On 09/11/2015 11:52 PM, Kenneth Graunke wrote:
> Having more than two stages makes SSO interface matching a lot more
> interesting.  However, the five-stage variant won't run on i965 for
> a while.  So, this patch adds a three-stage variant (VS/GS/FS, but
> no tessellation).
> 
> Beyond that, this test is a little meaner: I made the VS have more
> outputs than the GS has inputs, with the locations specified to have a
> gap.  An implementation that lays out VS outputs and GS inputs
> contiguously would fail; they have to match up properly.
> 
> Signed-off-by: Kenneth Graunke <[email protected]>
> ---
>  .../arb_separate_shader_objects/CMakeLists.gl.txt  |   1 +
>  .../rendezvous_by_location-3-stages.c              | 152 
> +++++++++++++++++++++
>  2 files changed, 153 insertions(+)
>  create mode 100644 
> tests/spec/arb_separate_shader_objects/rendezvous_by_location-3-stages.c
> 
> diff --git a/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt 
> b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
> index abd6b37..f7feb27 100644
> --- a/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
> +++ b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
> @@ -16,6 +16,7 @@ piglit_add_executable 
> (arb_separate_shader_object-GetProgramPipelineiv GetProgra
>  piglit_add_executable (arb_separate_shader_object-IsProgramPipeline 
> IsProgramPipeline.c)
>  piglit_add_executable (arb_separate_shader_object-ProgramUniform-coverage 
> ProgramUniform-coverage.c)
>  piglit_add_executable (arb_separate_shader_object-rendezvous_by_location 
> rendezvous_by_location.c)
> +piglit_add_executable 
> (arb_separate_shader_object-rendezvous_by_location-3-stages 
> rendezvous_by_location-3-stages.c)
>  piglit_add_executable 
> (arb_separate_shader_object-rendezvous_by_location-5-stages 
> rendezvous_by_location-5-stages.c)
>  piglit_add_executable 
> (arb_separate_shader_object-UseProgramStages-non-separable 
> UseProgramStages-non-separable.c)
>  piglit_add_executable (arb_separate_shader_object-ValidateProgramPipeline 
> ValidateProgramPipeline.c)
> diff --git 
> a/tests/spec/arb_separate_shader_objects/rendezvous_by_location-3-stages.c 
> b/tests/spec/arb_separate_shader_objects/rendezvous_by_location-3-stages.c
> new file mode 100644
> index 0000000..b8192a6
> --- /dev/null
> +++ b/tests/spec/arb_separate_shader_objects/rendezvous_by_location-3-stages.c
> @@ -0,0 +1,152 @@
> +/*
> + * Copyright © 2013 Intel Corporation
> + * Copyright © 2015 Advanced Micro Devices, Inc.
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 
> DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * This test uses 3 separate shaders (VS, GS, FS) and tests whether
> + * separate shader objects combined with tessellation and geometry shaders
> + * all work together.
> + */
> +
> +#include "piglit-util-gl.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +     config.supports_gl_compat_version = 0;
> +     config.supports_gl_core_version = 32;
> +     config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static GLuint pipeline;
> +
> +static const char *vs_code =
> +     "#version 150\n"
> +     "#extension GL_ARB_separate_shader_objects: require\n"
> +     "#extension GL_ARB_explicit_attrib_location: require\n"
> +     "\n"
> +     "layout(location = 0) in vec4 piglit_vertex;\n"
> +     "\n"
> +     "layout(location = 2) out vec3 a;\n"
> +     "layout(location = 4) out vec3 b;\n"
> +     "layout(location = 3) out vec3 c;\n"
> +     "\n"
> +     "void main()\n"
> +     "{\n"
> +     "    gl_Position = piglit_vertex;\n"
> +     "    a = vec3(0.5, 0, 0.3);\n"
> +     "    b = vec3(0.4, 0, 0.2);\n"
> +     "    c = vec3(0.3, 0, 0.1);\n"
> +     "}\n"
> +     ;
> +
> +static const char *gs_code =
> +     "#version 150\n"
> +     "#extension GL_ARB_separate_shader_objects: require\n"
> +     "#extension GL_ARB_explicit_attrib_location: require\n"
> +     "layout(triangles) in;\n"
> +     "layout(triangle_strip, max_vertices = 3) out;\n"
> +     "\n"
> +     "layout(location = 2) in vec3 a[]; /* should get vec3(0.5, 0, 0.3) */\n"
> +     "layout(location = 4) in vec3 b[]; /* should get vec3(0.4, 0, 0.2) */\n"

I would change the name of this variable to c.  Both the location and
the name match.  There are classes of driver bugs that this could miss.
 The other rendezvous_by_location tests do this.  With that and the two
minor nits below fixed, this patch is

Reviewed-by: Ian Romanick <[email protected]>

> +     "\n"
> +     "layout(location = 2) out vec3 ga; /* should get vec3(0.675, 0, 0.405) 
> */\n"
> +     "layout(location = 3) out vec3 gb; /* should get vec3(0.28, 0, 0.14) 
> */\n"
> +     "\n"
> +     "void main()\n"
> +     "{\n"
> +     "    for (int i = 0; i < 3; i++) {"
> +     "        gl_Position = gl_in[i].gl_Position;\n"
> +     "        ga = a[i] * 1.35;\n"
> +     "        gb = b[i] * 0.7;\n"
> +     "        EmitVertex();\n"
> +     "    }\n"
> +     "}\n"
> +     ;
> +
> +static const char *fs_code =
> +     "#version 150\n"
> +     "#extension GL_ARB_separate_shader_objects: require\n"
> +     "#extension GL_ARB_explicit_attrib_location: require\n"
> +     "\n"
> +     "layout(location = 3) in vec3 ga; /* should get vec3(0.28, 0, 0.14) 
> */\n"
> +     "layout(location = 2) in vec3 gb; /* should get vec3(0.675, 0, 0.405) 
> */\n"
> +     "\n"
> +     "layout(location = 0) out vec4 out_color;\n"
> +     "\n"
> +     "void main()\n"
> +     "{\n"
> +     "    out_color = vec4(ga.x, gb.x, ga.z, gb.z);\n"
> +     "}\n"
> +     ;
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +     static const float expected[] = {
> +             0.28, 0.675, 0.14, 0.405
> +     };
> +     bool pass;
> +
> +     glClearColor(0.1f, 0.1f, 0.1f, 0.1f);
> +     glClear(GL_COLOR_BUFFER_BIT);
> +
> +     glBindProgramPipeline(pipeline);
> +     piglit_draw_rect(-1, -1, 2, 2);
> +
> +     pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height,
> +                                   expected);
> +
> +     piglit_present_results();
> +     return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +void piglit_init(int argc, char **argv)
> +{
> +     GLuint vs_prog, gs_prog, fs_prog;
> +
> +     piglit_require_gl_version(32);

You don't need this check.

> +     piglit_require_extension("GL_ARB_separate_shader_objects");
> +     piglit_require_extension("GL_ARB_explicit_attrib_location");
> +
> +     vs_prog = glCreateShaderProgramv(GL_VERTEX_SHADER, 1,
> +                                      (const GLchar *const*)&vs_code);
                                                             ^
Missing space.

> +     piglit_link_check_status(vs_prog);
> +
> +     gs_prog = glCreateShaderProgramv(GL_GEOMETRY_SHADER, 1,
> +                                      (const GLchar *const *)&gs_code);
> +     piglit_link_check_status(gs_prog);
> +
> +     fs_prog = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1,
> +                                      (const GLchar *const *)&fs_code);
> +     piglit_link_check_status(fs_prog);
> +
> +     glGenProgramPipelines(1, &pipeline);
> +     glUseProgramStages(pipeline, GL_VERTEX_SHADER_BIT, vs_prog);
> +     glUseProgramStages(pipeline, GL_GEOMETRY_SHADER_BIT, gs_prog);
> +     glUseProgramStages(pipeline, GL_FRAGMENT_SHADER_BIT, fs_prog);
> +     piglit_program_pipeline_check_status(pipeline);
> +
> +     if (!piglit_check_gl_error(0))
> +             piglit_report_result(PIGLIT_FAIL);
> +}
> 

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