This is:

Reviewed-by: Andres Gomez <[email protected]>

On Mon, 2016-06-06 at 23:43 +0200, Samuel Pitoiset wrote:
> In order to emit a color for each vertex, we need to move fs_color
> inside the loop because EmitVertex() will invalidate all previous
> output writes, and there is an interpolated varying in the fragment
> shader.
> 
> Signed-off-by: Samuel Pitoiset <[email protected]>
> ---
>  generated_tests/templates/gen_conversion_fp64/shader.geom.mako | 2
> +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git
> a/generated_tests/templates/gen_conversion_fp64/shader.geom.mako
> b/generated_tests/templates/gen_conversion_fp64/shader.geom.mako
> index bf64065..4e19579 100644
> --- a/generated_tests/templates/gen_conversion_fp64/shader.geom.mako
> +++ b/generated_tests/templates/gen_conversion_fp64/shader.geom.mako
> @@ -16,9 +16,9 @@ void main()
>  {
>       ${to_type} converted = ${converted_from};
>       bool match = converted == to;
> -     fs_color = match ? GREEN : RED;
>  
>       for (int i = 0; i < 3; i++) {
> +             fs_color = match ? GREEN : RED;
>               gl_Position = vertex_to_gs[i];
>               EmitVertex();
>       }
-- 
Br,

Andres


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