Hi Alex,
You're right on the theory, but your patch seems to have an issue (read
on).
On 2015-08-13 19:49, agoins wrote:
winsys-framework incorrectly assumed that it will always have ownership
of the
pixels in its own buffers. If using the default framebuffer (i.e., when
Piglit
is not running in FBO mode,) ownership will not be acquired unless the
window is
mapped.
While this is not typically a problem because buffers are separate,
NVIDIA's
Unified Back Buffer feature makes all windows share a back buffer while
still
conforming to the OpenGL spec. If Piglit does not establish pixel
ownership, its
output will be clobbered by other windows.
While this problem could be easily fixed by specifying
PIGLIT_FORCE_WINDOW=1 or
-fbo, the current default takes advantage of undefined behavior in the
OpenGL
spec. A better solution would be to replace PIGLIT_FORCE_WINDOW with
PIGLIT_NO_WINDOW, a flag that allows tests to be run without mapping a
window or
using an FBO. The default behavior, the, would be to map a window.
Really,
though, if users want to test with offscreen rendering, they should use
FBOs
with flag -fbo.
More information on pixel ownership here:
https://www.opengl.org/documentation/specs/version1.1/glspec1.1/node94.html
---
.../piglit-framework-gl/piglit_winsys_framework.c | 20
++++++++++----------
1 file changed, 10 insertions(+), 10 deletions(-)
diff --git a/tests/util/piglit-framework-gl/piglit_winsys_framework.c
b/tests/util/piglit-framework-gl/piglit_winsys_framework.c
index c80e972..fcba91e 100644
--- a/tests/util/piglit-framework-gl/piglit_winsys_framework.c
+++ b/tests/util/piglit-framework-gl/piglit_winsys_framework.c
@@ -53,18 +53,18 @@ run_test(struct piglit_gl_framework *gl_fw,
int argc, char *argv[])
{
struct piglit_winsys_framework *winsys_fw =
piglit_winsys_framework(gl_fw);
- bool force_window = false;
- const char *env_force_window = getenv("PIGLIT_FORCE_WINDOW");
+ bool no_window = false;
+ const char *env_no_window = getenv("PIGLIT_NO_WINDOW");
- if (env_force_window != NULL) {
- if (strcmp(env_force_window, "0") == 0) {
- force_window = false;
- } else if (strcmp(env_force_window, "1") == 0) {
- force_window = true;
+ if (env_no_window != NULL) {
+ if (strcmp(env_no_window, "0") == 0) {
+ no_window = true;
+ } else if (strcmp(env_no_window, "1") == 0) {
+ no_window = true;
So no_window is set to TRUE if the variable is "0" and if it is "1".
That doesn't seem right.
Can you fix that?
--
A. Huillet
NVIDIA Linux graphics
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