A test to check whether GL_ARB_fragment_shader_interlock operates as expected. This test simulates blending behaviour by using image loads/stores to a 3D texture. The bledning formula used is: result = current_alpha * current_color + (1 - current_alpha) * previous_color Multisampling is also enabled and tested at 2, 4, 8 and 16.
Signed-off-by: Plamena Manolova <[email protected]> --- tests/all.py | 5 + tests/spec/CMakeLists.txt | 1 + .../CMakeLists.gl.txt | 12 + .../arb_fragment_shader_interlock/CMakeLists.txt | 1 + .../image-load-store.c | 298 +++++++++++++++++++++ 5 files changed, 317 insertions(+) create mode 100644 tests/spec/arb_fragment_shader_interlock/CMakeLists.gl.txt create mode 100644 tests/spec/arb_fragment_shader_interlock/CMakeLists.txt create mode 100644 tests/spec/arb_fragment_shader_interlock/image-load-store.c diff --git a/tests/all.py b/tests/all.py index a832ffb..1a28e62 100644 --- a/tests/all.py +++ b/tests/all.py @@ -4803,6 +4803,11 @@ with profile.test_list.group_manager( g(['arb_post_depth_coverage-sample-shading']) with profile.test_list.group_manager( + PiglitGLTest, + grouptools.join('spec', 'arb_fragment_shader_interlock')) as g: + g(['arb_fragment_shader_interlock-image-load-store']) + +with profile.test_list.group_manager( PiglitGLTest, grouptools.join('spec', 'arb_shader_image_size')) as g: g(['arb_shader_image_size-builtin'], 'builtin') diff --git a/tests/spec/CMakeLists.txt b/tests/spec/CMakeLists.txt index 5bdde84..5bfa76b 100644 --- a/tests/spec/CMakeLists.txt +++ b/tests/spec/CMakeLists.txt @@ -160,3 +160,4 @@ add_subdirectory (arb_shader_texture_image_samples) add_subdirectory (arb_texture_barrier) add_subdirectory (intel_conservative_rasterization) add_subdirectory (arb_post_depth_coverage) +add_subdirectory (arb_fragment_shader_interlock) diff --git a/tests/spec/arb_fragment_shader_interlock/CMakeLists.gl.txt b/tests/spec/arb_fragment_shader_interlock/CMakeLists.gl.txt new file mode 100644 index 0000000..d8bb7da --- /dev/null +++ b/tests/spec/arb_fragment_shader_interlock/CMakeLists.gl.txt @@ -0,0 +1,12 @@ +include_directories( + ${GLEXT_INCLUDE_DIR} + ${OPENGL_INCLUDE_PATH} +) + +link_libraries ( + piglitutil_${piglit_target_api} + ${OPENGL_gl_LIBRARY} +) + +piglit_add_executable (arb_fragment_shader_interlock-image-load-store + image-load-store.c) diff --git a/tests/spec/arb_fragment_shader_interlock/CMakeLists.txt b/tests/spec/arb_fragment_shader_interlock/CMakeLists.txt new file mode 100644 index 0000000..144a306 --- /dev/null +++ b/tests/spec/arb_fragment_shader_interlock/CMakeLists.txt @@ -0,0 +1 @@ +piglit_include_target_api() diff --git a/tests/spec/arb_fragment_shader_interlock/image-load-store.c b/tests/spec/arb_fragment_shader_interlock/image-load-store.c new file mode 100644 index 0000000..2f4a7d0 --- /dev/null +++ b/tests/spec/arb_fragment_shader_interlock/image-load-store.c @@ -0,0 +1,298 @@ +/* + * Copyright (c) 2015 Intel Corporation. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include "piglit-util-gl.h" + +/* + * A test to check whether GL_ARB_fragment_shader_interlock operates as + * expected. This test simulates blending behaviour by using image loads/stores + * to a 3D texture. The bledning formula used is: + * result = current_alpha * current_color + (1 - current_alpha) * previous_color + * Multisampling is also enabled and tested at 2, 4, 8 and 16. + */ + +PIGLIT_GL_TEST_CONFIG_BEGIN + config.supports_gl_compat_version = 42; + config.supports_gl_core_version = 42; + config.window_width = 100; + config.window_height = 100; + config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DEPTH | + PIGLIT_GL_VISUAL_DOUBLE; +PIGLIT_GL_TEST_CONFIG_END + +static GLuint prog, vao, tex_frame, tex_blend, fbo; + +static GLuint +make_fbo(void) +{ + GLuint fbo; + glGenFramebuffers(1, &fbo); + glBindFramebuffer(GL_FRAMEBUFFER, fbo ); + glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex_frame); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, + GL_TEXTURE_2D_MULTISAMPLE, tex_frame, 0); + + return fbo; +} + +static GLuint +make_shader_program(void) +{ + static const char *vs_text = + "#version 430\n" + "layout(location = 0) in vec4 pos_in;\n" + "layout(location = 1) in vec4 col_in;\n" + "smooth out vec4 col_vary;\n" + "void main()\n" + "{\n" + " gl_Position = pos_in;\n" + " col_vary = col_in;\n" + "}\n"; + + static const char *fs_text = + "#version 430\n" + "#extension GL_ARB_fragment_shader_interlock: require\n" + "layout(sample_interlock_ordered) in;\n" + "layout(rgba32f, binding = 0) uniform image3D img_output;\n" + "layout(location = 1) uniform int sample_rate;\n" + "smooth in vec4 col_vary;\n" + "out vec4 col_out;\n" + "void main()\n" + "{\n" + " vec4 result = vec4(0.0, 0.0, 0.0, 1.0);\n" + " ivec3 current_sample_coord = ivec3(gl_FragCoord.x, gl_FragCoord.y, gl_SampleID);\n" + " ivec3 result_coord = ivec3(gl_FragCoord.x, gl_FragCoord.y, sample_rate);\n" + " int i;\n" + " beginInvocationInterlockARB();\n" + " vec4 current_sample_color = imageLoad(img_output, current_sample_coord);\n" + " result.rgb += col_vary.a * col_vary.rgb + (1 - col_vary.a) * current_sample_color.rgb;\n" + " imageStore(img_output, current_sample_coord, result);\n" + "\n" + " for (i = 0; i < sample_rate; i++) {\n" + " if (i != gl_SampleID) {\n" + " ivec3 sample_coord = ivec3(gl_FragCoord.x, gl_FragCoord.y, i);\n" + " vec4 sample_color = imageLoad(img_output, sample_coord);\n" + " result.rgb += sample_color.rgb;\n" + " }\n" + " }\n" + " result.rgb /= sample_rate;\n" + " imageStore(img_output, result_coord, result);\n" + " endInvocationInterlockARB();\n" + " col_out = result;\n" + "}\n"; + + GLuint prog; + + prog = piglit_build_simple_program(vs_text, fs_text); + glUseProgram(prog); + + glBindAttribLocation(prog, 0, "pos_in"); + glBindAttribLocation(prog, 1, "col_in"); + + glLinkProgram(prog); + + if (!piglit_check_gl_error(GL_NO_ERROR)) { + piglit_report_result(PIGLIT_FAIL); + } + + return prog; +} + +static GLuint +make_texture_buffer(void) +{ + GLuint tex; + + glGenTextures(1, &tex); + glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex); + glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2, + GL_RGBA32F, piglit_width, piglit_height, false); + glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex); + + return tex; +} + +static GLuint +make_texture_blend(void) +{ + GLuint tex; + + glGenTextures(1, &tex); + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_3D, tex); + glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glBindImageTexture(0, tex, 0, GL_TRUE, 0, GL_READ_WRITE, GL_RGBA32F); + + return tex; +} + +static GLuint +make_vao(void) +{ + static const float pos_col[18][6] = { + { -1.0, -1.0, 0.0, 1.0, 0.0, 0.25 }, + { 0.0, -1.0, 0.0, 1.0, 0.0, 0.25 }, + { 0.0, 1.0, 0.0, 1.0, 0.0, 0.25 }, + { 0.0, 1.0, 0.0, 1.0, 0.0, 0.25 }, + { -1.0, 1.0, 0.0, 1.0, 0.0, 0.25 }, + { -1.0, -1.0, 0.0, 1.0, 0.0, 0.25 }, + { -1.0, -1.0, 1.0, 0.0, 0.0, 0.25 }, + { 1.0, -1.0, 1.0, 0.0, 0.0, 0.25 }, + { 1.0, 1.0, 1.0, 0.0, 0.0, 0.25 }, + { 1.0, 1.0, 1.0, 0.0, 0.0, 0.25 }, + { -1.0, 1.0, 1.0, 0.0, 0.0, 0.25 }, + { -1.0, -1.0, 1.0, 0.0, 0.0, 0.25 }, + { -1.0, -1.0, 0.0, 0.0, 1.0, 0.25 }, + { 1.0, -1.0, 0.0, 0.0, 1.0, 0.25 }, + { 1.0, 1.0, 0.0, 0.0, 1.0, 0.25 }, + { 1.0, 1.0, 0.0, 0.0, 1.0, 0.25 }, + { -1.0, 1.0, 0.0, 0.0, 1.0, 0.25 }, + { -1.0, -1.0, 0.0, 0.0, 1.0, 0.25 } + }; + + const int stride = sizeof(pos_col[0]); + GLuint vbo, vao; + + glGenVertexArrays(1, &vao); + glBindVertexArray(vao); + + glGenBuffers(1, &vbo); + glBindBuffer(GL_ARRAY_BUFFER, vbo); + glBufferData(GL_ARRAY_BUFFER, sizeof(pos_col), pos_col, GL_STATIC_DRAW); + + glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, stride, (void *) 0); + glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, stride, + (void *)(sizeof(float) * 2)); + + glEnableVertexAttribArray(0); + glEnableVertexAttribArray(1); + + if (!piglit_check_gl_error(GL_NO_ERROR)) { + piglit_report_result(PIGLIT_FAIL); + } + + return vao; +} + +void +piglit_init(int argc, char **argv) +{ + piglit_require_extension("GL_ARB_fragment_shader_interlock"); + + glEnable(GL_MULTISAMPLE); + glDisable(GL_CULL_FACE); + glClearColor(0.0, 0.0, 0.0, 1.0); + + prog = make_shader_program(); + vao = make_vao(); + tex_frame = make_texture_buffer(); + fbo = make_fbo(); + tex_blend = make_texture_blend(); +} + +enum piglit_result +piglit_display(void) +{ + int samples[4] = { 2, 4, 8, 16 }; + bool pass = true; + uint i, j, k, l; + uint result1[4] = { 47, 35, 63, 255 }; + uint result2[4] = { 47, 0, 63, 255 }; + + glViewport(0, 0, piglit_width, piglit_height); + + for (i = 0; i < 4; i++) { + GLfloat *tex_data = calloc(piglit_width * piglit_height * + (samples[i] + 1) * 4, sizeof(GLfloat)); + + glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA32F, piglit_width, piglit_height, + samples[i] + 1, 0, GL_RGBA, GL_FLOAT, tex_data); + + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); + glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex_frame); + glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, samples[i], + GL_RGBA8, piglit_width, piglit_height, false); + glUniform1i(1, samples[i]); + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | + GL_STENCIL_BUFFER_BIT); + + glUseProgram(prog); + glDrawArrays(GL_TRIANGLES, 0, 18); + + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); + glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); + glDrawBuffer(GL_BACK); + glBlitFramebuffer(0, 0, piglit_width, piglit_height, 0, 0, piglit_width, + piglit_height, GL_COLOR_BUFFER_BIT, GL_NEAREST); + piglit_present_results(); + + glGetTexImage(GL_TEXTURE_3D, 0, GL_RGBA, GL_FLOAT, tex_data); + for (j = 0; j < samples[i] + 1; j++) { + for (k = 0; k < piglit_height; k++) { + for (l = 0; l < piglit_width; l++) { + uint m = ((piglit_width * piglit_height * j) + + (k * piglit_width) + l) * 4; + uint r = fabs(tex_data[m]) * 255; + uint g = fabs(tex_data[m + 1]) * 255; + uint b = fabs(tex_data[m + 2]) * 255; + uint a = fabs(tex_data[m + 3]) * 255; + + if ((l < piglit_width / 2) && (r != result1[0] || + g != result1[1] || b != result1[2] || a != result1[3])) { + printf("observed %u %u %u %u %u %u %u\n", j, k, l, r, + g, b, a); + printf("expected %u %u %u %u %u %u %u\n", j, k, l, + result1[0], result1[1], result1[2], result1[3]); + pass = false; + break; + } + + if ((l > piglit_width / 2) && (r != result2[0] || + g != result2[1] || b != result2[2] || a != result2[3])) { + printf("observed %u %u %u %u %u %u %u\n", j, k, l, r, + g, b, a); + printf("expected %u %u %u %u %u %u %u\n", j, k, l, + result1[0], result1[1], result1[2], result1[3]); + pass = false; + break; + } + } + if (!pass) + break; + } + if (!pass) + break; + } + + free(tex_data); + pass = piglit_check_gl_error(GL_NO_ERROR) && pass; + if (!pass) + break; + } + + return pass ? PIGLIT_PASS : PIGLIT_FAIL; +} -- 2.9.3 _______________________________________________ Piglit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/piglit
