From: Kristian Høgsberg Kristensen <kristian.h.kristen...@intel.com>

---

v2: Fix copy-paste error in drawid-indirect-vertexid case.

 tests/all.py                                       |  15 ++
 tests/spec/CMakeLists.txt                          |   1 +
 .../arb_shader_draw_parameters/CMakeLists.gl.txt   |  14 ++
 .../spec/arb_shader_draw_parameters/CMakeLists.txt |   1 +
 tests/spec/arb_shader_draw_parameters/basevertex.c | 176 +++++++++++++++++
 .../arb_shader_draw_parameters/drawid-indirect.c   | 216 +++++++++++++++++++++
 tests/spec/arb_shader_draw_parameters/drawid.c     | 173 +++++++++++++++++
 7 files changed, 596 insertions(+)
 create mode 100644 tests/spec/arb_shader_draw_parameters/CMakeLists.gl.txt
 create mode 100644 tests/spec/arb_shader_draw_parameters/CMakeLists.txt
 create mode 100644 tests/spec/arb_shader_draw_parameters/basevertex.c
 create mode 100644 tests/spec/arb_shader_draw_parameters/drawid-indirect.c
 create mode 100644 tests/spec/arb_shader_draw_parameters/drawid.c

diff --git a/tests/all.py b/tests/all.py
index f61ff15..39cffbb 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -4552,5 +4552,20 @@ with profile.group_manager(
     for sample_count in (str(x) for x in MSAA_SAMPLE_COUNTS):
         g(['ext_shader_samples_identical', sample_count])
 
+# Group ARR_shader_draw_parameters
+with profile.group_manager(
+        PiglitGLTest,
+        grouptools.join('spec', 'ARB_shader_draw_parameters')) as g:
+    g(['arb_shader_draw_parameters-drawid', 'drawid'], 'drawid')
+    g(['arb_shader_draw_parameters-drawid', 'vertexid'], 'drawid-vertexid')
+    g(['arb_shader_draw_parameters-basevertex', 'basevertex'], 'basevertex')
+    g(['arb_shader_draw_parameters-basevertex', 'baseinstance'], 
'baseinstance')
+    g(['arb_shader_draw_parameters-basevertex', 'basevertex-baseinstance'], 
'basevertex-baseinstance')
+    g(['arb_shader_draw_parameters-basevertex', 'vertexid-zerobased'], 
'vertexid-zerobased')
+    g(['arb_shader_draw_parameters-drawid-indirect', 'drawid'], 
'drawid-indirect')
+    g(['arb_shader_draw_parameters-drawid-indirect', 'basevertex'], 
'drawid-indirect-basevertex')
+    g(['arb_shader_draw_parameters-drawid-indirect', 'baseinstance'], 
'drawid-indirect-baseinstance')
+    g(['arb_shader_draw_parameters-drawid-indirect', 'vertexid'], 
'drawid-indirect-vertexid')
+
 if platform.system() is 'Windows':
     profile.filter_tests(lambda p, _: not p.startswith('glx'))
diff --git a/tests/spec/CMakeLists.txt b/tests/spec/CMakeLists.txt
index 57ac541..b499cd8 100644
--- a/tests/spec/CMakeLists.txt
+++ b/tests/spec/CMakeLists.txt
@@ -139,3 +139,4 @@ add_subdirectory (ext_framebuffer_blit)
 add_subdirectory (mesa_pack_invert)
 add_subdirectory (ext_texture_format_bgra8888)
 add_subdirectory (oes_draw_elements_base_vertex)
+add_subdirectory (arb_shader_draw_parameters)
diff --git a/tests/spec/arb_shader_draw_parameters/CMakeLists.gl.txt 
b/tests/spec/arb_shader_draw_parameters/CMakeLists.gl.txt
new file mode 100644
index 0000000..f711e2c
--- /dev/null
+++ b/tests/spec/arb_shader_draw_parameters/CMakeLists.gl.txt
@@ -0,0 +1,14 @@
+include_directories(
+       ${GLEXT_INCLUDE_DIR}
+       ${OPENGL_INCLUDE_PATH}
+       ${piglit_SOURCE_DIR}/tests/mesa/util
+)
+
+link_libraries (
+       piglitutil_${piglit_target_api}
+       ${OPENGL_gl_LIBRARY}
+)
+
+piglit_add_executable (arb_shader_draw_parameters-basevertex basevertex.c)
+piglit_add_executable (arb_shader_draw_parameters-drawid drawid.c)
+piglit_add_executable (arb_shader_draw_parameters-drawid-indirect 
drawid-indirect.c)
diff --git a/tests/spec/arb_shader_draw_parameters/CMakeLists.txt 
b/tests/spec/arb_shader_draw_parameters/CMakeLists.txt
new file mode 100644
index 0000000..144a306
--- /dev/null
+++ b/tests/spec/arb_shader_draw_parameters/CMakeLists.txt
@@ -0,0 +1 @@
+piglit_include_target_api()
diff --git a/tests/spec/arb_shader_draw_parameters/basevertex.c 
b/tests/spec/arb_shader_draw_parameters/basevertex.c
new file mode 100644
index 0000000..343c38c
--- /dev/null
+++ b/tests/spec/arb_shader_draw_parameters/basevertex.c
@@ -0,0 +1,176 @@
+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file basevertex.c
+ *
+ * Test that gl_BaseVertexARB has the correct values. Draw left side
+ * of window with a non-base-vertex draw call to verify
+ * gl_BaseVertexARB is 0 in that case, then draw other half with base
+ * vertex 4 and verifies that that works.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_core_version = 31;
+       config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const char vs_template[] =
+       "#version 330\n"
+       "#extension GL_ARB_shader_draw_parameters: require\n"
+       "\n"
+       "layout(location = 0) in vec2 pos;\n"
+       "layout(location = 1) in ivec4 ref;\n"
+       "out vec4 color;\n"
+       "\n"
+       "void main()\n"
+       "{\n"
+       "  gl_Position = vec4(pos, 0.0, 1.0);\n"
+       "  if (%s)\n"
+       "    color = vec4(0, 1, 0, 1);\n"
+       "  else\n"
+       "    color = vec4(1, 0, 0, 1);\n"
+       "}\n";
+
+static const char fs_text[] =
+       "#version 130\n"
+       "\n"
+       "in vec4 color;\n"
+       "\n"
+       "void main()\n"
+       "{\n"
+       "  gl_FragColor = color;\n"
+       "}\n";
+
+void
+piglit_init(int argc, char **argv)
+{
+       GLuint prog;
+       char *vs_text;
+
+       if (strcmp(argv[1], "basevertex") == 0) {
+               asprintf(&vs_text, vs_template,
+                        "ref.x == gl_BaseVertexARB");
+       } else if (strcmp(argv[1], "baseinstance") == 0) {
+               asprintf(&vs_text, vs_template,
+                        "ref.y == gl_BaseInstanceARB");
+       } else if (strcmp(argv[1], "basevertex-baseinstance") == 0) {
+               asprintf(&vs_text, vs_template,
+                        "ref.xy == ivec2(gl_BaseVertexARB, 
gl_BaseInstanceARB)");
+       } else if (strcmp(argv[1], "vertexid-zerobased") == 0) {
+               asprintf(&vs_text, vs_template,
+                        "ref.z == gl_VertexID - gl_BaseVertexARB");
+       } else {
+                printf("Unknown subtest: %s\n", argv[1]);
+               piglit_report_result(PIGLIT_FAIL);
+       }
+
+       piglit_require_GLSL_version(130);
+
+       piglit_require_extension("GL_ARB_shader_draw_parameters");
+       piglit_require_extension("GL_ARB_base_instance");
+
+       prog = piglit_build_simple_program(vs_text, fs_text);
+
+       glUseProgram(prog);
+}
+
+enum piglit_result
+piglit_display()
+{
+       bool pass;
+
+       static const float vertex_array[16] = {
+               -1, -1,
+               0, -1,
+               0, 1,
+               -1, 1,
+
+               0, -1,
+               1, -1,
+               1, 1,
+               0, 1,
+       };
+
+       static const int reference_array[32] = {
+               0, 0, 0, 0,
+               0, 0, 1, 0,
+               0, 0, 2, 0,
+               0, 0, 3, 0,
+               4, 7, 0, 0,
+               4, 7, 1, 0,
+               4, 7, 2, 0,
+               4, 7, 3, 0,
+       };
+
+       const int indices[6] = {
+               0, 1, 2,
+               0, 2, 3,
+       };
+
+       float green[] = { 0, 1, 0, 1 };
+
+       GLuint vao, vbo;
+       glGenVertexArrays(1, &vao);
+       glBindVertexArray(vao);
+
+       glGenBuffers(1, &vbo);
+       glBindBuffer(GL_ARRAY_BUFFER, vbo);
+       glBufferData(GL_ARRAY_BUFFER, 2048, NULL, GL_STATIC_DRAW);
+
+       glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), 0);
+       glVertexAttribIPointer(1, 4, GL_UNSIGNED_INT, 4 * sizeof(int), (void *) 
1024);
+
+       /* Enable the attributes */
+       glEnableVertexAttribArray(0);
+       glEnableVertexAttribArray(1);
+
+       glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertex_array), vertex_array);
+       glBufferSubData(GL_ARRAY_BUFFER, 1024, sizeof(reference_array), 
reference_array);
+
+       glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, indices);
+
+       /* We use this monster to draw the right half of the
+        * window. Base vertex so that we can reuse the indices to
+        * draw with vertices and colors 4-7, base instance so that we
+        * can verify that the value presented in the shader is
+        * correct. We only draw one instance so the only effect of
+        * instancing is that gl_BaseInstanceARB is 7.
+        */
+       glDrawElementsInstancedBaseVertexBaseInstance(GL_TRIANGLES, 6,
+                                                     GL_UNSIGNED_INT,
+                                                     indices, 1,
+                                                     4, /* basevertex */
+                                                     7 /* baseinstance */);
+
+       pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height,
+                                     green);
+
+       piglit_present_results();
+
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
diff --git a/tests/spec/arb_shader_draw_parameters/drawid-indirect.c 
b/tests/spec/arb_shader_draw_parameters/drawid-indirect.c
new file mode 100644
index 0000000..839b271
--- /dev/null
+++ b/tests/spec/arb_shader_draw_parameters/drawid-indirect.c
@@ -0,0 +1,216 @@
+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file drawid.c
+ *
+ * Test for gl_DrawIDARB with indirect multi-draw. For mesa, this is
+ * interesting because this is the only mode where we actually get
+ * multiple _mesa_prim into the backend in one call. This tests that
+ * we properly reemit state to update gl_DrawIDARB between rendering,
+ * which on i965 involves reemitting vertex buffer state.
+ *
+ * Also, on i965, we source the vertex and instance ID from an
+ * internal vertex buffer for direct rdraw, but point the vertex
+ * buffer the parameter buffer for indirect draws. The baseinstance
+ * subtest verifies that this all works right. Conversely, the
+ * vertexid subtest doesn't reference gl_DrawIDARB and is useful for
+ * validating that we don't reemit vertex buffer state between multi
+ * draw calls. We can't test for that with this test, of course, but
+ * we can inspect the generate command stream from the driver.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_core_version = 31;
+       config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const char vs_template[] =
+       "#version 330\n"
+       "#extension GL_ARB_shader_draw_parameters: require\n"
+       "\n"
+       "layout(location = 0) in vec2 pos;\n"
+       "layout(location = 1) in ivec4 ref;\n"
+       "out vec4 color;\n"
+       "\n"
+       "void main()\n"
+       "{\n"
+       "  gl_Position = vec4(pos, 0.0, 1.0);\n"
+       "  if (%s)\n"
+       "    color = vec4(0, 1, 0, 1);\n"
+       "  else\n"
+       "    color = vec4(1, 0, 0, 1);\n"
+       "}\n";
+
+static const char fs_text[] =
+       "#version 130\n"
+       "\n"
+       "in vec4 color;\n"
+       "\n"
+       "void main()\n"
+       "{\n"
+       "  gl_FragColor = color;\n"
+       "}\n";
+
+void
+piglit_init(int argc, char **argv)
+{
+       GLuint prog;
+       char *vs_text;
+
+       if (strcmp(argv[1], "drawid") == 0) {
+               asprintf(&vs_text, vs_template,
+                        "ref.x == gl_DrawIDARB");
+       } else if (strcmp(argv[1], "basevertex") == 0) {
+               asprintf(&vs_text, vs_template,
+                        "ref.xy == ivec2(gl_DrawIDARB, gl_BaseVertexARB)");
+       } else if (strcmp(argv[1], "baseinstance") == 0) {
+               asprintf(&vs_text, vs_template,
+                        "ref.xz == ivec2(gl_DrawIDARB, gl_BaseInstanceARB)");
+       } else if (strcmp(argv[1], "vertexid") == 0) {
+               asprintf(&vs_text, vs_template,
+                        "ref.w == gl_VertexID");
+       } else {
+                printf("Unknown subtest: %s\n", argv[1]);
+               piglit_report_result(PIGLIT_FAIL);
+       }
+
+       piglit_require_GLSL_version(130);
+
+       piglit_require_extension("GL_ARB_shader_draw_parameters");
+       piglit_require_extension("GL_ARB_base_instance");
+
+       prog = piglit_build_simple_program(vs_text, fs_text);
+
+       glUseProgram(prog);
+}
+
+struct cmd {
+       uint  count;
+       uint  instanceCount;
+       uint  firstIndex;
+       uint  baseVertex;
+       uint  baseInstance;
+};
+
+enum piglit_result
+piglit_display()
+{
+       bool pass;
+
+       struct {
+               float vertex_array[16];
+               int reference_array[32];
+               int indices[6];
+       } geometry = {
+               .vertex_array = {
+                       -1, -1,
+                       0, -1,
+                       0, 1,
+                       -1, 1,
+
+                       0, -1,
+                       1, -1,
+                       1, 1,
+                       0, 1,
+               },
+               .reference_array = {
+                       0, 0, 0, 0,
+                       0, 0, 0, 1,
+                       0, 0, 0, 2,
+                       0, 0, 0, 3,
+
+                       1, 4, 7, 4,
+                       1, 4, 7, 5,
+                       1, 4, 7, 6,
+                       1, 4, 7, 7,
+               }
+       };
+
+       const int indices[12] = {
+               0, 1, 2,
+               0, 2, 3,
+       };
+
+       float green[] = {0, 1, 0, 1};
+
+       GLuint vao, vbo, ibo, dbo;
+       glGenVertexArrays(1, &vao);
+       glBindVertexArray(vao);
+
+       glGenBuffers(1, &vbo);
+       glBindBuffer(GL_ARRAY_BUFFER, vbo);
+       glBufferData(GL_ARRAY_BUFFER, sizeof(geometry), &geometry, 
GL_STATIC_DRAW);
+
+       glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE,
+                             2 * sizeof(GLfloat),
+                             (void *) ((char *) &geometry.vertex_array - (char 
*) &geometry));
+
+       glVertexAttribIPointer(1, 4, GL_UNSIGNED_INT,
+                              4 * sizeof(int),
+                              (void *) ((char *) &geometry.reference_array - 
(char *) &geometry));
+
+       /* Enable the attributes */
+       glEnableVertexAttribArray(0);
+       glEnableVertexAttribArray(1);
+
+       glGenBuffers(1, &ibo);
+       glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo);
+       glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, 
GL_STATIC_DRAW);
+
+       struct cmd cmds[] = {
+               {
+                       .count = 6,
+                       .instanceCount = 1,
+                       .firstIndex = 0,
+                       .baseVertex = 0,
+                       .baseInstance = 0
+               },
+               {
+                       .count = 6,
+                       .instanceCount = 1,
+                       .firstIndex = 0,
+                       .baseVertex = 4,
+                       .baseInstance = 7
+               }
+       };
+
+       glGenBuffers(1, &dbo);
+       glBindBuffer(GL_DRAW_INDIRECT_BUFFER, dbo);
+       glBufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(cmds), cmds, 
GL_STATIC_DRAW);
+
+       glMultiDrawElementsIndirect(GL_TRIANGLES,
+                                   GL_UNSIGNED_INT,
+                                   0, 2, 0);
+
+       pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height,
+                                     green);
+
+       piglit_present_results();
+
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
diff --git a/tests/spec/arb_shader_draw_parameters/drawid.c 
b/tests/spec/arb_shader_draw_parameters/drawid.c
new file mode 100644
index 0000000..8e79998
--- /dev/null
+++ b/tests/spec/arb_shader_draw_parameters/drawid.c
@@ -0,0 +1,173 @@
+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file drawid.c
+ *
+ * Basic test for gl_DrawIDARB.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_core_version = 31;
+       config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const char vs_template[] =
+       "#version 330\n"
+       "#extension GL_ARB_shader_draw_parameters: require\n"
+       "\n"
+       "/* This is floating point so we can use immediate mode */\n"
+       "layout(location = 0) in vec2 pos;\n"
+       "layout(location = 1) in ivec2 ref;\n"
+       "out vec4 color;\n"
+       "\n"
+       "void main()\n"
+       "{\n"
+       "  gl_Position = vec4(pos, 0.0, 1.0);\n"
+       "  if (%s)\n"
+       "    color = vec4(0, 1, 0, 1);\n"
+       "  else\n"
+       "    color = vec4(1, 0, 0, 1);\n"
+       "}\n";
+
+static const char fs_text[] =
+       "#version 130\n"
+       "\n"
+       "in vec4 color;\n"
+       "\n"
+       "void main()\n"
+       "{\n"
+       "  gl_FragColor = color;\n"
+       "}\n";
+
+void
+piglit_init(int argc, char **argv)
+{
+       GLuint prog;
+       char *vs_text;
+
+       if (strcmp(argv[1], "drawid") == 0) {
+               asprintf(&vs_text, vs_template,
+                        "ref.x == gl_DrawIDARB");
+       } else if (strcmp(argv[1], "vertexid") == 0) {
+               asprintf(&vs_text, vs_template,
+                        "ref.x == gl_DrawIDARB && ref.y == gl_VertexID");
+       } else {
+                printf("Unknown subtest: %s\n", argv[1]);
+               piglit_report_result(PIGLIT_FAIL);
+       }
+
+       piglit_require_GLSL_version(130);
+
+       piglit_require_extension("GL_ARB_shader_draw_parameters");
+       piglit_require_extension("GL_ARB_base_instance");
+
+       prog = piglit_build_simple_program(vs_text, fs_text);
+
+       glUseProgram(prog);
+}
+
+enum piglit_result
+piglit_display()
+{
+       bool pass;
+
+       struct {
+               float vertex_array[16];
+               int reference_array[16];
+               int indices[6];
+       } geometry = {
+               .vertex_array = {
+                       -1, -1,
+                       0, -1,
+                       0, 1,
+                       -1, 1,
+
+                       0, -1,
+                       1, -1,
+                       1, 1,
+                       0, 1,
+               },
+               .reference_array = {
+                       0, 0,
+                       0, 1,
+                       0, 2,
+                       0, 3,
+
+                       1, 4,
+                       1, 5,
+                       1, 6,
+                       1, 7,
+               }
+       };
+
+       const int indices[12] = {
+               0, 1, 2,
+               0, 2, 3,
+
+               4, 5, 6,
+               4, 6, 7,
+       };
+
+       float green[] = {0, 1, 0, 1};
+
+       GLuint vao, vbo;
+       glGenVertexArrays(1, &vao);
+       glBindVertexArray(vao);
+
+       glGenBuffers(1, &vbo);
+       glBindBuffer(GL_ARRAY_BUFFER, vbo);
+       glBufferData(GL_ARRAY_BUFFER, sizeof(geometry), &geometry, 
GL_STATIC_DRAW);
+
+       glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE,
+                             2 * sizeof(GLfloat),
+                             (void *) ((char *) &geometry.vertex_array - (char 
*) &geometry));
+
+       glVertexAttribIPointer(1, 2, GL_UNSIGNED_INT,
+                              2 * sizeof(int),
+                              (void *) ((char *) &geometry.reference_array - 
(char *) &geometry));
+
+       /* Enable the attributes */
+       glEnableVertexAttribArray(0);
+       glEnableVertexAttribArray(1);
+
+       GLsizei counts[2] = { 6, 6 };
+       const int *indices_array[2] = { &indices[0], &indices[6] };
+
+       glMultiDrawElements(GL_TRIANGLES,
+                           counts,
+                           GL_UNSIGNED_INT,
+                           (const void **) indices_array,
+                           2);
+
+       pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height,
+                                     green);
+
+       piglit_present_results();
+
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
-- 
2.5.0

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