Reviewed-by: Alejandro Piñeiro <[email protected]>

On 14/06/16 23:36, Andres Gomez wrote:
> For some cases we want to have shaders where we load an exact bit
> pattern into a half float.
>
> Signed-off-by: Andres Gomez <[email protected]>
> ---
>  tests/util/piglit-util-gl.h | 27 +++++++++++++++++++++++++++
>  1 file changed, 27 insertions(+)
>
> diff --git a/tests/util/piglit-util-gl.h b/tests/util/piglit-util-gl.h
> index 0954ef5..b416e50 100644
> --- a/tests/util/piglit-util-gl.h
> +++ b/tests/util/piglit-util-gl.h
> @@ -29,6 +29,9 @@
>  extern "C" {
>  #endif
>  
> +#include <errno.h>
> +#include <limits.h>
> +
>  #include "piglit-util.h"
>  
>  #include <piglit/gl_wrap.h>
> @@ -244,6 +247,30 @@ void piglit_draw_rect_from_arrays(const void *verts, 
> const void *tex,
>  
>  unsigned short piglit_half_from_float(float val);
>  
> +/**
> + * Wrapper for piglit_half_from_float() which allows using an exact
> + * hex bit pattern to generate a half float value.
> + */
> +static inline unsigned short
> +strtohf_hex(const char *nptr, char **endptr)
> +{
> +     /* skip spaces and tabs */
> +     while (*nptr == ' ' || *nptr == '\t')
> +             nptr++;
> +
> +     if (strncmp(nptr, "0x", 2) == 0) {
> +             uint32_t u = strtoul(nptr, endptr, 16);
> +             if (u > USHRT_MAX) {
> +                     errno = ERANGE;
> +                     return USHRT_MAX;
> +             } else {
> +                     return u;
> +             }
> +     } else {
> +             return piglit_half_from_float(strtod_inf(nptr, endptr));
> +     }
> +}
> +
>  void piglit_escape_exit_key(unsigned char key, int x, int y);
>  
>  void piglit_gen_ortho_projection(double left, double right, double bottom,

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