The 'f' suffix isn't required, and in fact it isn't technically allowed in GLSL 1.10 either.
Cc: Lars Hamre <[email protected]> --- tests/spec/arb_texture_cube_map_array/cubemap-lod.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) Hi Lars, I noticed this Piglit test regressed when applying your Mesa patch. It turns out the test was broken :) --Ken diff --git a/tests/spec/arb_texture_cube_map_array/cubemap-lod.c b/tests/spec/arb_texture_cube_map_array/cubemap-lod.c index ceb347b..2816f9e 100644 --- a/tests/spec/arb_texture_cube_map_array/cubemap-lod.c +++ b/tests/spec/arb_texture_cube_map_array/cubemap-lod.c @@ -80,7 +80,7 @@ static const char *frag_shader_biased = "uniform samplerCubeArray tex; \n" "void main()\n" "{\n" - " gl_FragColor = texture(tex, gl_TexCoord[0], 3.0f);\n" + " gl_FragColor = texture(tex, gl_TexCoord[0], 3.0);\n" "}\n"; static const char *frag_shader_explicit = @@ -88,7 +88,7 @@ static const char *frag_shader_explicit = "uniform samplerCubeArray tex; \n" "void main()\n" "{\n" - " gl_FragColor = textureLod(tex, gl_TexCoord[0], 3.0f);\n" + " gl_FragColor = textureLod(tex, gl_TexCoord[0], 3.0);\n" "}\n"; static GLuint frag_shader_cube_array_biased; -- 2.7.4 _______________________________________________ Piglit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/piglit
