Ilia Mirkin <[email protected]> writes:

> It looks like we're up to something like 1K non-concurrent piglit
> tests... maybe more. Can someone who actually understands the issues
> explain what makes a piglit test unreliable when run concurrently with
> another test? Then we can go and enable concurrency on probably 75% of
> the currently-marked-nonconcurrent tests.

It's mostly us being conservative, historically.  We were scared to turn
it on for everything because of DRI1 buffer sharing , and just did it
for compiler tests first.  Then I moved shader_runner to do things to
fbos instead of windows and set a bunch of those to concurrent.  Then we
added more, etc.

It turns out we haven't really had any problems with concurrent being
set, so we should probably just set it on for everything and see if
anything even breaks.

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