From: Nicolai Hähnle <nicolai.haeh...@amd.com>

Test polygon stipple and its interaction with a simple fragment program.
Exposes a bug that lived in Gallium's stipple emulation for a very long
time until it was hit by Kodi (reported by Christian König).
---
 tests/all.py                       |   1 +
 tests/general/CMakeLists.gl.txt    |   1 +
 tests/general/polygon-stipple-fs.c | 186 +++++++++++++++++++++++++++++++++++++
 3 files changed, 188 insertions(+)
 create mode 100644 tests/general/polygon-stipple-fs.c

diff --git a/tests/all.py b/tests/all.py
index 3184b6e..1b0e2f8 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -1178,6 +1178,7 @@ with profile.group_manager(
     g(['array-depth-roundtrip'], run_concurrent=False)
     g(['depth-cube-map'], run_concurrent=False)
     g(['sampler-cube-shadow'], run_concurrent=False)
+    g(['polygon-stipple-fs'])
     g(['generatemipmap-cubemap'])
 
 with profile.group_manager(
diff --git a/tests/general/CMakeLists.gl.txt b/tests/general/CMakeLists.gl.txt
index 3a46fb0..23b8258 100644
--- a/tests/general/CMakeLists.gl.txt
+++ b/tests/general/CMakeLists.gl.txt
@@ -90,6 +90,7 @@ piglit_add_executable (polygon-mode-offset 
polygon-mode-offset.c)
 piglit_add_executable (polygon-mode-facing polygon-mode-facing.c)
 piglit_add_executable (polygon-mode polygon-mode.c)
 piglit_add_executable (polygon-offset polygon-offset.c)
+piglit_add_executable (polygon-stipple-fs polygon-stipple-fs.c)
 piglit_add_executable (primitive-restart primitive-restart.c)
 piglit_add_executable (primitive-restart-draw-mode 
primitive-restart-draw-mode.c)
 piglit_add_executable (provoking-vertex provoking-vertex.c)
diff --git a/tests/general/polygon-stipple-fs.c 
b/tests/general/polygon-stipple-fs.c
new file mode 100644
index 0000000..211a7e2
--- /dev/null
+++ b/tests/general/polygon-stipple-fs.c
@@ -0,0 +1,186 @@
+/*
+ * Copyright 2016 Advanced Micro Devices, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ *      Nicolai Hähnle <nicolai.haeh...@amd.com>
+ */
+
+/*
+ * Test that polygon stipple works and interacts reasonably with a simple
+ * fragment shader.
+ */
+
+#include "piglit-util-gl.h"
+
+#define STR(x) #x
+#define STRINGIFY(x) STR(x)
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       config.supports_gl_compat_version = 30;
+
+       config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
+
+       config.window_width = 512;
+       config.window_height = 512;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+#define TEX_WIDTH 64
+#define TEX_HEIGHT 64
+
+#define BLUE 0x87
+#define ALPHA 0x45
+
+/* Use a texture, uniforms, and immediate constants. */
+static const char fragment_shader[] =
+       "uniform sampler2D tex;\n"
+       "uniform float b;\n"
+       "void\n"
+       "main()\n"
+       "{\n"
+       "   vec4 color = texture2D(tex, gl_TexCoord[0].xy);\n"
+       "   gl_FragColor.xy = color.xy;\n"
+       "   gl_FragColor.z = b;\n"
+       "   gl_FragColor.w = float(" STRINGIFY(ALPHA) ") / 255.;\n"
+       "}\n";
+
+static GLuint program;
+
+static bool
+equal_images(const GLubyte *texture,
+            const GLubyte *stipple,
+            const GLubyte *testImg)
+{
+       unsigned x, y;
+       GLubyte ref[4];
+
+       for (y = 0; y < TEX_HEIGHT; ++y) {
+               for (x = 0; x < TEX_WIDTH; ++x) {
+                       unsigned idx = (y % 32) * 32 + x % 32;
+                       bool shown = stipple[idx / 8] & (1 << (7 - idx % 8));
+                       if (shown) {
+                               ref[0] = texture[0];
+                               ref[1] = texture[1];
+                               ref[2] = BLUE;
+                               ref[3] = ALPHA;
+                       } else {
+                               ref[0] = ref[1] = ref[2] = ref[3] = 0;
+                       }
+
+                       bool fail = memcmp(ref, testImg, 4) != 0;
+                       if (fail) {
+                               printf("%u,%u: test = %u,%u,%u,%u "
+                                       "ref = %u,%u,%u,%u\n",
+                                       x, y,
+                                       testImg[0], testImg[1], testImg[2], 
testImg[3],
+                                       ref[0], ref[1], ref[2], ref[3]);
+                               return false;
+                       }
+
+                       testImg += 4;
+                       texture += 4;
+               }
+       }
+
+       return true;
+}
+
+static bool
+test_stipple()
+{
+       GLuint uniform_tex, uniform_b;
+       GLubyte *texture_img;
+       GLubyte *stipple;
+       GLubyte *test_img;
+       GLuint tex;
+       unsigned i;
+       bool pass = true;
+
+       texture_img = malloc(TEX_WIDTH * TEX_HEIGHT * 4);
+       test_img = malloc(TEX_WIDTH * TEX_HEIGHT * 4);
+       stipple = malloc(32 * 32 / 8);
+
+       for (i = 0; i < TEX_WIDTH * TEX_HEIGHT * 4; ++i)
+               texture_img[i] = rand();
+       for (i = 0; i < 32 * 32 / 8; ++i)
+               stipple[i] = rand();
+
+       glGenTextures(1, &tex);
+       glBindTexture(GL_TEXTURE_2D, tex);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TEX_WIDTH, TEX_HEIGHT, 0,
+                    GL_RGBA, GL_UNSIGNED_BYTE, texture_img);
+
+       glPolygonStipple(stipple);
+       glEnable(GL_POLYGON_STIPPLE);
+
+       glUseProgram(program);
+
+       uniform_tex = glGetUniformLocation(program, "tex");
+       glUniform1i(uniform_tex, 0);
+
+       uniform_b = glGetUniformLocation(program, "b");
+       glUniform1f(uniform_b, BLUE / 255.);
+
+       piglit_draw_rect_tex(0, 0, TEX_WIDTH, TEX_HEIGHT, 0, 0, 1.0, 1.0);
+       glUseProgram(0);
+
+       glReadPixels(0, 0, TEX_WIDTH, TEX_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, 
test_img);
+
+       pass = equal_images(texture_img, stipple, test_img);
+
+       glDisable(GL_POLYGON_STIPPLE);
+       glDeleteTextures(1, &tex);
+
+       free(stipple);
+       free(test_img);
+       free(texture_img);
+
+       return pass;
+}
+
+enum piglit_result
+piglit_display(void)
+{
+       bool pass = true;
+
+       glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+       glClear(GL_COLOR_BUFFER_BIT);
+
+       pass = test_stipple();
+
+       piglit_present_results();
+
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+       srand(0); /* reproducibility of the first error */
+
+       piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
+
+       program = piglit_build_simple_program(NULL, fragment_shader);
+}
-- 
2.5.0

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