These are defined by the ARB_shader_image_load_store extension, but
according to the section where the interactions with
ARB_tessellation_shader are described:
"If OpenGL 4.0 and ARB_tessellation_shader are not supported, references to
tessellation control and evaluation shaders should be removed."
What AFAICT implies that we cannot rely on them being defined based on
the ARB_shader_image_load_store extension alone.
---
generated_tests/gen_shader_image_load_store_tests.py | 2 --
1 file changed, 2 deletions(-)
diff --git a/generated_tests/gen_shader_image_load_store_tests.py
b/generated_tests/gen_shader_image_load_store_tests.py
index 3aad981..00c4f27 100644
--- a/generated_tests/gen_shader_image_load_store_tests.py
+++ b/generated_tests/gen_shader_image_load_store_tests.py
@@ -708,8 +708,6 @@ gen('builtin-constants', """\
gl_MaxCombinedImageUnitsAndFragmentOutputs +
gl_MaxImageSamples +
gl_MaxVertexImageUniforms +
- gl_MaxTessControlImageUniforms +
- gl_MaxTessEvaluationImageUniforms +
gl_MaxGeometryImageUniforms +
gl_MaxFragmentImageUniforms +
gl_MaxCombinedImageUniforms;
--
2.4.6
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