On 27/04/17 08:52, Samuel Pitoiset wrote:
 From section 2.14.16 of the ARB_bindless_texture spec:

     "When used as uniforms in the default block, the value of sampler
      variables may be specified with either Uniform1i{v} or
      UniformHandleui64{v}ARB."

 From section 2.14.X of the ARB_bindless_texture spec:

     "When used as uniforms in the default block, the value of image
      variables may be specified with either Uniform1i{v} or
      UniformHandleui64{v}ARB."

This test just ensures that setting a uniform to bound samplers
doesn't report any GL errors.

Signed-off-by: Samuel Pitoiset <[email protected]>
---
  tests/spec/arb_bindless_texture/uniform.c | 2 ++
  1 file changed, 2 insertions(+)

diff --git a/tests/spec/arb_bindless_texture/uniform.c 
b/tests/spec/arb_bindless_texture/uniform.c
index c4c06df05..1524eb18c 100644
--- a/tests/spec/arb_bindless_texture/uniform.c
+++ b/tests/spec/arb_bindless_texture/uniform.c
@@ -158,6 +158,7 @@ check_UniformHandleui64_with_implicit_bound_sampler(void 
*data)
         */
        glUniformHandleui64ARB(loc, handle);
        glProgramUniformHandleui64vARB(prog, loc, 1, &handle);
+       glUniform1i(loc, 5);

Since these calls are what we want to test here we should really be calling them one at a time each with its own piglit_check_gl_error(GL_NO_ERROR).

I know I suggested to remove the extra error checks elsewhere but that was when they were testing for errors in calls unrelated to the particular test.

Either way:

Reviewed-by: Timothy Arceri <[email protected]>

        if (!piglit_check_gl_error(GL_NO_ERROR))
                return PIGLIT_FAIL;
@@ -223,6 +224,7 @@ check_UniformHandleui64_with_implicit_bound_image(void *data)
         */
        glUniformHandleui64ARB(loc, handle);
        glProgramUniformHandleui64vARB(prog, loc, 1, &handle);
+       glUniform1i(loc, 5);
        if (!piglit_check_gl_error(GL_NO_ERROR))
                return PIGLIT_FAIL;
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