Integer textures are not complete if their min/mag filters indicate
LINEAR texel filtering or miplevel selection.   You have to use NEAREST
or NEAREST_MIPMAP_NEAREST.

Bugzilla: https://cvs.khronos.org/bugzilla/show_bug.cgi?id=16224
---
 tests/spec/arb_copy_image/api_errors.c | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/tests/spec/arb_copy_image/api_errors.c 
b/tests/spec/arb_copy_image/api_errors.c
index a34810432..e032368ab 100644
--- a/tests/spec/arb_copy_image/api_errors.c
+++ b/tests/spec/arb_copy_image/api_errors.c
@@ -236,6 +236,9 @@ test_compressed_alignment_errors()
                       GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 128, 128);
        glBindTexture(GL_TEXTURE_2D, tex[1]);
        glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA16UI, 32, 32);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+                       GL_NEAREST_MIPMAP_NEAREST);
 
        /* Check for alignment constaints */
        /* bad width = 21 */
@@ -264,6 +267,9 @@ test_compressed_alignment_errors()
         */
        glBindTexture(GL_TEXTURE_2D, tex[2]);
        glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGB16UI, 32, 32);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+                       GL_NEAREST_MIPMAP_NEAREST);
        glCopyImageSubData(tex[0], GL_TEXTURE_2D, 0, 0, 0, 0,
                           tex[2], GL_TEXTURE_2D, 0, 0, 0, 0, 20, 20, 1);
        pass &= piglit_check_gl_error(GL_INVALID_OPERATION);
-- 
2.12.1

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