On Fri, Jun 16, 2017 at 11:59:31AM -0700, Eric Anholt wrote:
> Rafael Antognolli <[email protected]> writes:
> 
> > Add a small library that helps manipulating software fences. They are
> > useful for testing EGL Android fences, since the latter can be created
> > out of them.
> >
> > Signed-off-by: Rafael Antognolli <[email protected]>
> > ---
> >  .../spec/egl_android_native_fence_sync/sw_sync.c   | 211 
> > +++++++++++++++++++++
> >  .../spec/egl_android_native_fence_sync/sw_sync.h   |  50 +++++
> >  2 files changed, 261 insertions(+)
> >  create mode 100644 tests/egl/spec/egl_android_native_fence_sync/sw_sync.c
> >  create mode 100644 tests/egl/spec/egl_android_native_fence_sync/sw_sync.h
> >
> > diff --git a/tests/egl/spec/egl_android_native_fence_sync/sw_sync.c 
> > b/tests/egl/spec/egl_android_native_fence_sync/sw_sync.c
> > new file mode 100644
> > index 0000000..4e8117f
> > --- /dev/null
> > +++ b/tests/egl/spec/egl_android_native_fence_sync/sw_sync.c
> > @@ -0,0 +1,211 @@
> > +/*
> > + * Copyright 2012 Google, Inc
> > + * Copyright © 2016 Collabora, Ltd.
> > + *
> > + * Based on the implementation from the Android Open Source Project
> > + *
> > + * Permission is hereby granted, free of charge, to any person obtaining a
> > + * copy of this software and associated documentation files (the 
> > "Software"),
> > + * to deal in the Software without restriction, including without 
> > limitation
> > + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> > + * and/or sell copies of the Software, and to permit persons to whom the
> > + * Software is furnished to do so, subject to the following conditions:
> > + *
> > + * The above copyright notice and this permission notice (including the 
> > next
> > + * paragraph) shall be included in all copies or substantial portions of 
> > the
> > + * Software.
> > + *
> > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 
> > OR
> > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 
> > OTHER
> > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 
> > DEALINGS
> > + * IN THE SOFTWARE.
> > + *
> > + * Authors:
> > + *    Robert Foss <[email protected]>
> > + */
> > +
> > +#include <fcntl.h>
> > +#include <poll.h>
> > +#include <stdint.h>
> > +#include <stdlib.h>
> > +#include <unistd.h>
> > +#include <linux/sync_file.h>
> > +#include <sys/ioctl.h>
> > +
> > +#include "sw_sync.h"
> > +
> > +#ifndef SW_SYNC_IOC_INC
> > +struct sw_sync_create_fence_data {
> > +   __u32   value;
> > +   char    name[32];
> > +   __s32   fence;
> > +};
> > +
> > +#define SW_SYNC_IOC_MAGIC          'W'
> > +#define SW_SYNC_IOC_CREATE_FENCE   _IOWR(SW_SYNC_IOC_MAGIC, 0,\
> > +                                           struct 
> > sw_sync_create_fence_data)
> > +#define SW_SYNC_IOC_INC                    _IOW(SW_SYNC_IOC_MAGIC, 1, 
> > __u32)
> > +#endif
> > +
> > +#define DEVFS_SW_SYNC   "/dev/sw_sync"
> > +#define DEBUGFS_SW_SYNC "/sys/kernel/debug/sync/sw_sync"
> > +
> > +bool sw_sync_is_supported(void)
> > +{
> > +   if(access(DEVFS_SW_SYNC, R_OK | W_OK) != -1) {
> > +           return true;
> 
> space after "if"
> 
> > +   } else if (access(DEBUGFS_SW_SYNC, R_OK | W_OK) != -1 ) {
> > +           return true;
> > +   }
> > +
> > +   return false;
> > +}
> > +
> > +int sw_sync_fd_is_valid(int fd)
> > +{
> > +   int status;
> > +
> > +   if (fd < 0)
> > +           return 0;
> > +
> > +   status = fcntl(fd, F_GETFD, 0);
> > +   return status >= 0;
> > +}
> 
> Do we need to F_GETFD?  Couldn't all callers of this just "if (fd < 0)"?
> 
> > +
> > +static
> > +void sw_sync_fd_close(int fd)
> > +{
> > +   if (!sw_sync_fd_is_valid(fd))
> > +           return;
> > +
> > +   close(fd);
> 
> Is there a reason to call is_valid() before close()?  I think you could
> drop this entire function and just close(fd) from
> sw_sync_timeline_destroy() and fence_destroy().
> 
> > +}
> > +
> > +int sw_sync_timeline_create(void)
> > +{
> > +   int fd = open(DEVFS_SW_SYNC, O_RDWR);
> > +
> > +   if (!sw_sync_fd_is_valid(fd))
> > +           fd = open(DEBUGFS_SW_SYNC, O_RDWR);
> > +
> > +   return fd;
> > +}
> > +
> > +void sw_sync_timeline_destroy(int fd)
> > +{
> > +   return sw_sync_fd_close(fd);
> > +}
> > +
> > +void sw_sync_fence_destroy(int fd)
> > +{
> > +   return sw_sync_fd_close(fd);
> > +}
> > +
> > +int sw_sync_fence_create(int fd, int32_t seqno)
> > +{
> > +   struct sw_sync_create_fence_data data = {};
> > +   data.value = seqno;
> > +
> > +   if (fd >= 0) {
> > +           ioctl(fd, SW_SYNC_IOC_CREATE_FENCE, &data);
> > +           return data.fence;
> > +   } else {
> > +           ioctl(fd, SW_SYNC_IOC_CREATE_FENCE, &data);
> > +           return -1;
> > +   }
> 
> Calling an ioctl on a negative fd?  Shouldn't you just early return -1
> with no ioctl call?
> 
> > +static struct sync_file_info *sync_file_info(int fd)
> > +{
> > +   struct sync_file_info *info;
> > +   struct sync_fence_info *fence_info;
> > +   int err, num_fences;
> > +
> > +   info = calloc(1, sizeof(*info));
> > +   if (info == NULL)
> > +           return NULL;
> > +
> > +   err = ioctl(fd, SYNC_IOC_FILE_INFO, info);
> > +   if (err < 0) {
> > +           free(info);
> > +           return NULL;
> > +   }
> > +
> > +   num_fences = info->num_fences;
> > +
> > +   if (num_fences) {
> > +           info->flags = 0;
> > +           info->num_fences = num_fences;
> > +
> > +           fence_info = calloc(num_fences, sizeof(*fence_info));
> > +           if (!fence_info) {
> > +                   free(info);
> > +                   return NULL;
> > +           }
> > +
> > +           info->sync_fence_info = (uint64_t)(unsigned long) (fence_info);
> > +
> > +           err = ioctl(fd, SYNC_IOC_FILE_INFO, info);
> > +           if (err < 0) {
> > +                   free(fence_info);
> > +                   free(info);
> > +                   return NULL;
> > +           }
> > +   }
> > +
> > +   return info;
> > +}
> > +
> > +static void sync_file_info_free(struct sync_file_info *info)
> > +{
> > +   free((void *)(uintptr_t)info->sync_fence_info);
> > +   free(info);
> > +}
> > +
> > +int sw_sync_fence_size(int fd)
> > +{
> > +   int count;
> > +   struct sync_file_info *info = sync_file_info(fd);
> > +
> > +   if (!info)
> > +           return 0;
> > +
> > +   count = info->num_fences;
> > +
> > +   sync_file_info_free(info);
> > +
> > +   return count;
> > +}
> > +
> > +int sw_sync_fence_count_status(int fd, int status)
> > +{
> > +   int i, count = 0;
> > +   struct sync_fence_info *fence_info = NULL;
> > +   struct sync_file_info *info = sync_file_info(fd);
> > +
> > +   if (!info)
> > +           return -1;
> > +
> > +   fence_info = (struct sync_fence_info *)(uintptr_t)info->sync_fence_info;
> > +   for (i = 0 ; i < info->num_fences ; i++) {
> > +           if (fence_info[i].status == status)
> > +                   count++;
> > +   }
> > +
> > +   sync_file_info_free(info);
> > +
> > +   return count;
> > +}
> 
> These functions seem to be unused.  Do we expect them to get used, or
> should we drop them?

Yeah, I'll remove the unused ones.
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