You don't get to specify depth cubes until 3.0 (GL_EXT_gpu_shader4
merge).
---
 tests/texturing/getteximage-depth.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/tests/texturing/getteximage-depth.c 
b/tests/texturing/getteximage-depth.c
index 97977138e9d2..2986962631c6 100644
--- a/tests/texturing/getteximage-depth.c
+++ b/tests/texturing/getteximage-depth.c
@@ -605,7 +605,8 @@ piglit_init(int argc, char **argv)
                                continue;
                        break;
                case GL_TEXTURE_CUBE_MAP:
-                       if 
(!piglit_is_extension_supported("GL_ARB_texture_cube_map"))
+                       if 
(!piglit_is_extension_supported("GL_ARB_texture_cube_map") ||
+                           piglit_get_gl_version() < 30)
                                continue;
                        break;
                case GL_TEXTURE_1D_ARRAY:
-- 
2.11.0

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