From: Timothy Arceri <[email protected]>

This tests a bug in Mesa where explicit locations are not taken into
account when assigning varying locations which results in two
inputs/outputs being given the same location.

Test results:
Nvidia GeForce 840M - NVIDIA 352.41: pass
i965 - Mesa 11.1-dev: fail

V3:
- use helper function to format and link shaders
- add array and arrays of arrays subtests
- allow test to be run concurrently

V2: use pick_a_glsl_version() helper

Cc: Gregory Hainaut <[email protected]>
---
 tests/all.py                                       |   2 +
 .../arb_separate_shader_objects/CMakeLists.gl.txt  |   1 +
 .../mixed_explicit_and_non_explicit_locations.c    | 343 +++++++++++++++++++++
 3 files changed, 346 insertions(+)
 create mode 100644 
tests/spec/arb_separate_shader_objects/mixed_explicit_and_non_explicit_locations.c

diff --git a/tests/all.py b/tests/all.py
index 07e3599..7689796 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -2161,6 +2161,8 @@ with profile.group_manager(
       'Rendezvous by name')
     g(['arb_separate_shader_object-rendezvous_by_name_interpolation'],
       'Rendezvous by name with multiple interpolation qualifier')
+    g(['arb_separate_shader_object-mixed_explicit_and_non_explicit_locations'],
+      'Mixed explicit and non-explicit locations')
     g(['arb_separate_shader_object-rendezvous_by_location', '-fbo'],
       'Rendezvous by location', run_concurrent=False)
     g(['arb_separate_shader_object-rendezvous_by_location-5-stages'],
diff --git a/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt 
b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
index b4fce73..8e4011f 100644
--- a/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
+++ b/tests/spec/arb_separate_shader_objects/CMakeLists.gl.txt
@@ -15,6 +15,7 @@ piglit_add_executable 
(arb_separate_shader_object-compat-builtins compat-builtin
 piglit_add_executable 
(arb_separate_shader_object-explicit_locations_and_transform_feedback 
explicit_locations_and_transform_feedback.c)
 piglit_add_executable (arb_separate_shader_object-GetProgramPipelineiv 
GetProgramPipelineiv.c)
 piglit_add_executable (arb_separate_shader_object-IsProgramPipeline 
IsProgramPipeline.c)
+piglit_add_executable 
(arb_separate_shader_object-mixed_explicit_and_non_explicit_locations 
mixed_explicit_and_non_explicit_locations.c sso-common.c)
 piglit_add_executable (arb_separate_shader_object-ProgramUniform-coverage 
ProgramUniform-coverage.c)
 piglit_add_executable (arb_separate_shader_object-rendezvous_by_location 
rendezvous_by_location.c sso-common.c)
 piglit_add_executable 
(arb_separate_shader_object-rendezvous_by_location-3-stages 
rendezvous_by_location-3-stages.c)
diff --git 
a/tests/spec/arb_separate_shader_objects/mixed_explicit_and_non_explicit_locations.c
 
b/tests/spec/arb_separate_shader_objects/mixed_explicit_and_non_explicit_locations.c
new file mode 100644
index 0000000..3bca2bc
--- /dev/null
+++ 
b/tests/spec/arb_separate_shader_objects/mixed_explicit_and_non_explicit_locations.c
@@ -0,0 +1,343 @@
+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * This tests a bug in Mesa where explicit locations are not taken into
+ * account when assigning varying locations which results in two
+ * inputs/outputs being given the same location.
+ */
+#include "piglit-util-gl.h"
+#include "sso-common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_compat_version = 10;
+       config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static GLuint pipeline = 0;
+static GLuint pipeline_arrays = 0;
+static GLuint pipeline_arrays_of_arrays = 0;
+
+static const char *vs_code_template =
+       "#version %d\n"
+       "#extension GL_ARB_separate_shader_objects: require\n"
+       "#extension GL_ARB_explicit_attrib_location: require\n"
+       "\n"
+       "layout(location = 0) in vec4 piglit_vertex;\n"
+       "\n"
+       "layout(location = 0) out vec3 a;\n"
+        "out vec3 d;\n"
+        "out vec3 e;\n"
+       "layout(location = 1) out vec3 b;\n"
+        "out vec3 f;\n"
+       "layout(location = 2) out vec3 c;\n"
+       "\n"
+       "void main()\n"
+       "{\n"
+       "    gl_Position = piglit_vertex;\n"
+       "    a = vec3(0.25, 0, 0);\n"
+       "    b = vec3(0, 0.25, 0);\n"
+       "    c = vec3(0, 0, 0.25);\n"
+       "    d = vec3(0.5, 0, 0);\n"
+       "    e = vec3(0, 0.5, 0);\n"
+       "    f = vec3(0, 0, 0.5);\n"
+       "}\n"
+       ;
+
+static const char *fs_code_template =
+       "#version %d\n"
+       "#extension GL_ARB_separate_shader_objects: require\n"
+       "#extension GL_ARB_explicit_attrib_location: enable\n"
+       "\n"
+       "#if __VERSION__ >= 130\n"
+       "layout(location = 0) out vec4 out_color;\n"
+       "#else\n"
+       "#define out_color gl_FragColor\n"
+       "#endif\n"
+       "\n"
+       "layout(location = 0) in vec3 a; /* should get vec3(0.25, 0, 0) */\n"
+        "in vec3 d;                      /* should get vec3(0.5, 0, 0)  */\n"
+        "in vec3 e;                      /* should get vec3(0, 0.5, 0)  */\n"
+       "layout(location = 1) in vec3 b; /* should get vec3(0, 0.25, 0) */\n"
+        "in vec3 f;                      /* should get vec3(0, 0, 0.5)  */\n"
+       "layout(location = 2) in vec3 c; /* should get vec3(0, 0, 0.25) */\n"
+       "\n"
+       "void main()\n"
+       "{\n"
+       "    out_color = vec4(a.x + d.x, b.y + e.y, c.z + f.z, 1);\n"
+       "}\n"
+       ;
+
+static const char *vs_arrays_code_template =
+       "#version %d\n"
+       "#extension GL_ARB_separate_shader_objects: require\n"
+       "#extension GL_ARB_explicit_attrib_location: require\n"
+       "\n"
+       "layout(location = 0) in vec4 piglit_vertex;\n"
+       "\n"
+        "out vec3 c[2];\n"
+       "layout(location = 1) out vec3 a;\n"
+       "layout(location = 2) out vec3 b[2];\n"
+        "out vec3 d;\n"
+       "\n"
+       "void main()\n"
+       "{\n"
+       "    gl_Position = piglit_vertex;\n"
+       "    a = vec3(0.25, 0, 0);\n"
+       "    b[0] = vec3(0, 0.25, 0);\n"
+       "    b[1] = vec3(0, 0, 0.25);\n"
+       "    c[0] = vec3(0.5, 0, 0);\n"
+       "    c[1] = vec3(0, 0.5, 0);\n"
+       "    d = vec3(0, 0, 0.5);\n"
+       "}\n"
+       ;
+
+static const char *fs_arrays_code_template =
+       "#version %d\n"
+       "#extension GL_ARB_separate_shader_objects: require\n"
+       "#extension GL_ARB_explicit_attrib_location: enable\n"
+       "\n"
+       "#if __VERSION__ >= 130\n"
+       "layout(location = 0) out vec4 out_color;\n"
+       "#else\n"
+       "#define out_color gl_FragColor\n"
+       "#endif\n"
+       "\n"
+        "in vec3 c[2];                      /* should get vec3(0.5, 0, 0)\n"
+       "                                    * and vec3(0, 0.5, 0)\n"
+       "                                    */\n"
+       "layout(location = 1) in vec3 a;    /* should get vec3(0.25, 0, 0) */\n"
+       "layout(location = 2) in vec3 b[2]; /* should get vec3(0, 0.25, 0)\n"
+       "                                    * and vec3(0, 0, 0.25)\n"
+       "                                    */\n"
+        "in vec3 d;                         /* should get vec3(0, 0, 0.5)  
*/\n"
+       "\n"
+       "void main()\n"
+       "{\n"
+       "    out_color = vec4(a.x + c[0].x, b[0].y + c[1].y, b[1].z + d.z, 
1);\n"
+       "}\n"
+       ;
+
+static const char *vs_aoa_code_template =
+       "#version %d\n"
+       "#extension GL_ARB_separate_shader_objects: require\n"
+       "#extension GL_ARB_explicit_attrib_location: require\n"
+       "#extension GL_ARB_arrays_of_arrays: require\n"
+       "\n"
+       "layout(location = 0) in vec4 piglit_vertex;\n"
+       "\n"
+        "out vec3 c[2][2];\n"
+       "layout(location = 2) out vec3 a[2][2];\n"
+        "out vec3 d;\n"
+       "layout(location = 8) out vec3 b;\n"
+       "\n"
+       "void main()\n"
+       "{\n"
+       "    gl_Position = piglit_vertex;\n"
+       "    a[0][0] = vec3(0.25, 0, 0);\n"
+       "    a[0][1] = vec3(0, 0.25, 0);\n"
+       "    a[1][0] = vec3(0.125, 0, 0);\n"
+       "    a[1][1] = vec3(0, 0.125, 0);\n"
+       "    b = vec3(0, 0, 0.25);\n"
+       "    c[0][0] = vec3(0.5, 0, 0);\n"
+       "    c[0][1] = vec3(0, 0.5, 0);\n"
+       "    c[1][0] = vec3(0.0625, 0, 0);\n"
+       "    c[1][1] = vec3(0, 0.0625, 0);\n"
+       "    d = vec3(0, 0, 0.5);\n"
+       "}\n"
+       ;
+
+static const char *fs_aoa_code_template =
+       "#version %d\n"
+       "#extension GL_ARB_separate_shader_objects: require\n"
+       "#extension GL_ARB_explicit_attrib_location: enable\n"
+       "#extension GL_ARB_arrays_of_arrays: require\n"
+       "\n"
+       "#if __VERSION__ >= 130\n"
+       "layout(location = 0) out vec4 out_color;\n"
+       "#else\n"
+       "#define out_color gl_FragColor\n"
+       "#endif\n"
+       "\n"
+        "in vec3 c[2][2];\n"
+       "layout(location = 2) in vec3 a[2][2];\n"
+       "layout(location = 8) in vec3 b;\n"
+        "in vec3 d;\n"
+       "\n"
+       "void main()\n"
+       "{\n"
+       "    float red = a[0][0].x + a[1][0].x + c[0][0].x + c[1][0].x;\n"
+       "    float green = a[0][1].y + a[1][1].y + c[0][1].y + c[1][1].y;\n"
+       "    float blue = b.z + d.z;\n"
+       "    out_color = vec4(red, green, blue, 1);\n"
+       "}\n"
+       ;
+
+enum piglit_result
+piglit_display(void)
+{
+       static const float expected[] = {
+               0.75f, 0.75f, 0.75f, 1.0f
+       };
+       static const float expected_aoa[] = {
+               0.9375f, 0.9375f, 0.75f, 1.0f
+       };
+       bool pass, pass1, pass2, pass3;
+       int h_width = piglit_width / 2;
+       int h_height = piglit_height / 2;
+
+       glClearColor(0.1f, 0.1f, 0.1f, 0.1f);
+       glClear(GL_COLOR_BUFFER_BIT);
+
+       /*
+        * Test 1: Test for overlap of location assignment for varying.
+        */
+       glBindProgramPipeline(pipeline);
+       piglit_draw_rect(-1, -1, 1, 1);
+
+       /*
+        * Test 2: Test for overlap of location assignment for varying arrays.
+        */
+       if (pipeline_arrays) {
+               glBindProgramPipeline(pipeline_arrays);
+               piglit_draw_rect(-1, 0, 1, 1);
+       }
+
+       /*
+        * Test 3: Test for overlap of location assignment for varying
+        * arrays of arrays.
+        */
+       if (pipeline_arrays_of_arrays) {
+               glBindProgramPipeline(pipeline_arrays_of_arrays);
+               piglit_draw_rect(0, -1, 1, 2);
+       }
+
+       /*
+        * Probe and report result
+        */
+       pass1 = piglit_probe_rect_rgba(0, 0, h_width, h_height, expected);
+       pass2 = !pipeline_arrays ||
+               piglit_probe_rect_rgba(0, h_height, h_width, h_height,
+                                      expected);
+       pass3 = !pipeline_arrays_of_arrays ||
+               piglit_probe_rect_rgba(h_width, h_height, h_width, h_height,
+                                      expected_aoa);
+
+       piglit_present_results();
+
+       pass = pass1 & pass2 & pass3;
+
+       piglit_report_subtest_result(pass1 ? PIGLIT_PASS : PIGLIT_FAIL,
+                       "Varying location assignment overlap");
+
+       if (pipeline_arrays) {
+               piglit_report_subtest_result(pass2 ? PIGLIT_PASS : PIGLIT_FAIL,
+                       "Varying arrays location assignment overlap");
+       }
+
+       if (pipeline_arrays_of_arrays) {
+               piglit_report_subtest_result(pass3 ? PIGLIT_PASS : PIGLIT_FAIL,
+                       "Varying arrays of arrays location assignment "
+                       "overlap");
+       }
+
+       piglit_present_results();
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+void piglit_init(int argc, char **argv)
+{
+       unsigned glsl_version;
+       GLuint vs_prog, vs_prog_arrays, vs_prog_arrays_of_arrays;
+       GLuint fs_prog, fs_prog_arrays, fs_prog_arrays_of_arrays;
+
+       piglit_require_vertex_shader();
+       piglit_require_fragment_shader();
+       piglit_require_extension("GL_ARB_separate_shader_objects");
+       piglit_require_extension("GL_ARB_explicit_attrib_location");
+
+       glsl_version = pick_a_glsl_version();
+
+       /* Link and build pipeline for Varying test */
+       vs_prog = format_and_link_program(GL_VERTEX_SHADER, vs_code_template,
+                                        glsl_version);
+
+       fs_prog = format_and_link_program(GL_FRAGMENT_SHADER,
+                                        fs_code_template, glsl_version);
+
+       glGenProgramPipelines(1, &pipeline);
+       glUseProgramStages(pipeline,
+                          GL_VERTEX_SHADER_BIT,
+                          vs_prog);
+       glUseProgramStages(pipeline,
+                          GL_FRAGMENT_SHADER_BIT,
+                          fs_prog);
+       piglit_program_pipeline_check_status(pipeline);
+
+       /* Link and build pipeline for Varying arrays test */
+       if (glsl_version >= 110) {
+               vs_prog_arrays = format_and_link_program(GL_VERTEX_SHADER,
+                                                       vs_arrays_code_template,
+                                                       glsl_version);
+
+               fs_prog_arrays = format_and_link_program(GL_FRAGMENT_SHADER,
+                                                       fs_arrays_code_template,
+                                                       glsl_version);
+
+               glGenProgramPipelines(1, &pipeline_arrays);
+               glUseProgramStages(pipeline_arrays,
+                                  GL_VERTEX_SHADER_BIT,
+                                  vs_prog_arrays);
+               glUseProgramStages(pipeline_arrays,
+                                  GL_FRAGMENT_SHADER_BIT,
+                                  fs_prog_arrays);
+               piglit_program_pipeline_check_status(pipeline_arrays);
+       }
+
+       /* Link and build pipeline for Varying arrays test */
+       if (piglit_is_extension_supported("GL_ARB_arrays_of_arrays")) {
+               vs_prog_arrays_of_arrays =
+                       format_and_link_program(GL_VERTEX_SHADER,
+                                               vs_aoa_code_template,
+                                               glsl_version);
+
+               fs_prog_arrays_of_arrays =
+                       format_and_link_program(GL_FRAGMENT_SHADER,
+                                               fs_aoa_code_template,
+                                               glsl_version);
+
+               glGenProgramPipelines(1, &pipeline_arrays_of_arrays);
+               glUseProgramStages(pipeline_arrays_of_arrays,
+                                  GL_VERTEX_SHADER_BIT,
+                                  vs_prog_arrays_of_arrays);
+               glUseProgramStages(pipeline_arrays_of_arrays,
+                                 GL_FRAGMENT_SHADER_BIT,
+                                 fs_prog_arrays_of_arrays);
+               piglit_program_pipeline_check_status(pipeline_arrays_of_arrays);
+       }
+
+       if (!piglit_check_gl_error(0))
+               piglit_report_result(PIGLIT_FAIL);
+}
-- 
2.4.3

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