Signed-off-by: Samuel Pitoiset <[email protected]>
---
 tests/shaders/shader_runner.c | 92 +++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 92 insertions(+)

diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index b487e8a01..2cd346f70 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -153,6 +153,11 @@ static struct texture_binding {
        unsigned layers;
 } texture_bindings[32];
 
+static struct resident_handle {
+       GLuint64 handle;
+       bool is_tex;
+} resident_handles[32];
+
 static void
 clear_texture_binding(unsigned idx)
 {
@@ -188,6 +193,43 @@ get_texture_binding(unsigned idx)
        return &texture_bindings[idx];
 }
 
+static void
+clear_resident_handle(unsigned idx)
+{
+       REQUIRE(idx < ARRAY_SIZE(resident_handles),
+               "Invalid resident handle index %d\n", idx);
+
+       if (resident_handles[idx].handle) {
+               GLuint64 handle = resident_handles[idx].handle;
+               if (resident_handles[idx].is_tex)
+                       glMakeTextureHandleNonResidentARB(handle);
+               else
+                       glMakeImageHandleNonResidentARB(handle);
+               resident_handles[idx].handle = 0;
+       }
+}
+
+static void
+set_resident_handle(unsigned idx, GLuint64 handle, bool is_tex)
+{
+       clear_resident_handle(idx);
+
+       REQUIRE(idx < ARRAY_SIZE(resident_handles),
+               "Invalid resident handle index %d\n", idx);
+       resident_handles[idx].handle = handle;
+       resident_handles[idx].is_tex = is_tex;
+}
+
+static const struct resident_handle *
+get_resident_handle(unsigned idx)
+{
+       REQUIRE(idx < ARRAY_SIZE(resident_handles),
+               "Invalid resident handle index %d\n", idx);
+       REQUIRE(resident_handles[idx].handle,
+               "No resident handle at %d\n", idx);
+       return &resident_handles[idx];
+}
+
 enum states {
        none = 0,
        requirements,
@@ -1434,6 +1476,17 @@ check_shader_subroutine_support(void)
 }
 
 /**
+ * Check that the GL implementation supports texture handles.
+ * If not, terminate the test with a SKIP.
+ */
+static void
+check_texture_handle_support(void)
+{
+       if (!piglit_is_extension_supported("GL_ARB_bindless_texture"))
+               piglit_report_result(PIGLIT_SKIP);
+}
+
+/**
  * Handles uploads of UBO uniforms by mapping the buffer and storing
  * the data.  If the uniform is not in a uniform block, returns false.
  */
@@ -1887,6 +1940,12 @@ set_uniform(const char *line, int ubo_array_index)
                                return;
                        }
                }
+       } else if (parse_str(type, "handle", NULL)) {
+               check_unsigned_support();
+               check_texture_handle_support();
+               parse_uints(line, uints, 1, NULL);
+               glUniformHandleui64ARB(loc, 
get_resident_handle(uints[0])->handle);
+               return;
        }
 
        printf("unknown uniform type \"%s\"\n", type);
@@ -3396,6 +3455,39 @@ piglit_display(void)
                            !(piglit_is_gles() && piglit_get_gl_version() >= 
20))
                                glEnable(GL_TEXTURE_2D);
 
+               } else if (sscanf(line, "resident texture %d", &tex) == 1) {
+                       GLuint64 handle;
+
+                       glBindTexture(GL_TEXTURE_2D, 0);
+
+                       handle = 
glGetTextureHandleARB(get_texture_binding(tex)->obj);
+                       glMakeTextureHandleResidentARB(handle);
+
+                       set_resident_handle(tex, handle, true);
+
+                       if (!piglit_check_gl_error(GL_NO_ERROR)) {
+                               fprintf(stderr,
+                                       "glMakeTextureHandleResidentARB 
error\n");
+                               piglit_report_result(PIGLIT_FAIL);
+                       }
+               } else if (sscanf(line, "resident image texture %d %31s",
+                                 &tex, s) == 2) {
+                       const GLenum img_fmt = piglit_get_gl_enum_from_name(s);
+                       GLuint64 handle;
+
+                       glBindTexture(GL_TEXTURE_2D, 0);
+
+                       handle = 
glGetImageHandleARB(get_texture_binding(tex)->obj,
+                                                    0, GL_FALSE, 0, img_fmt);
+                       glMakeImageHandleResidentARB(handle, GL_READ_WRITE);
+
+                       set_resident_handle(tex, handle, false);
+
+                       if (!piglit_check_gl_error(GL_NO_ERROR)) {
+                               fprintf(stderr,
+                                       "glMakeImageHandleResidentARB error\n");
+                               piglit_report_result(PIGLIT_FAIL);
+                       }
                } else if (parse_str(line, "texture integer ", &rest)) {
                        GLenum int_fmt;
                        int b, a;
-- 
2.12.1

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