Reviewed-by: Tapani Pälli <tapani.pa...@intel.com>
On 12/01/2015 01:31 AM, Timothy Arceri wrote:
Validation should not generate an INVALID_OPERATION only the draw call should,
this
was seems to have been working around a bug in Mesa.
https://bugs.freedesktop.org/show_bug.cgi?id=93180
---
tests/spec/arb_separate_shader_objects/active-sampler-conflict.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/tests/spec/arb_separate_shader_objects/active-sampler-conflict.c
b/tests/spec/arb_separate_shader_objects/active-sampler-conflict.c
index 0a91f49..fbfa957 100644
--- a/tests/spec/arb_separate_shader_objects/active-sampler-conflict.c
+++ b/tests/spec/arb_separate_shader_objects/active-sampler-conflict.c
@@ -226,8 +226,6 @@ test_sampler_conflict(GLuint prog, GLuint pipe,
pass = false;
}
- pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
-
/* Switch back to the valid configuration. Without first calling
* glValidateProgramPipeline, try to draw something. Verify that
* no error is generated.
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