What happened to these?
On Thu, Feb 2, 2017 at 9:34 AM, Plamena Manolova <[email protected]> wrote: > A simple multisampling test to check whether the values written > to gl_SampleMaskIn are still correct after enabling the > ARB_post_depth_coverage extension. > > Signed-off-by: Plamena Manolova <[email protected]> > --- > tests/all.py | 1 + > .../spec/arb_post_depth_coverage/CMakeLists.gl.txt | 1 + > tests/spec/arb_post_depth_coverage/multisampling.c | 311 > +++++++++++++++++++++ > 3 files changed, 313 insertions(+) > create mode 100644 tests/spec/arb_post_depth_coverage/multisampling.c > > diff --git a/tests/all.py b/tests/all.py > index cef4773..95aa952 100644 > --- a/tests/all.py > +++ b/tests/all.py > @@ -4768,6 +4768,7 @@ with profile.test_list.group_manager( > PiglitGLTest, > grouptools.join('spec', 'arb_post_depth_coverage')) as g: > g(['arb_post_depth_coverage-basic']) > + g(['arb_post_depth_coverage-multisampling']) > > with profile.test_list.group_manager( > PiglitGLTest, > diff --git a/tests/spec/arb_post_depth_coverage/CMakeLists.gl.txt > b/tests/spec/arb_post_depth_coverage/CMakeLists.gl.txt > index 1a71774..9c1e826 100644 > --- a/tests/spec/arb_post_depth_coverage/CMakeLists.gl.txt > +++ b/tests/spec/arb_post_depth_coverage/CMakeLists.gl.txt > @@ -9,3 +9,4 @@ link_libraries ( > ) > > piglit_add_executable (arb_post_depth_coverage-basic basic.c) > +piglit_add_executable (arb_post_depth_coverage-multisampling multisampling.c) > diff --git a/tests/spec/arb_post_depth_coverage/multisampling.c > b/tests/spec/arb_post_depth_coverage/multisampling.c > new file mode 100644 > index 0000000..0c867da > --- /dev/null > +++ b/tests/spec/arb_post_depth_coverage/multisampling.c > @@ -0,0 +1,311 @@ > +/* > + * Copyright (c) 2015 Intel Corporation. > + * > + * Permission is hereby granted, free of charge, to any person obtaining a > + * copy of this software and associated documentation files (the "Software"), > + * to deal in the Software without restriction, including without limitation > + * the rights to use, copy, modify, merge, publish, distribute, sublicense, > + * and/or sell copies of the Software, and to permit persons to whom the > + * Software is furnished to do so, subject to the following conditions: > + * > + * The above copyright notice and this permission notice (including the next > + * paragraph) shall be included in all copies or substantial portions of the > + * Software. > + * > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER > + * DEALINGS IN THE SOFTWARE. > + */ > + > +#include "piglit-util-gl.h" > + > +/* > + * A test to check whether the right values are written to gl_SampleMaskIn > + * when ARB_post_depth_coverage and multisampling are enabled. Tests at > + * 2, 4, 8, 16 sample rates. > + */ > + > +PIGLIT_GL_TEST_CONFIG_BEGIN > + config.supports_gl_compat_version = 43; > + config.supports_gl_core_version = 43; > + config.window_width = 160; > + config.window_height = 160; > + config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DEPTH | > + PIGLIT_GL_VISUAL_DOUBLE; > +PIGLIT_GL_TEST_CONFIG_END > + > +static GLuint prog1, prog2, vao, ssbo, tex_color, tex_depth, fbo; > +static GLint *sample_mask; > + > +static const char *vs_text = > + "#version 430\n" > + "in vec4 pos_in;\n" > + "void main()\n" > + "{\n" > + " gl_Position = pos_in;\n" > + "}\n"; > + > +static const char *fs_text1 = > + "#version 430\n" > + "out vec4 color;\n" > + "void main()\n" > + "{\n" > + " gl_FragDepth = 0.5f;\n" > + " color = vec4(0.0, 1.0, 0.0, 1.0);\n" > + "}\n"; > + > +static const char *fs_text2 = > + "#version 430\n" > + "#extension GL_ARB_post_depth_coverage: enable\n" > + "out vec4 color;\n" > + "layout(early_fragment_tests) in;\n" > + "layout(post_depth_coverage) in;\n" > + "layout(std430, binding = 0) buffer MaskOutput {\n" > + " int data[];\n" > + "} mask_output;\n" > + "layout(location = 1) uniform int width;\n" > + "layout(location = 2) uniform int samples;\n" > + "void main()\n" > + "{\n" > + " int index = int(gl_FragCoord.y) * width + > int(gl_FragCoord.x);\n" > + " atomicAdd(mask_output.data[index], > bitCount(gl_SampleMaskIn[0]));\n" > + " color = vec4(1.0, 0.0, 0.0, 1.0);\n" > + "}\n"; > + > +static GLuint > +make_shader_program1(void) > +{ > + GLuint prog; > + > + prog = piglit_build_simple_program(vs_text, fs_text1); > + glUseProgram(prog); > + > + glBindAttribLocation(prog, 0, "pos_in"); > + > + glLinkProgram(prog); > + > + if (!piglit_check_gl_error(GL_NO_ERROR)) { > + piglit_report_result(PIGLIT_FAIL); > + } > + > + return prog; > +} > + > +static GLuint > +make_shader_program2(void) > +{ > + GLuint prog; > + > + prog = piglit_build_simple_program(vs_text, fs_text2); > + glUseProgram(prog); > + > + glBindAttribLocation(prog, 0, "pos_in"); > + > + glLinkProgram(prog); > + > + if (!piglit_check_gl_error(GL_NO_ERROR)) { > + piglit_report_result(PIGLIT_FAIL); > + } > + > + return prog; > +} > + > +static GLuint > +make_ssbo(void) > +{ > + GLuint ssbo; > + glGenBuffers(1, &ssbo); > + glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssbo); > + > + if (!piglit_check_gl_error(GL_NO_ERROR)) { > + piglit_report_result(PIGLIT_FAIL); > + } > + > + return ssbo; > +} > + > +static GLuint > +make_fbo(void) > +{ > + GLuint fbo; > + glGenFramebuffers(1, &fbo); > + glBindFramebuffer(GL_FRAMEBUFFER, fbo ); > + glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex_color); > + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, > + GL_TEXTURE_2D_MULTISAMPLE, tex_color, 0); > + glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex_depth); > + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, > + GL_TEXTURE_2D_MULTISAMPLE, tex_depth, 0); > + glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); > + > + return fbo; > +} > + > +static GLuint > +make_texture_color(void) > +{ > + GLuint tex; > + > + glGenTextures(1, &tex); > + glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex); > + glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, > + GL_RGBA32F, piglit_width, piglit_height, false); > + glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); > + > + return tex; > +} > + > +static GLuint > +make_texture_depth(void) > +{ > + GLuint tex; > + > + glGenTextures(1, &tex); > + glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex); > + glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, > + GL_DEPTH24_STENCIL8, piglit_width, piglit_height, false); > + glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); > + > + return tex; > +} > + > +static GLuint > +make_vao(void) > +{ > + static const float pos_tc[12][2] = { > + { -1.0, -1.0 }, > + { 0.0, -1.0 }, > + { 0.0, 1.0 }, > + { 0.0, 1.0 }, > + { -1.0, 1.0 }, > + { -1.0, -1.0 }, > + { -1.0, -1.0 }, > + { 1.0, -1.0 }, > + { 1.0, 1.0 }, > + { 1.0, 1.0 }, > + { -1.0, 1.0 }, > + { -1.0, -1.0 } > + }; > + const int stride = sizeof(pos_tc[0]); > + GLuint vbo, vao; > + > + glGenVertexArrays(1, &vao); > + glBindVertexArray(vao); > + > + glGenBuffers(1, &vbo); > + glBindBuffer(GL_ARRAY_BUFFER, vbo); > + glBufferData(GL_ARRAY_BUFFER, sizeof(pos_tc), pos_tc, GL_STATIC_DRAW); > + piglit_check_gl_error(GL_NO_ERROR); > + > + glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, stride, (void *) 0); > + > + glEnableVertexAttribArray(0); > + > + if (!piglit_check_gl_error(GL_NO_ERROR)) { > + piglit_report_result(PIGLIT_FAIL); > + } > + > + return vbo; > +} > + > +void > +piglit_init(int argc, char **argv) > +{ > + piglit_require_extension("GL_ARB_post_depth_coverage"); > + > + glEnable(GL_DEPTH_TEST); > + glEnable(GL_STENCIL_TEST); > + glEnable(GL_MULTISAMPLE); > + glClearColor(0.0, 0.0, 0.0, 1.0); > + > + prog1 = make_shader_program1(); > + prog2 = make_shader_program2(); > + vao = make_vao(); > + ssbo = make_ssbo(); > + tex_color = make_texture_color(); > + tex_depth = make_texture_depth(); > + fbo = make_fbo(); > +} > + > + > +enum piglit_result > +piglit_display(void) > +{ > + int samples[4] = { 2, 4, 8, 16 }; > + bool pass = true; > + int i, j, k; > + > + glViewport(0, 0, piglit_width, piglit_height); > + > + for (j = 0; j < 4; j++) { > + sample_mask = (GLint*) calloc (piglit_width * piglit_height, > + sizeof(GLint)); > + glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(GLint) * > piglit_width * > + piglit_height, &sample_mask[0], GL_DYNAMIC_DRAW); > + glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, ssbo); > + > + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); > + glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex_color); > + glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples[j], > + GL_RGBA8, piglit_width, piglit_height, false); > + glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex_depth); > + glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples[j], > + GL_DEPTH24_STENCIL8, piglit_width, piglit_height, > false); > + > + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | > + GL_STENCIL_BUFFER_BIT); > + > + glUseProgram(prog1); > + glStencilFunc(GL_ALWAYS, 1, 0xFF); > + glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); > + glDrawArrays(GL_TRIANGLES, 0, 6); > + > + glUseProgram(prog2); > + glStencilFunc(GL_NOTEQUAL, 1, 0xFF); > + glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); > + glUniform1i(1, piglit_width); > + glUniform1i(2, samples[j]); > + glDrawArrays(GL_TRIANGLES, 6, 6); > + > + glGetBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, sizeof(GLint) > * > + piglit_width * piglit_height, sample_mask); > + > + for (i = 0; i < piglit_width; i++) { > + for (k = 0; k < piglit_height; k++) { > + if (i >= piglit_width / 2) { > + if (sample_mask[piglit_width * k + i] > != samples[j]) { > + pass = false; > + break; > + } > + } else { > + if (sample_mask[piglit_width * k + i] > != 0) { > + pass = false; > + break; > + } > + } > + } > + > + if (!pass) > + break; > + } > + > + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); > + glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); > + glDrawBuffer(GL_BACK); > + glBlitFramebuffer(0, 0, piglit_width, piglit_height, 0, 0, > piglit_width, > + piglit_height, GL_COLOR_BUFFER_BIT, GL_NEAREST); > + > + piglit_present_results(); > + free(sample_mask); > + if (!pass) > + break; > + } > + > + pass = piglit_check_gl_error(GL_NO_ERROR) && pass; > + > + return pass ? PIGLIT_PASS : PIGLIT_FAIL; > +} > -- > 2.7.4 > > _______________________________________________ > Piglit mailing list > [email protected] > https://lists.freedesktop.org/mailman/listinfo/piglit _______________________________________________ Piglit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/piglit
