On 05/19/2017 02:41 AM, Timothy Arceri wrote:
There are enought shader_runner and likely CTS tests to make this redundant.
Typo: enough Reviewed-by: Samuel Pitoiset <[email protected]>
--- tests/glean/tshaderapi.cpp | 18 ------------------ 1 file changed, 18 deletions(-) diff --git a/tests/glean/tshaderapi.cpp b/tests/glean/tshaderapi.cpp index 623562a..cad46af 100644 --- a/tests/glean/tshaderapi.cpp +++ b/tests/glean/tshaderapi.cpp @@ -369,47 +369,29 @@ ShaderAPITest::test_uniform_bool_conversion(void) assert_no_error(); glUniform1i(location, 5); assert_no_error(); glGetUniformiv(program, location, &value[0]); assert_no_error(); assert(value[0] == 1); }void-ShaderAPITest::test_uniform_multiple_samplers(void) -{ - GLuint program; - GLint location; - GLint values[2] = {0, 1}; - - assert_no_error(); - program = make_program(NULL, "uniform sampler2D s[2];\nvoid main() { gl_FragColor = texture2D(s[1], vec2(0.0, 0.0)); }\n"); - location = glGetUniformLocation(program, "s[0]"); - assert(location != -1); - assert_no_error(); - glUniform1iv(location, 2, values); - assert_no_error(); -} - - -void ShaderAPITest::run_tests(void) { test_uniform_size_type(); test_attrib_size_type(); test_uniform_array_overflow(); test_uniform_scalar_count(); test_uniform_query_matrix(); test_uniform_neg_location(); test_uniform_bool_conversion(); - test_uniform_multiple_samplers(); }voidShaderAPITest::runOne(ShaderAPIResult &r, Window &w) { (void) w; // silence warning// error will be set to true if any of the assert functions below fail.error = false;
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