From: Ian Romanick <ian.d.roman...@intel.com>

I recently found (by inspection) that
glBlitFramebuffer(GL_STENCIL_BUFFER_BIT) from a GL_READ_FRAMEBUFFER with
a GL_TEXTURE_RECTANGLE target stencil texture would corrupt the
GL_DEPTH_STENCIL_TEXTURE_MODE.

NOTE: The GL_TEXTURE_RECTANGLE subtest fails on GEN8+.

v2: Remove all mention of GL_TEXTURE_3D.  Ilia pointed out that even
GL_STENCIL_INDEX is never allowed for GL_TEXTURE_3D targets.
GL_ARB_texture_stencil8 allows GL_STENCIL_INDEX8 with glTexImage3D only
for the array-like texture targets.

Signed-off-by: Ian Romanick <ian.d.roman...@intel.com>
---
 tests/all.py                                       |   7 +
 tests/spec/arb_stencil_texturing/CMakeLists.gl.txt |   1 +
 .../arb_stencil_texturing/blit_corrupts_state.c    | 313 +++++++++++++++++++++
 3 files changed, 321 insertions(+)
 create mode 100644 tests/spec/arb_stencil_texturing/blit_corrupts_state.c

diff --git a/tests/all.py b/tests/all.py
index 9365bc3..31c9b75 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -1829,6 +1829,13 @@ with profile.group_manager(
         grouptools.join('spec', 'ARB_stencil_texturing')) as g:
     g(['arb_stencil_texturing-draw'], 'draw')
 
+with profile.group_manager(
+        PiglitGLTest,
+        grouptools.join('spec', 'ARB_stencil_texturing', 'glBlitFramebuffer 
corrupts state')) as g:
+    for t in ['1D', '2D', 'CUBE_MAP', '1D_ARRAY', '2D_ARRAY', 
'CUBE_MAP_ARRAY', '2D_MULTISAMPLE', '2D_MULTISAMPLE_ARRAY', 'RECTANGLE']:
+        target = 'GL_TEXTURE_' + t
+        g(['arb_stencil_texturing-blit_corrupts_state', target], target)
+
 # Group ARB_sync
 with profile.group_manager(
         PiglitGLTest, grouptools.join('spec', 'ARB_sync')) as g:
diff --git a/tests/spec/arb_stencil_texturing/CMakeLists.gl.txt 
b/tests/spec/arb_stencil_texturing/CMakeLists.gl.txt
index cb469b7..c9fb0ab 100644
--- a/tests/spec/arb_stencil_texturing/CMakeLists.gl.txt
+++ b/tests/spec/arb_stencil_texturing/CMakeLists.gl.txt
@@ -8,4 +8,5 @@ link_libraries (
        ${OPENGL_gl_LIBRARY}
 )
 
+piglit_add_executable (arb_stencil_texturing-blit_corrupts_state 
blit_corrupts_state.c)
 piglit_add_executable (arb_stencil_texturing-draw draw.c)
diff --git a/tests/spec/arb_stencil_texturing/blit_corrupts_state.c 
b/tests/spec/arb_stencil_texturing/blit_corrupts_state.c
new file mode 100644
index 0000000..5c84041
--- /dev/null
+++ b/tests/spec/arb_stencil_texturing/blit_corrupts_state.c
@@ -0,0 +1,313 @@
+/*
+ * Copyright © 2016 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \file blit-corrupts-state.c
+ * Tests for a bug in glBlitFramebuffer corrupting 
GL_DEPTH_STENCIL_TEXTURE_MODE
+ *
+ * The default state for GL_DEPTH_STENCIL_TEXTURE_MODE is GL_DEPTH_COMPONENT.
+ * Create two GL_DEPTH_STENCIL textures and two framebuffer objects.  Attach
+ * one texture to each of the FBOs, and blit stencil from one to the other.
+ * After the blit operation verify that the state of
+ * GL_DEPTH_STENCIL_TEXTURE_MODE has not changed.
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_compat_version = 30;
+       config.supports_gl_core_version = 31;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static bool
+check_texture_state(GLenum target, unsigned line)
+{
+       GLint value;
+
+       glGetTexParameteriv(target,
+                           GL_DEPTH_STENCIL_TEXTURE_MODE,
+                           &value);
+       if (value != GL_DEPTH_COMPONENT) {
+               printf("%s, %d: Expected GL_DEPTH_COMPONENT, got %s "
+                      "(0x%04x).\n",
+                      __func__, line,
+                      piglit_get_gl_enum_name(value),
+                      value);
+               return false;
+       }
+
+       return true;
+}
+
+static void
+setup_texture(GLenum target)
+{
+       /* All of the non-multisample targets should have the minification and
+        * the magnification set to GL_NEAREST.  Setting the filters for
+        * multisample targets results in a GL error.
+        */
+       if (target != GL_TEXTURE_2D_MULTISAMPLE &&
+           target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY) {
+               glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+               glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+       }
+
+       switch (target) {
+       case GL_TEXTURE_1D:
+               glTexImage1D(target,
+                            0 /* level */,
+                            GL_DEPTH24_STENCIL8,
+                            16 /* width */,
+                            0 /* border */,
+                            GL_DEPTH_STENCIL,
+                            GL_UNSIGNED_INT_24_8,
+                            NULL);
+               break;
+
+       case GL_TEXTURE_2D:
+       case GL_TEXTURE_RECTANGLE:
+       case GL_TEXTURE_1D_ARRAY:
+               glTexImage2D(target,
+                            0 /* level */,
+                            GL_DEPTH24_STENCIL8,
+                            16 /* width */,
+                            16 /* height */,
+                            0 /* border */,
+                            GL_DEPTH_STENCIL,
+                            GL_UNSIGNED_INT_24_8,
+                            NULL);
+               break;
+
+       case GL_TEXTURE_CUBE_MAP:
+               for (unsigned i = 0; i < 6; i++) {
+                       glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i,
+                                    0 /* level */,
+                                    GL_DEPTH24_STENCIL8,
+                                    16 /* width */,
+                                    16 /* height */,
+                                    0 /* border */,
+                                    GL_DEPTH_STENCIL,
+                                    GL_UNSIGNED_INT_24_8,
+                                    NULL);
+               }
+               break;
+
+       case GL_TEXTURE_2D_ARRAY:
+       case GL_TEXTURE_CUBE_MAP_ARRAY:
+               glTexImage3D(target,
+                            0 /* level */,
+                            GL_DEPTH24_STENCIL8,
+                            16 /* width */,
+                            16 /* height */,
+                            12 /* depth */,
+                            0 /* border */,
+                            GL_DEPTH_STENCIL,
+                            GL_UNSIGNED_INT_24_8,
+                            NULL);
+               break;
+
+       case GL_TEXTURE_2D_MULTISAMPLE:
+               glTexImage2DMultisample(target,
+                                       2 /* samples */,
+                                       GL_DEPTH24_STENCIL8,
+                                       16 /* width */,
+                                       16 /* height */,
+                                       GL_TRUE /* fixedsamplelocations */);
+               break;
+
+       case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+               glTexImage3DMultisample(target,
+                                       2 /* samples */,
+                                       GL_DEPTH24_STENCIL8,
+                                       16 /* width */,
+                                       16 /* height */,
+                                       2 /* depth */,
+                                       GL_TRUE /* fixedsamplelocations */);
+               break;
+       }
+}
+
+static void
+setup_fbo(GLenum target, GLenum textarget, GLuint attachment)
+{
+       GLenum status;
+
+       switch (textarget) {
+       case GL_TEXTURE_1D:
+               glFramebufferTexture1D(target, GL_DEPTH_STENCIL_ATTACHMENT,
+                                      textarget, attachment,
+                                      0 /* level */);
+               break;
+                       
+       case GL_TEXTURE_2D:
+       case GL_TEXTURE_2D_MULTISAMPLE:
+       case GL_TEXTURE_RECTANGLE:
+               glFramebufferTexture2D(target, GL_DEPTH_STENCIL_ATTACHMENT,
+                                      textarget, attachment,
+                                      0 /* level */);
+               break;
+
+       case GL_TEXTURE_1D_ARRAY:
+       case GL_TEXTURE_2D_ARRAY:
+       case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+       case GL_TEXTURE_CUBE_MAP:
+       case GL_TEXTURE_CUBE_MAP_ARRAY:
+               glFramebufferTextureLayer(target, GL_DEPTH_STENCIL_ATTACHMENT,
+                                         attachment,
+                                         0 /* level */,
+                                         0 /* layer */);
+               break;
+       }
+
+       status = glCheckFramebufferStatus(target);
+       if (status != GL_FRAMEBUFFER_COMPLETE) {
+               printf("Framebuffer incomplete: %s (0x%04x).\n",
+                      piglit_get_gl_enum_name(status),
+                      status);
+               piglit_report_result(PIGLIT_FAIL);
+       }
+}
+
+#define ENUM(e) # e, e
+
+static const struct {
+       const char *target_name;
+       GLenum target;
+       const char *required_extension;
+} test_vectors[] = {
+       { ENUM(GL_TEXTURE_1D), NULL },
+       { ENUM(GL_TEXTURE_2D), NULL },
+
+       { ENUM(GL_TEXTURE_RECTANGLE), "GL_ARB_texture_rectangle" },
+       { ENUM(GL_TEXTURE_2D_MULTISAMPLE), "GL_ARB_texture_multisample" },
+       { ENUM(GL_TEXTURE_2D_MULTISAMPLE_ARRAY), "GL_ARB_texture_multisample" },
+
+       /**
+        * These do not require any extensions because they are part of OpenGL
+        * 3.0.  This is especially important for GL_TEXTURE_CUBE_MAP.  This
+        * target existed before 3.0, but it could not be used for
+        * GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL formats before then.
+        */
+       /*@{*/                
+       { ENUM(GL_TEXTURE_1D_ARRAY), NULL },
+       { ENUM(GL_TEXTURE_2D_ARRAY), NULL },
+       { ENUM(GL_TEXTURE_CUBE_MAP), NULL },
+       /*@}*/
+
+       { ENUM(GL_TEXTURE_CUBE_MAP_ARRAY), "GL_ARB_texture_cube_map_array" },
+};
+
+static NORETURN void
+usage_and_exit(const char *name)
+{
+       printf("Usage: %s <target>\n\n"
+              "Where <target> is one of:\n",
+              name);
+
+       for (unsigned i = 0; i < ARRAY_SIZE(test_vectors); i++) {
+               if (test_vectors[i].required_extension == NULL)
+                       printf("\t%s\n",
+                              test_vectors[i].target_name);
+               else
+                       printf("\t%s (requires %s)\n",
+                              test_vectors[i].target_name,
+                              test_vectors[i].required_extension);
+       }
+
+       piglit_report_result(PIGLIT_FAIL);
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+       GLuint tex[2];
+       GLuint fbo[2];
+       bool pass = true;
+       GLenum target = 0;
+
+       piglit_require_extension("GL_ARB_stencil_texturing");
+
+       if (argc != 2)
+               usage_and_exit(argv[0]);
+
+       for (unsigned i = 0; i < ARRAY_SIZE(test_vectors); i++) {
+               if (strcmp(argv[1], test_vectors[i].target_name) == 0) {
+                       if (test_vectors[i].required_extension != NULL)
+                               
piglit_require_extension(test_vectors[i].required_extension);
+                               
+                       target = test_vectors[i].target;
+                       break;
+               }
+       }
+               
+       if (target == 0)
+               usage_and_exit(argv[0]);
+
+       glGenTextures(ARRAY_SIZE(tex), tex);
+       glGenFramebuffers(ARRAY_SIZE(fbo), fbo);
+
+       glBindTexture(target, tex[0]);
+       setup_texture(target);
+       pass = check_texture_state(target, __LINE__) && pass;
+
+       glBindTexture(target, tex[1]);
+       setup_texture(target);
+       pass = check_texture_state(target, __LINE__) && pass;
+
+       glBindTexture(target, 0);
+
+       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo[0]);
+       glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo[1]);
+
+       setup_fbo(GL_DRAW_FRAMEBUFFER, target, tex[0]);
+       setup_fbo(GL_READ_FRAMEBUFFER, target, tex[1]);
+
+       glBlitFramebuffer(0, 0, 15, 15,
+                         0, 0, 15, 15,
+                         GL_STENCIL_BUFFER_BIT, GL_NEAREST);
+
+       glBindTexture(target, tex[0]);
+       pass = check_texture_state(target, __LINE__) && pass;
+
+       glBindTexture(target, tex[1]);
+       pass = check_texture_state(target, __LINE__) && pass;
+
+       glBindTexture(target, 0);
+       glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+       glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
+       glDeleteTextures(ARRAY_SIZE(tex), tex);
+       glDeleteFramebuffers(ARRAY_SIZE(fbo), fbo);
+
+       pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+
+       piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+       /* UNREACHABLE */
+       return PIGLIT_FAIL;
+}
-- 
2.5.0

_______________________________________________
Piglit mailing list
Piglit@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/piglit

Reply via email to