On Wed, Nov 25, 2015 at 06:11:53PM +0100, Neil Roberts wrote:
> On SKL in the i965 driver there is some special handling of the fast
> clear optimisation when GL_FRAMEBUFFER_SRGB is enabled because the
> hardware can't cope with the fast clear buffer in that case and the
> color buffer needs to be resolved. This test just tries varies
> different clear colors and enabling at GL_FRAMEBUFFER_SRGB at
> different points to make sure this resolving works correctly.
> ---
>  tests/all.py                                       |   1 +
>  tests/spec/arb_framebuffer_srgb/CMakeLists.gl.txt  |   1 +
>  tests/spec/arb_framebuffer_srgb/fast-clear-blend.c | 238 
> +++++++++++++++++++++
>  3 files changed, 240 insertions(+)
>  create mode 100644 tests/spec/arb_framebuffer_srgb/fast-clear-blend.c
> 
> diff --git a/tests/all.py b/tests/all.py
> index ab9f181..425f301 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -2052,6 +2052,7 @@ with profile.group_manager(
>         'enable-fb-srgb',
>         'single-sample'],
>        'fbo-fast-clear')
> +    g(['arb_framebuffer_srgb-fast-clear-blend'])
>  
>  with profile.group_manager(
>          PiglitGLTest,
> diff --git a/tests/spec/arb_framebuffer_srgb/CMakeLists.gl.txt 
> b/tests/spec/arb_framebuffer_srgb/CMakeLists.gl.txt
> index 04609b8..fc1eb57 100644
> --- a/tests/spec/arb_framebuffer_srgb/CMakeLists.gl.txt
> +++ b/tests/spec/arb_framebuffer_srgb/CMakeLists.gl.txt
> @@ -12,4 +12,5 @@ piglit_add_executable (arb_framebuffer_srgb-pushpop 
> pushpop.c)
>  piglit_add_executable (arb_framebuffer_srgb-blit blit.c)
>  piglit_add_executable (arb_framebuffer_srgb-clear clear.c)
>  piglit_add_executable (arb_framebuffer_srgb-srgb_conformance 
> srgb_conformance.c)
> +piglit_add_executable (arb_framebuffer_srgb-fast-clear-blend 
> fast-clear-blend.c)
>  
> diff --git a/tests/spec/arb_framebuffer_srgb/fast-clear-blend.c 
> b/tests/spec/arb_framebuffer_srgb/fast-clear-blend.c
> new file mode 100644
> index 0000000..c8fe723
> --- /dev/null
> +++ b/tests/spec/arb_framebuffer_srgb/fast-clear-blend.c
> @@ -0,0 +1,238 @@
> +/*
> + * Copyright © 2015 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> + * DEALINGS IN THE SOFTWARE.
> + */
> +
> +/**
> + * \file fast-clear-blend.c
> + *
> + * Enables GL_FRAMEBUFFER_SRGB, clears the buffer to a color and then
> + * blends it with a rectangle in another color before verifying the
> + * result. This is mainly to test fast clears on SKL in the i965
> + * driver because in that case fast clears can't be used with
> + * GL_FRAMEBUFFER_SRGB so it internally needs to resolve the color
> + * buffer.
> + */
> +
> +#include "piglit-util-gl.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +     config.supports_gl_compat_version = 21;
> +     config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +static const char
> +vertex_source[] =
> +     "attribute vec4 piglit_vertex;\n"
> +     "\n"
> +     "void\n"
> +     "main()\n"
> +     "{\n"
> +     "        gl_Position = piglit_vertex;\n"
> +     "}\n";
> +
> +static const char
> +fragment_source[] =
> +     "uniform vec4 color;\n"
> +     "\n"
> +     "void\n"
> +     "main()\n"
> +     "{\n"
> +     "        gl_FragColor = color;\n"
> +     "}\n";
> +
> +static GLuint prog;
> +static GLuint fbo;
> +static GLint color_location;
> +
> +static const float
> +clear_colors[][4] = {
> +     { 0.0f, 0.0f, 0.0f, 0.0f },
> +     { 1.0f, 1.0f, 1.0f, 1.0f },
> +     { 0.0f, 0.0f, 1.0f, 0.0f },
> +     { 1.0f, 0.0f, 0.0f, 1.0f },
> +
> +     { 0.25f, 0.5f, 0.75f, 1.0f },
> +     { 0.75f, 0.5f, 0.25f, 0.0f },
> +     { 0.5f, 0.25f, 0.75f, 0.5f },
> +};
> +
> +static bool
> +probe_srgb_color(int x, int y, int w, int h,
> +              const GLfloat *color)
> +{
> +     GLfloat srgb_color[4];
> +     int i;
> +
> +     /* The value in the framebuffer is stored in SRGB space so we
> +      * need to convert to that.
> +      */
> +     for (i = 0; i < 3; i++)
> +             srgb_color[i] = piglit_linear_to_srgb(color[i]);
> +     srgb_color[3] = color[3];
> +
> +     return piglit_probe_rect_rgba(x, y, w, h, srgb_color);
> +}
> +
> +static bool
> +test_color(bool srgb_before_clear,
> +        const GLfloat *clear_color)
> +{
> +     static const GLfloat rect_color[] = {
> +             0.0f, 0.75f, 1.0f, 0.5f
> +     };
> +     GLfloat expected_color[4];
> +     GLfloat fb_color;
> +     bool pass = true;
> +     int i;
> +
> +     printf("Clear to %f,%f,%f,%f - SRGB enabled %s clear\n",
> +            clear_color[0],
> +            clear_color[1],
> +            clear_color[2],
> +            clear_color[3],
> +            srgb_before_clear ? "before" : "after");
> +
> +     if (srgb_before_clear)
> +             glEnable(GL_FRAMEBUFFER_SRGB);
> +
> +     glBindFramebuffer(GL_FRAMEBUFFER, fbo);
> +     glClearColor(clear_color[0],
> +                  clear_color[1],
> +                  clear_color[2],
> +                  clear_color[3]);
> +     glClear(GL_COLOR_BUFFER_BIT);
> +
> +     if (!srgb_before_clear)
> +             glEnable(GL_FRAMEBUFFER_SRGB);
> +
> +     glUseProgram(prog);
> +     glUniform4fv(color_location, 1, rect_color);
> +
> +     glEnable(GL_BLEND);
> +     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
> +
> +     /* Blend a rectangle into the right-hand half of the framebuffer */
> +     piglit_draw_rect(0.0f, -1.0f, 1.0f, 2.0f);
> +
> +     glDisable(GL_BLEND);
> +     glDisable(GL_FRAMEBUFFER_SRGB);
> +

Below we check the pixel values in the left-hand side, this is to check that
the blending (and hence the implied resolving of the buffer) in the
right-hand side didn't alter the values in the left-hand side, right? If so,
perhaps a small comment?

> +     if (srgb_before_clear) {
> +             pass = probe_srgb_color(0, 0,
> +                                     piglit_width / 2, piglit_height,
> +                                     clear_color) && pass;
> +     } else {
> +             pass = piglit_probe_rect_rgba(0, 0,
> +                                           piglit_width / 2, piglit_height,
> +                                           clear_color) && pass;
> +     }
> +
> +     /* Calculate the expected blended color. The blending will be
> +      * done in linear space so if GL_FRAMEBUFFER_SRGB was enabled
> +      * before the clear then the SRGB conversions cancel out and
> +      * don't affect the result. However if it wasn't enabled then
> +      * the clear color will go through an SRGB???linear conversion
> +      * before being used as one of the sources for the blend.
> +      */
> +     for (i = 0; i < 4; i++) {
> +             if (i >= 3 || srgb_before_clear)
> +                     fb_color = clear_color[i];
> +             else
> +                     fb_color = piglit_srgb_to_linear(clear_color[i]);
> +
> +             expected_color[i] = (fb_color * (1.0f - rect_color[3]) +
> +                                  rect_color[i] * rect_color[3]);
> +     }
> +
> +     pass = probe_srgb_color(piglit_width / 2, 0,
> +                             piglit_width / 2, piglit_height,
> +                             expected_color) && pass;
> +
> +     /* Copy the test framebuffer into the winsys framebuffer so
> +      * that something will be visible */
> +     glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
> +     glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
> +     glBlitFramebuffer(0, 0, piglit_width, piglit_height,
> +                       0, 0, piglit_width, piglit_height,
> +                       GL_COLOR_BUFFER_BIT,
> +                       GL_NEAREST);
> +
> +     glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo);
> +
> +     piglit_present_results();
> +
> +     return pass;
> +}
> +
> +enum piglit_result
> +piglit_display()
> +{
> +     bool pass = true;
> +     int srgb_before_clear;
> +     int i;
> +
> +     for (srgb_before_clear = 0;
> +          srgb_before_clear < 2;
> +          srgb_before_clear++) {
> +             for (i = 0; i < ARRAY_SIZE(clear_colors); i++) {
> +                     pass = test_color(srgb_before_clear,
> +                                       clear_colors[i]) && pass;
> +             }
> +     }

Iterating over false-true looks a little strange. Could we just open code
the two cases? Or perhaps:

        for (i = 0; i < ARRAY_SIZE(clear_colors); i++) {
                pass = test_color(false, clear_colors[i]) && pass;
                pass = test_color(true, clear_colors[i]) && pass;
        }

> +
> +     return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +     GLuint rb;
> +
> +     piglit_require_extension("GL_EXT_framebuffer_sRGB");
> +     piglit_require_extension("GL_ARB_framebuffer_sRGB");
> +
> +     prog = piglit_build_simple_program(vertex_source, fragment_source);
> +
> +     color_location = glGetUniformLocation(prog, "color");
> +
> +     glGenFramebuffers(1, &fbo);
> +     glBindFramebuffer(GL_FRAMEBUFFER, fbo);
> +     glGenRenderbuffers(1, &rb);
> +     glBindRenderbuffer(GL_RENDERBUFFER, rb);
> +     glRenderbufferStorage(GL_RENDERBUFFER,
> +                           GL_SRGB8_ALPHA8,
> +                           piglit_width, piglit_height);
> +     glFramebufferRenderbuffer(GL_FRAMEBUFFER,
> +                               GL_COLOR_ATTACHMENT0,
> +                               GL_RENDERBUFFER,
> +                               rb);
> +
> +     if (glCheckFramebufferStatus(GL_FRAMEBUFFER) !=
> +         GL_FRAMEBUFFER_COMPLETE) {
> +             fprintf(stderr, "FBO incomplete\n");
> +             piglit_report_result(PIGLIT_SKIP);
> +     }
> +
> +     glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo);
> +}
> -- 
> 1.9.3
> 
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