On 04/27/2017 09:56 PM, Nicolai Hähnle wrote:
I wonder whether this should also be cleaned up after each test when running multiple tests at a time. But I don't think we're doing that with textures and other objects either...

Nope, we don't.


Reviewed-by: Nicolai Hähnle <[email protected]>

On 27.04.2017 10:42, Samuel Pitoiset wrote:
Signed-off-by: Samuel Pitoiset <[email protected]>
---
 tests/shaders/shader_runner.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index 2047d6cb0..6ac5f9893 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -3765,6 +3765,9 @@ piglit_display(void)
         for (i = 0; i < ARRAY_SIZE(texture_bindings); i++)
             clear_texture_binding(i);

+        for (i = 0; i < ARRAY_SIZE(resident_handles); i++)
+            clear_resident_handle(i);
+
         if (prog != 0) {
             glDeleteProgram(prog);
             glUseProgram(0);



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