Use of gl_FragColor is deprecated since glsl 1.3
---
 tests/texturing/shaders/textureGather.c | 6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/tests/texturing/shaders/textureGather.c 
b/tests/texturing/shaders/textureGather.c
index 226ddeb..81c6a97 100644
--- a/tests/texturing/shaders/textureGather.c
+++ b/tests/texturing/shaders/textureGather.c
@@ -457,8 +457,9 @@ do_shader_setup(void)
                                "\n"
                                "in vec4 c;\n"
                                "\n"
+                               "out vec4 fragColor;\n"
                                "void main() {\n"
-                               "       gl_FragColor = c;\n"
+                               "       fragColor = c;\n"
                                "}\n",
                                need_shader5 ? "150" : "130");
        }
@@ -481,8 +482,9 @@ do_shader_setup(void)
                                "uniform %ssampler%s%s s;\n"
                                "%s"
                                "\n"
+                               "out vec4 fragColor;\n"
                                "void main() {\n"
-                               "       gl_FragColor = %s * textureGather%s(s, 
%s %s %s %s);\n"
+                               "       fragColor = %s * textureGather%s(s, %s 
%s %s %s);\n"
                                "}\n",
                                need_shader5 ? "150" : "130",
                                sampler == SAMPLER_CUBEARRAY ? "#extension 
GL_ARB_texture_cube_map_array: require\n" : "",
-- 
2.7.4

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