Hello Timothy, Normally the first of the 2 new SSO tests that I sent a couple of weeks ago cover this case. However my test is limited to the first location.
Hopefully my Mesa patches take care of the issue. I will check it with this new test (and rebase my patches) Best regards, Gregory On 11/17/15, Timothy Arceri <t_arc...@yahoo.com.au> wrote: > This tests a bug in Mesa where explicit locations are not taken into > account when assigning varying locations which results in two > inputs/outputs being given the same location. > > Test results: > Nvidia GeForce 840M - NVIDIA 352.41: pass > i965 - Mesa 11.1-dev: fail > > Cc: Ian Romanick <ian.d.roman...@intel.com> > Cc: Gregory Hainaut <gregory.hain...@gmail.com> > --- > tests/all.py | 2 + > .../arb_separate_shader_objects/CMakeLists.gl.txt | 1 + > .../mixed_explicit_and_non_explicit_locations.c | 158 > +++++++++++++++++++++ > 3 files changed, 161 insertions(+) > create mode 100644 > tests/spec/arb_separate_shader_objects/mixed_explicit_and_non_explicit_locations.c > > diff --git a/tests/all.py b/tests/all.py > index 4d6c781..376cad0 100644 > --- a/tests/all.py > +++ b/tests/all.py > @@ -2150,6 +2150,8 @@ with profile.group_manager( > 'UseProgramStages - non-separable program') > g(['arb_separate_shader_object-ProgramUniform-coverage'], > 'ProgramUniform coverage') > + > g(['arb_separate_shader_object-mixed_explicit_and_non_explicit_locations', > '-fbo'], > + 'Mixed explicit and non-explicit locations', run_concurrent=False) > g(['arb_separate_shader_object-rendezvous_by_location', '-fbo'], > 'Rendezvous by location', run_concurrent=False) > g(['arb_separate_shader_object-rendezvous_by_location-5-stages'], > diff --git a/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt > b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt > index f1b15c0..e8311e3 100644 > --- a/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt > +++ b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt > @@ -15,6 +15,7 @@ piglit_add_executable > (arb_separate_shader_object-compat-builtins compat-builtin > piglit_add_executable (arb_separate_shader_object-GetProgramPipelineiv > GetProgramPipelineiv.c) > piglit_add_executable (arb_separate_shader_object-IsProgramPipeline > IsProgramPipeline.c) > piglit_add_executable (arb_separate_shader_object-ProgramUniform-coverage > ProgramUniform-coverage.c) > +piglit_add_executable > (arb_separate_shader_object-mixed_explicit_and_non_explicit_locations > mixed_explicit_and_non_explicit_locations.c) > piglit_add_executable (arb_separate_shader_object-rendezvous_by_location > rendezvous_by_location.c) > piglit_add_executable > (arb_separate_shader_object-rendezvous_by_location-3-stages > rendezvous_by_location-3-stages.c) > piglit_add_executable > (arb_separate_shader_object-rendezvous_by_location-5-stages > rendezvous_by_location-5-stages.c) > diff --git > a/tests/spec/arb_separate_shader_objects/mixed_explicit_and_non_explicit_locations.c > b/tests/spec/arb_separate_shader_objects/mixed_explicit_and_non_explicit_locations.c > new file mode 100644 > index 0000000..d0ad73c > --- /dev/null > +++ > b/tests/spec/arb_separate_shader_objects/mixed_explicit_and_non_explicit_locations.c > @@ -0,0 +1,158 @@ > +/* > + * Copyright © 2015 Intel Corporation > + * > + * Permission is hereby granted, free of charge, to any person obtaining a > + * copy of this software and associated documentation files (the > "Software"), > + * to deal in the Software without restriction, including without > limitation > + * the rights to use, copy, modify, merge, publish, distribute, > sublicense, > + * and/or sell copies of the Software, and to permit persons to whom the > + * Software is furnished to do so, subject to the following conditions: > + * > + * The above copyright notice and this permission notice (including the > next > + * paragraph) shall be included in all copies or substantial portions of > the > + * Software. > + * > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS > OR > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF > MERCHANTABILITY, > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT > SHALL > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR > OTHER > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER > DEALINGS > + * IN THE SOFTWARE. > + */ > + > +/** > + * This tests a bug in Mesa where explicit locations are not taken into > + * account when assigning varying locations which results in two > + * inputs/outputs being given the same location. > + */ > +#include "piglit-util-gl.h" > + > +PIGLIT_GL_TEST_CONFIG_BEGIN > + > + config.supports_gl_compat_version = 10; > + config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; > + > +PIGLIT_GL_TEST_CONFIG_END > + > +static GLuint pipeline; > + > +static const char *vs_code_template = > + "#version %d\n" > + "#extension GL_ARB_separate_shader_objects: require\n" > + "#extension GL_ARB_explicit_attrib_location: require\n" > + "\n" > + "layout(location = 0) in vec4 piglit_vertex;\n" > + "\n" > + "layout(location = 0) out vec3 a;\n" > + "out vec3 d;\n" > + "out vec3 e;\n" > + "layout(location = 1) out vec3 b;\n" > + "out vec3 f;\n" > + "layout(location = 2) out vec3 c;\n" > + "\n" > + "void main()\n" > + "{\n" > + " gl_Position = piglit_vertex;\n" > + " a = vec3(0.25, 0, 0);\n" > + " b = vec3(0, 0.25, 0);\n" > + " c = vec3(0, 0, 0.25);\n" > + " d = vec3(0.5, 0, 0);\n" > + " e = vec3(0, 0.5, 0);\n" > + " f = vec3(0, 0, 0.5);\n" > + "}\n" > + ; > + > +static const char *fs_code_template = > + "#version %d\n" > + "#extension GL_ARB_separate_shader_objects: require\n" > + "#extension GL_ARB_explicit_attrib_location: enable\n" > + "\n" > + "#if __VERSION__ >= 130\n" > + "layout(location = 0) out vec4 out_color;\n" > + "#else\n" > + "#define out_color gl_FragColor\n" > + "#endif\n" > + "\n" > + "layout(location = 0) in vec3 a; /* should get vec3(0.25, 0, 0) */\n" > + "in vec3 d; /* should get vec3(0.5, 0, 0) > */\n" > + "in vec3 e; /* should get vec3(0, 0.5, 0) > */\n" > + "layout(location = 1) in vec3 b; /* should get vec3(0, 0.25, 0) */\n" > + "in vec3 f; /* should get vec3(0, 0, 0.5) > */\n" > + "layout(location = 2) in vec3 c; /* should get vec3(0, 0, 0.25) */\n" > + "\n" > + "void main()\n" > + "{\n" > + " out_color = vec4(a.x + d.x, b.y + e.y, c.z + f.z, 1);\n" > + "}\n" > + ; > + > +enum piglit_result > +piglit_display(void) > +{ > + static const float expected[] = { > + 0.75f, 0.75f, 0.75f, 1.0f > + }; > + bool pass; > + > + glClearColor(0.1f, 0.1f, 0.1f, 0.1f); > + glClear(GL_COLOR_BUFFER_BIT); > + > + glBindProgramPipeline(pipeline); > + piglit_draw_rect(-1, -1, 2, 2); > + > + pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, > + expected); > + > + piglit_present_results(); > + return pass ? PIGLIT_PASS : PIGLIT_FAIL; > +} > + > +void piglit_init(int argc, char **argv) > +{ > + unsigned glsl_version; > + GLuint vs_prog; > + GLuint fs_prog; > + bool es; > + int glsl_major; > + int glsl_minor; > + char *source; > + > + piglit_require_vertex_shader(); > + piglit_require_fragment_shader(); > + piglit_require_extension("GL_ARB_separate_shader_objects"); > + piglit_require_extension("GL_ARB_explicit_attrib_location"); > + > + /* Some NVIDIA drivers have issues with layout qualifiers, 'in' > + * keywords, and 'out' keywords in "lower" GLSL versions. If the > + * driver supports GLSL >= 1.40, use 1.40. Otherwise, pick the > + * highest version that the driver supports. > + */ > + piglit_get_glsl_version(&es, &glsl_major, &glsl_minor); > + glsl_version = ((glsl_major * 100) + glsl_minor) >= 140 > + ? 140 : ((glsl_major * 100) + glsl_minor); > + > + asprintf(&source, vs_code_template, glsl_version); > + vs_prog = glCreateShaderProgramv(GL_VERTEX_SHADER, 1, > + (const GLchar *const *) &source); > + piglit_link_check_status(vs_prog); > + free(source); > + > + asprintf(&source, fs_code_template, glsl_version); > + fs_prog = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, > + (const GLchar *const *) &source); > + piglit_link_check_status(fs_prog); > + free(source); > + > + glGenProgramPipelines(1, &pipeline); > + glUseProgramStages(pipeline, > + GL_VERTEX_SHADER_BIT, > + vs_prog); > + glUseProgramStages(pipeline, > + GL_FRAGMENT_SHADER_BIT, > + fs_prog); > + piglit_program_pipeline_check_status(pipeline); > + > + if (!piglit_check_gl_error(0)) > + piglit_report_result(PIGLIT_FAIL); > +} > -- > 2.4.3 > > _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/piglit