Why don't we make a ubo-fuzzing profile that Sandra the rest as part of the output? If be happy to do that if others think it's useful On Nov 9, 2015 05:19, "Ilia Mirkin" <[email protected]> wrote:
> On Thu, Sep 25, 2014 at 4:39 PM, Ian Romanick <[email protected]> wrote: > > On 09/24/2014 09:47 AM, Ian Romanick wrote: > >> So, here it is. Finally. > >> > >> The first two patches provide the infrastructure for generating > >> randomized UBO tests. I think these are pretty solid, but there are > >> probably ways to impove the Python, etc. > >> > >> The remaining three patches are examples of ways the infrastructure can > >> be used. Here is where I am not sure what we should do. I know that we > >> don't want to make the "forever" test in patch 4 part of regular piglit > >> runs. However, it has found a LOT of bugs in EVERY OpenGL driver that I > >> have tested. > >> > >> I'm also unsure about the random tests generated by patch 3. Do we want > >> actual random tests in regular piglit runs? What do we do for tests for > >> GLSL 1.40? Generate the "same" tests, but use #version 140 instead of > >> #extension? > >> > >> In any case, I know that folks are hard at work on fp64 support, so > >> using the various random runners here should help that effort. Sorry > >> for all the delays. > >> > >> One last thing... I'm presenting a bunch of information about this work > >> at XDC in a couple weeks. Maybe we want to wait to hammer out the more > >> difficult details until then. Dunno. > > > > I've pushed updated version of this series to the ubo-lolz branch of my > > fd.o piglit repo. > > It looks like this didn't end up going anywhere... on several > occasions I've either used this script (like for fp64), or recommended > it to others (like for ssbo, and will do so for ARB_enhanced_layouts > when that conversation comes up). > > I think it'd benefit greatly from being in a shared and updated > location as features are added, bugs are fixed, etc. However running > it as part of piglit may not be a great idea. Perhaps we can find a > place in the repo where we can store it? Or maybe even a different > repo? > > How about tests/fuzzing in piglit? Any objections? > > Cheers, > > -ilia > _______________________________________________ > Piglit mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/piglit >
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