For some cases we want to have shaders where we load an exact bit
pattern into a half float.

Signed-off-by: Andres Gomez <[email protected]>
---
 tests/util/piglit-util-gl.h | 27 +++++++++++++++++++++++++++
 1 file changed, 27 insertions(+)

diff --git a/tests/util/piglit-util-gl.h b/tests/util/piglit-util-gl.h
index 0954ef5..b416e50 100644
--- a/tests/util/piglit-util-gl.h
+++ b/tests/util/piglit-util-gl.h
@@ -29,6 +29,9 @@
 extern "C" {
 #endif
 
+#include <errno.h>
+#include <limits.h>
+
 #include "piglit-util.h"
 
 #include <piglit/gl_wrap.h>
@@ -244,6 +247,30 @@ void piglit_draw_rect_from_arrays(const void *verts, const 
void *tex,
 
 unsigned short piglit_half_from_float(float val);
 
+/**
+ * Wrapper for piglit_half_from_float() which allows using an exact
+ * hex bit pattern to generate a half float value.
+ */
+static inline unsigned short
+strtohf_hex(const char *nptr, char **endptr)
+{
+       /* skip spaces and tabs */
+       while (*nptr == ' ' || *nptr == '\t')
+               nptr++;
+
+       if (strncmp(nptr, "0x", 2) == 0) {
+               uint32_t u = strtoul(nptr, endptr, 16);
+               if (u > USHRT_MAX) {
+                       errno = ERANGE;
+                       return USHRT_MAX;
+               } else {
+                       return u;
+               }
+       } else {
+               return piglit_half_from_float(strtod_inf(nptr, endptr));
+       }
+}
+
 void piglit_escape_exit_key(unsigned char key, int x, int y);
 
 void piglit_gen_ortho_projection(double left, double right, double bottom,
-- 
2.8.1

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