Hi all,

Here are some tests on the said topic. These should cover the section 
minus two bits;


1.  "The *offset* qualifier can only be used on block members of blocks
    declared with *std140* or *std430* layouts.

Afaict here one will need to use two separate shaders, as otherwise
providing the same (named) block twice will trigger a compiler error.
Does this sound about right, or am I missing something ?


2. Shader storage block

Essentially repeat the existing tests - use python/mako or do once and 
get it over with ? Leaning towards the latter.


Any and all input will be appreciate.
Emil


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