This allows data to be set for matrix attributes in shader runner. For example to set colunm 2 of mat2x3: attname/float/3/1 --- tests/util/piglit-vbo.cpp | 43 +++++++++++++++++++++++++++++++++---------- 1 file changed, 33 insertions(+), 10 deletions(-)
diff --git a/tests/util/piglit-vbo.cpp b/tests/util/piglit-vbo.cpp index 6453d40..07a5ee6 100644 --- a/tests/util/piglit-vbo.cpp +++ b/tests/util/piglit-vbo.cpp @@ -151,6 +151,11 @@ public: size_t count; /** + * Index of the matrix column for this attribute. + */ + size_t matrix_index; + + /** * Index of this vertex attribute in the linked program. */ GLuint index; @@ -171,7 +176,8 @@ vertex_attrib_description::vertex_attrib_description(GLuint prog, /* Split the column header into name/type/count fields */ const char *first_slash = strchr(text, '/'); if (first_slash == NULL) { - printf("Column headers must be in the form name/type/count. " + printf("Column headers must be in the form name/type/count/matrix_column.\n" + "Note: matrix_column is optional.\n" "Got: %s\n", text); piglit_report_result(PIGLIT_FAIL); @@ -179,7 +185,7 @@ vertex_attrib_description::vertex_attrib_description(GLuint prog, std::string name(text, first_slash); const char *second_slash = strchr(first_slash + 1, '/'); if (second_slash == NULL) { - printf("Column headers must be in the form name/type/count. " + printf("Column headers must be in the form name/type/count/matrix_column.\n" "Got: %s\n", text); piglit_report_result(PIGLIT_FAIL); @@ -188,11 +194,28 @@ vertex_attrib_description::vertex_attrib_description(GLuint prog, this->data_type = decode_type(type_str.c_str()); char *endptr; this->count = strtoul(second_slash + 1, &endptr, 10); + if (*endptr != '\0') { - printf("Column headers must be in the form name/type/count. " - "Got: %s\n", - text); - piglit_report_result(PIGLIT_FAIL); + const char *third_slash = strchr(second_slash + 1, '/'); + this->matrix_index = strtoul(third_slash + 1, &endptr, 10); + + if (this->matrix_index < 0 || this->matrix_index > 3) { + printf("Matrix column index must be between 0 and 3. Got: %lu\n", + (unsigned long) this->matrix_index); + piglit_report_result(PIGLIT_FAIL); + } + /* Turn the column into an offset */ + this->matrix_index -= 1; + + if (*endptr != '\0') { + printf("Column headers must be in the form name/type/matrix_column.\n" + "Note: matrix_column is optional.\n" + "Got: %s\n", + text); + piglit_report_result(PIGLIT_FAIL); + } + } else { + this->matrix_index = 0; } GLint attrib_location = glGetAttribLocation(prog, name.c_str()); @@ -293,7 +316,7 @@ vertex_attrib_description::setup(size_t *offset, size_t stride) const int attribute_size = ATTRIBUTE_SIZE; switch (this->data_type) { case GL_FLOAT: - glVertexAttribPointer(this->index, this->count, + glVertexAttribPointer(this->index + this->matrix_index, this->count, this->data_type, GL_FALSE, stride, (void *) *offset); break; @@ -302,7 +325,7 @@ vertex_attrib_description::setup(size_t *offset, size_t stride) const fprintf(stderr,"vertex_attrib_description fail. no 64-bit float support\n"); return; } - glVertexAttribLPointer(this->index, this->count, + glVertexAttribLPointer(this->index + this->matrix_index, this->count, this->data_type, stride, (void *) *offset); attribute_size *= 2; @@ -312,12 +335,12 @@ vertex_attrib_description::setup(size_t *offset, size_t stride) const fprintf(stderr,"vertex_attrib_description fail. no int support\n"); return; } - glVertexAttribIPointer(this->index, this->count, + glVertexAttribIPointer(this->index + this->matrix_index, this->count, this->data_type, stride, (void *) *offset); break; } - glEnableVertexAttribArray(index); + glEnableVertexAttribArray(index + this->matrix_index); *offset += attribute_size * this->count; } -- 2.4.3 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/piglit