This tests whether texture reduction modes function as expected when
GL_ARB_texture_filter_minmax is available and the GL_RED format and
bilinear filtering is used.
---
 tests/all.py                                       |   5 +
 tests/spec/CMakeLists.txt                          |   1 +
 .../arb_texture_filter_minmax/CMakeLists.gl.txt    |   6 +
 .../spec/arb_texture_filter_minmax/CMakeLists.txt  |   1 +
 tests/spec/arb_texture_filter_minmax/basic.c       | 214 +++++++++++++++++++++
 5 files changed, 227 insertions(+)
 create mode 100644 tests/spec/arb_texture_filter_minmax/CMakeLists.gl.txt
 create mode 100644 tests/spec/arb_texture_filter_minmax/CMakeLists.txt
 create mode 100644 tests/spec/arb_texture_filter_minmax/basic.c

diff --git a/tests/all.py b/tests/all.py
index 74ffb42..ba8ebca 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -2884,6 +2884,11 @@ with profile.test_list.group_manager(
     g(['vp-clipdistance-04'], run_concurrent=False)
 
 with profile.test_list.group_manager(
+        PiglitGLTest,
+        grouptools.join('spec', 'arb_texture_filter_minmax')) as g:
+    g(['arb_texture_filter_minmax-basic'])
+
+with profile.test_list.group_manager(
         PiglitGLTest, grouptools.join('spec', 'ext_framebuffer_blit')) as g:
     g(['fbo-blit'], run_concurrent=False)
     g(['fbo-copypix'], run_concurrent=False)
diff --git a/tests/spec/CMakeLists.txt b/tests/spec/CMakeLists.txt
index 548515d..200ea9f 100644
--- a/tests/spec/CMakeLists.txt
+++ b/tests/spec/CMakeLists.txt
@@ -154,3 +154,4 @@ add_subdirectory (ext_window_rectangles)
 add_subdirectory (arb_shader_texture_image_samples)
 add_subdirectory (arb_texture_barrier)
 add_subdirectory (intel_conservative_rasterization)
+add_subdirectory (arb_texture_filter_minmax)
diff --git a/tests/spec/arb_texture_filter_minmax/CMakeLists.gl.txt 
b/tests/spec/arb_texture_filter_minmax/CMakeLists.gl.txt
new file mode 100644
index 0000000..ea74899
--- /dev/null
+++ b/tests/spec/arb_texture_filter_minmax/CMakeLists.gl.txt
@@ -0,0 +1,6 @@
+include_directories(
+       ${GLEXT_INCLUDE_DIR}
+       ${OPENGL_INCLUDE_PATH}
+)
+link_libraries(piglitutil_${piglit_target_api})
+piglit_add_executable (arb_texture_filter_minmax-basic basic.c)
diff --git a/tests/spec/arb_texture_filter_minmax/CMakeLists.txt 
b/tests/spec/arb_texture_filter_minmax/CMakeLists.txt
new file mode 100644
index 0000000..4a012b9
--- /dev/null
+++ b/tests/spec/arb_texture_filter_minmax/CMakeLists.txt
@@ -0,0 +1 @@
+piglit_include_target_api()
\ No newline at end of file
diff --git a/tests/spec/arb_texture_filter_minmax/basic.c 
b/tests/spec/arb_texture_filter_minmax/basic.c
new file mode 100644
index 0000000..4598330
--- /dev/null
+++ b/tests/spec/arb_texture_filter_minmax/basic.c
@@ -0,0 +1,214 @@
+/*
+ * Copyright (c) 2015 Intel Corporation.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * This tests whether texture reduction modes function as expected when
+ * GL_ARB_texture_filter_minmax is available and the GL_RED format and
+ * bilinear filtering is used.
+ */
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+       config.supports_gl_compat_version = 33;
+       config.supports_gl_core_version = 33;
+       config.window_width = 40;
+       config.window_height = 40;
+       config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+PIGLIT_GL_TEST_CONFIG_END
+
+static GLuint tex, prog, vbo;
+
+static const char *vs_text =
+       "#version 420\n"
+       "in vec4 pos_in;\n"
+       "in vec2 tex_in;\n"
+       "out vec2 tex_out;\n"
+       "void main()\n"
+       "{\n"
+       "       tex_out = tex_in;\n"
+       "       gl_Position = pos_in;\n"
+       "}\n";
+
+static const char *fs_text =
+       "#version 420\n"
+       "in vec2 tex_out;\n"
+       "out vec4 color;\n"
+       "uniform sampler2D sampler;\n"
+       "void main()\n"
+       "{\n"
+       "       color = texture(sampler, tex_out);\n"
+       "}\n";
+
+static GLuint
+make_shader_program(void)
+{
+       GLuint prog;
+
+       prog = piglit_build_simple_program(vs_text, fs_text);
+
+       glBindAttribLocation(prog, 0, "pos_in");
+       glBindAttribLocation(prog, 1, "tex_in");
+       glLinkProgram(prog);
+       glUseProgram(prog);
+       glUniform1i(glGetUniformLocation(prog, "sampler"), 0);
+
+       if (!piglit_check_gl_error(GL_NO_ERROR)) {
+               piglit_report_result(PIGLIT_FAIL);
+       }
+
+       return prog;
+}
+
+static GLuint
+make_vbo(void)
+{
+       static const float pos_tc[24][4] = {
+               { -1.0, -1.0, 0.0, 0.0 },
+               {  0.0, -1.0, 1.0, 0.0 },
+               {  0.0,  0.0, 1.0, 1.0 },
+               {  0,0,  0.0, 1.0, 1.0 },
+               { -1.0,  0.0, 0.0, 1.0 },
+               { -1.0, -1.0, 0.0, 0.0 },
+
+               {  0.0, -1.0, 0.0, 0.0 },
+               {  1.0, -1.0, 1.0, 0.0 },
+               {  1.0,  0.0, 1.0, 1.0 },
+               {  1.0,  0.0, 1.0, 1.0 },
+               {  0.0,  0.0, 0.0, 1.0 },
+               {  0.0, -1.0, 0.0, 0.0 },
+
+               { -1.0,  0.0, 0.0, 0.0 },
+               {  0.0,  0.0, 1.0, 0.0 },
+               {  0.0,  1.0, 1.0, 1.0 },
+               {  0.0,  1.0, 1.0, 1.0 },
+               { -1.0,  1.0, 0.0, 1.0 },
+               { -1.0,  0.0, 0.0, 0.0 },
+
+               {  0.0,  0.0, 0.0, 0.0 },
+               {  1.0,  0.0, 1.0, 0.0 },
+               {  1.0,  1.0, 1.0, 1.0 },
+               {  1.0,  1.0, 1.0, 1.0 },
+               {  0.0,  1.0, 0.0, 1.0 },
+               {  0.0,  0.0, 0.0, 0.0 }
+       };
+       const int stride = sizeof(pos_tc[0]);
+       GLuint vbo, vao;
+
+       glGenVertexArrays(1, &vao);
+       glBindVertexArray(vao);
+
+       glGenBuffers(1, &vbo);
+       glBindBuffer(GL_ARRAY_BUFFER, vbo);
+       glBufferData(GL_ARRAY_BUFFER, sizeof(pos_tc), pos_tc, GL_STATIC_DRAW);
+       piglit_check_gl_error(GL_NO_ERROR);
+
+       glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, stride, (void *) 0);
+       glEnableVertexAttribArray(0);
+
+       glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, stride,
+               (void*) (sizeof(GLfloat) * 2));
+       glEnableVertexAttribArray(1);
+
+       if (!piglit_check_gl_error(GL_NO_ERROR)) {
+               piglit_report_result(PIGLIT_FAIL);
+       }
+
+       return vbo;
+}
+
+static GLuint
+make_texture(void)
+{
+       GLuint tex, i, j, k;
+       GLfloat *pixels = (GLfloat*)malloc(sizeof(GLfloat) * 100);
+
+       for (i = 0, k = 0; i < 10; i++) {
+               if (i % 2 == 0) {
+                       pixels[k] = 0.0;
+               } else {
+                       pixels[k] = 1.0;
+               }
+               k++;
+
+               for (j = 1; j < 10; j++, k++) {
+                       if (pixels[k - 1] == 1.0) {
+                               pixels[k] = 0.0;
+                       } else {
+                               pixels[k] = 1.0;
+                       }
+               }
+       }
+
+       glGenTextures(1, &tex);
+       glActiveTexture(GL_TEXTURE0);
+       glBindTexture(GL_TEXTURE_2D, tex);
+       glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, 10, 10, 0, GL_RED, GL_FLOAT, 
pixels);
+
+       free(pixels);
+       return tex;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+       piglit_require_extension("GL_ARB_texture_filter_minmax");
+
+       prog = make_shader_program();
+       vbo = make_vbo();
+       tex = make_texture();
+
+       glClearColor(0.0, 0.0, 0.0, 1.0);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+       bool pass = true;
+       float red[4] = {1.0, 0.0, 0.0, 1.0};
+       float black[4] = {0.0, 0.0, 0.0, 1.0};
+
+       glViewport(0, 0, piglit_width, piglit_height);
+       glClear(GL_COLOR_BUFFER_BIT);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_REDUCTION_MODE_ARB, GL_MAX);
+       glDrawArrays(GL_TRIANGLES, 0, 6);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_REDUCTION_MODE_ARB, GL_MIN);
+       glDrawArrays(GL_TRIANGLES, 6, 6);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_REDUCTION_MODE_ARB,
+               GL_WEIGHTED_AVERAGE_ARB);
+       glDrawArrays(GL_TRIANGLES, 12, 6);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+       glDrawArrays(GL_TRIANGLES, 18, 6);
+       piglit_present_results();
+
+       pass = piglit_probe_rect_rgba(0, 0, piglit_width / 2,
+               piglit_height / 2, red) && pass;
+       pass = piglit_probe_rect_rgba(piglit_width / 2, 0, piglit_width / 2,
+               piglit_height / 2, black) && pass;
+
+       pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+
+       return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
-- 
2.4.3

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