On Fri, Jul 22, 2016 at 02:01:31PM -0700, Anuj Phogat wrote:
> Skipping the decoding in non-sRGB cases isn't serving any purpose.
> 
> Cc: Nanley Chery <[email protected]>
> Signed-off-by: Anuj Phogat <[email protected]>

This patch is,
Reviewed-by: Nanley Chery <[email protected]>

> ---
>  .../khr_compressed_astc-miptree.c                         | 15 
> ++-------------
>  1 file changed, 2 insertions(+), 13 deletions(-)
> 
> diff --git 
> a/tests/spec/khr_texture_compression_astc/khr_compressed_astc-miptree.c 
> b/tests/spec/khr_texture_compression_astc/khr_compressed_astc-miptree.c
> index 6429c2e..0f82695 100644
> --- a/tests/spec/khr_texture_compression_astc/khr_compressed_astc-miptree.c
> +++ b/tests/spec/khr_texture_compression_astc/khr_compressed_astc-miptree.c
> @@ -151,7 +151,7 @@ load_texture(const char *dir1, const char *dir2,
>  }
>  
>  /** Compares the compressed texture against the decompressed texture */
> -bool draw_compare_levels(bool check_error, bool check_srgb,
> +bool draw_compare_levels(bool check_error,
>                       GLint level_pixel_size_loc, GLint pixel_offset_loc,
>                       GLuint compressed_tex, GLuint decompressed_tex)
>  {
> @@ -171,20 +171,12 @@ bool draw_compare_levels(bool check_error, bool 
> check_srgb,
>  
>               /* Draw miplevel of compressed texture. */
>               glBindTexture(GL_TEXTURE_2D, compressed_tex);
> -             if (!check_srgb)
> -                     glTexParameteri(GL_TEXTURE_2D,
> -                                     GL_TEXTURE_SRGB_DECODE_EXT,
> -                                     GL_SKIP_DECODE_EXT);
>               glUniform2f(pixel_offset_loc, x, y);
>               glDrawArrays(GL_TRIANGLE_FAN, 0, NUM_VERTICES);
>  
>               /* Draw miplevel of decompressed texture. */
>               if (!check_error) {
>                       glBindTexture(GL_TEXTURE_2D, decompressed_tex);
> -                     if (!check_srgb)
> -                             glTexParameteri(GL_TEXTURE_2D,
> -                                             GL_TEXTURE_SRGB_DECODE_EXT,
> -                                             GL_SKIP_DECODE_EXT);
>                       glUniform2f(pixel_offset_loc, LEVEL0_WIDTH + x, y);
>                       glDrawArrays(GL_TRIANGLE_FAN, 0, NUM_VERTICES);
>               }
> @@ -244,9 +236,6 @@ test_miptrees(void* input_type)
>               "12x12"
>       };
>  
> -     if (!is_srgb_test)
> -             piglit_require_extension("GL_EXT_texture_sRGB_decode");
> -
>       GLint pixel_offset_loc = glGetUniformLocation(prog, "pixel_offset");
>       GLint level_pixel_size_loc = glGetUniformLocation(prog,
>                                                       "level_pixel_size");
> @@ -276,7 +265,7 @@ test_miptrees(void* input_type)
>  
>               /* Draw and compare each level of the two textures */
>               glClear(GL_COLOR_BUFFER_BIT);
> -             if (!draw_compare_levels(check_error, is_srgb_test,
> +             if (!draw_compare_levels(check_error,
>                                       level_pixel_size_loc,
>                                       pixel_offset_loc,
>                                       tex_compressed,
> -- 
> 2.5.5
> 
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