On Tue, 2016-06-07 at 00:21 +0200, Samuel Pitoiset wrote:
> Because EmitVertex() will invalidate all previous output writes, we
> need to emit the output for every vertex. This fixes is similar to
> the one in the GS tests generator.
> 
> Signed-off-by: Samuel Pitoiset <[email protected]>
> ---
>  .../execution/gs-isnan-dvec.shader_test            | 36 +++++++++++-


[snip]


> diff --git a/tests/spec/arb_gpu_shader_fp64/execution/gs-isnan-
> dvec.shader_test b/tests/spec/arb_gpu_shader_fp64/execution/gs-isnan-
> dvec.shader_test
> index 28f7505..314a87c 100644
> --- a/tests/spec/arb_gpu_shader_fp64/execution/gs-isnan-
> dvec.shader_test
> +++ b/tests/spec/arb_gpu_shader_fp64/execution/gs-isnan-
> dvec.shader_test
> @@ -38,29 +38,29 @@ out vec4 fs_color;
>  
>  void main()
>  {
> -     fs_color = vec4(0.0);
> +     for (int i = 0; i < 3; i++) {
> +             fs_color = vec4(0.0);
>  
> -     dvec4 r4 = numerator/denominator;
> -     dvec4 bl4 = dvec4(isnan(r4));
> -     if (distance(bl4, expected) > tolerance)
> -             fs_color.x = 1.0;
> +             dvec4 r4 = numerator/denominator;
> +             dvec4 bl4 = dvec4(isnan(r4));
> +             if (distance(bl4, expected) > tolerance)
> +                     fs_color.x = 1.0;
>  
> -     dvec3 r3 = numerator.xyz/denominator.xyz;
> -     dvec3 bl3 = dvec3(isnan(r3));
> -     if (distance(bl3, expected.xyz) > tolerance)
> -             fs_color.y = 1.0;
> +             dvec3 r3 = numerator.xyz/denominator.xyz;
> +             dvec3 bl3 = dvec3(isnan(r3));
> +             if (distance(bl3, expected.xyz) > tolerance)
> +                     fs_color.y = 1.0;
>  
> -     dvec2 r2 = numerator.zw/denominator.zw;
> -     dvec2 bl2 = dvec2(isnan(r2));
> -     if (distance(bl2, expected.zw) > tolerance)
> -             fs_color.z = 1.0;
> +             dvec2 r2 = numerator.zw/denominator.zw;
> +             dvec2 bl2 = dvec2(isnan(r2));
> +             if (distance(bl2, expected.zw) > tolerance)
> +                     fs_color.z = 1.0;
>  
> -     double r1 = numerator.x/denominator.x;
> -     double bl1 = double(isnan(r1));
> -     if (distance(bl1, expected.x) > tolerance)
> -             fs_color.w = 1.0;
> +             double r1 = numerator.x/denominator.x;
> +             double bl1 = double(isnan(r1));
> +             if (distance(bl1, expected.x) > tolerance)
> +                     fs_color.w = 1.0;
>  
> -     for (int i = 0; i < 3; i++) {
>               gl_Position = vertex_to_gs[i];
>               EmitVertex();
>       }

I'd rather have just the "if" parts that modify fs_color in the "for"
loop and not the whole code.

In any case, this is a minor thing so feel free to ignore.

Other than that, this is:

Reviewed-by: Andres Gomez <[email protected]>
-- 
Br,

Andres


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