On Fri, 2015-07-10 at 16:52 +0200, Renaud Gaubert wrote:
> Now that this bug is fixed in the following commit sent to mesa-dev:
> glsl: avoid compiler's segfault when processing operators with void
> arguments
> 
> This test proved to be broken:
> It did not set gl_Position
> It did not compare the right values

The first test hasn't been pushed yet you should merge this patch with
the previous one and send it as a version 2.

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