Series is Reviewed-by: Ilia Mirkin <[email protected]>
[Note, there's no GL_ARB_compute_shader for ES3, but there's no way to get compute pre-ES 3.1, so it'll cause a skip to happen which is all just fine.] On Thu, Nov 5, 2015 at 3:00 PM, Jordan Justen <[email protected]> wrote: > Signed-off-by: Jordan Justen <[email protected]> > --- > tests/shaders/shader_runner.c | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c > index a967e52..59a76fa 100644 > --- a/tests/shaders/shader_runner.c > +++ b/tests/shaders/shader_runner.c > @@ -365,7 +365,7 @@ compile_glsl(GLenum target) > piglit_require_extension("GL_ARB_geometry_shader4"); > break; > case GL_COMPUTE_SHADER: > - if (gl_version.num < 43) > + if (gl_version.num < (gl_version.es ? 31 : 43)) > piglit_require_extension("GL_ARB_compute_shader"); > break; > } > -- > 2.6.2 > > _______________________________________________ > Piglit mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/piglit _______________________________________________ Piglit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/piglit
