 0.5) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.1, 0.0) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.1, 0.2) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.1, 0.3) (0.4, 0.6, 0.8, 0.2) relative probe rgba (0.1, 0.5) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.2, 0.1) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.2, 0.2) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.2, 0.4) (0.4, 0.6, 0.8, 0.2) relative probe rgba (0.2, 0.5) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.3, 0.0) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.3, 0.2) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.3, 0.3) (0.4, 0.6, 0.8, 0.2) relative probe rgba (0.3, 0.5) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.4, 0.1) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.4, 0.2) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.4, 0.4) (0.4, 0.6, 0.8, 0.2) relative probe rgba (0.4, 0.5) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.5, 0.0) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.5, 0.2) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.5, 0.3) (0.4, 0.6, 0.8, 0.2) relative probe rgba (0.5, 0.5) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.6, 0.1) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.6, 0.2) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.6, 0.4) (0.4, 0.6, 0.8, 0.2) relative probe rgba (0.6, 0.5) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.7, 0.0) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.7, 0.2) (0.4, 0.6, 0.8, 0.2) +relative probe rgba (0.7, 0.3) (0.4, 0.6, 0.8, 0.2) relative probe rgba (0.7, 0.5) (0.4, 0.6, 0.8, 0.2) -- 2.4.3 _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
