The python LGTM. I'm not sure I can really review the underlying GL changes, however.
Reviewed-by: Dylan Baker <[email protected]> Quoting Brian Paul (2017-04-26 10:01:42) > Running shader tests with a FBO instead of a window is faster in some > environments. For example, for a Windows7 VM (debug build of everything) > the runtime of a large piglit run drops from to 3.7 hours to 3.2 hours. > In a Linux guest, piglit-run.py -t built-in-functions drops from 19 > minutes to 15 minutes. > > No regressions found with VMware driver in Windows VM and Linux VM. > --- > framework/test/shader_test.py | 4 ++-- > 1 file changed, 2 insertions(+), 2 deletions(-) > > diff --git a/framework/test/shader_test.py b/framework/test/shader_test.py > index 8c493d5..d98ec98 100644 > --- a/framework/test/shader_test.py > +++ b/framework/test/shader_test.py > @@ -169,8 +169,8 @@ class ShaderTest(FastSkipMixin, PiglitBaseTest): > > @PiglitBaseTest.command.getter > def command(self): > - """ Add -auto to the test command """ > - return self._command + ['-auto'] > + """ Add -auto and -fbo to the test command """ > + return self._command + ['-auto', '-fbo'] > > > class MultiShaderTest(ReducedProcessMixin, PiglitBaseTest): > -- > 1.9.1 >
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