Signed-off-by: Tapani Pälli <[email protected]>
---
 ...hader-storage-block-array-dynamic-indexing.frag | 24 ++++++++++++++++++++++
 1 file changed, 24 insertions(+)
 create mode 100644 
tests/spec/arb_shader_storage_buffer_object/compiler/shader-storage-block-array-dynamic-indexing.frag

diff --git 
a/tests/spec/arb_shader_storage_buffer_object/compiler/shader-storage-block-array-dynamic-indexing.frag
 
b/tests/spec/arb_shader_storage_buffer_object/compiler/shader-storage-block-array-dynamic-indexing.frag
new file mode 100644
index 0000000..a05e7fc
--- /dev/null
+++ 
b/tests/spec/arb_shader_storage_buffer_object/compiler/shader-storage-block-array-dynamic-indexing.frag
@@ -0,0 +1,24 @@
+// [config]
+// expect_result: fail
+// glsl_version: 1.50
+// require_extensions: GL_ARB_shader_storage_buffer_object
+// [end config]
+
+#version 150
+#extension GL_ARB_shader_storage_buffer_object: require
+
+/* Page 50 in section 4.3.9 of the OpenGL ES 3.10 spec says:
+ *
+ *    "All indices used to index a uniform or shader storage block
+ *    array must be constant integral expressions."
+ */
+
+buffer buf {
+       vec4 v;
+} array[2];
+
+uniform int index;
+
+vec4 foo(void) {
+       return array[index].v;
+}
-- 
2.4.3

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