On 21/07/17 09:54, Matt Turner wrote:
---
.../arb_shader_group_vote/vs-all-const.shader_test | 33 ++++++++++++++++++++
.../vs-all-uniform.shader_test | 35 ++++++++++++++++++++++
.../arb_shader_group_vote/vs-any-const.shader_test | 33 ++++++++++++++++++++
.../vs-any-uniform.shader_test | 35 ++++++++++++++++++++++
.../arb_shader_group_vote/vs-eq-const.shader_test | 33 ++++++++++++++++++++
.../vs-eq-uniform.shader_test | 35 ++++++++++++++++++++++
6 files changed, 204 insertions(+)
create mode 100644 tests/spec/arb_shader_group_vote/vs-all-const.shader_test
create mode 100644 tests/spec/arb_shader_group_vote/vs-all-uniform.shader_test
create mode 100644 tests/spec/arb_shader_group_vote/vs-any-const.shader_test
create mode 100644 tests/spec/arb_shader_group_vote/vs-any-uniform.shader_test
create mode 100644 tests/spec/arb_shader_group_vote/vs-eq-const.shader_test
create mode 100644 tests/spec/arb_shader_group_vote/vs-eq-uniform.shader_test
diff --git a/tests/spec/arb_shader_group_vote/vs-all-const.shader_test
b/tests/spec/arb_shader_group_vote/vs-all-const.shader_test
new file mode 100644
index 000000000..b7020144f
--- /dev/null
+++ b/tests/spec/arb_shader_group_vote/vs-all-const.shader_test
@@ -0,0 +1,33 @@
# From the ARB_shader_group_vote spec:
#
# "... allInvocationsARB() is guaranteed to return false if
# <value> is false."
#
+[require]
+GL >= 3.2
+GLSL >= 1.50
+GL_ARB_shader_group_vote
+
+[vertex shader]
+#extension GL_ARB_shader_group_vote: enable
+
+in vec4 piglit_vertex;
+out vec4 color;
+
+void main()
+{
+ gl_Position = piglit_vertex;
+
+ if (!allInvocationsARB(false))
+ color = vec4(0.0, 1.0, 0.0, 1.0);
+ else
+ color = vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+in vec4 color;
+out vec4 frag_color;
+
+void main()
+{
+ frag_color = color;
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
diff --git a/tests/spec/arb_shader_group_vote/vs-all-uniform.shader_test
b/tests/spec/arb_shader_group_vote/vs-all-uniform.shader_test
new file mode 100644
index 000000000..75ecd6f05
--- /dev/null
+++ b/tests/spec/arb_shader_group_vote/vs-all-uniform.shader_test
@@ -0,0 +1,35 @@
# From the ARB_shader_group_vote spec:
#
# "... allInvocationsARB() is guaranteed to return false if
# <value> is false."
#
+[require]
+GL >= 3.2
+GLSL >= 1.50
+GL_ARB_shader_group_vote
+
+[vertex shader]
+#extension GL_ARB_shader_group_vote: enable
+
+uniform bool val;
+in vec4 piglit_vertex;
+out vec4 color;
+
+void main()
+{
+ gl_Position = piglit_vertex;
+
+ if (!allInvocationsARB(val))
+ color = vec4(0.0, 1.0, 0.0, 1.0);
+ else
+ color = vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+in vec4 color;
+out vec4 frag_color;
+
+void main()
+{
+ frag_color = color;
+}
+
+[test]
+uniform int val 0
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
diff --git a/tests/spec/arb_shader_group_vote/vs-any-const.shader_test
b/tests/spec/arb_shader_group_vote/vs-any-const.shader_test
new file mode 100644
index 000000000..c173b3e15
--- /dev/null
+++ b/tests/spec/arb_shader_group_vote/vs-any-const.shader_test
@@ -0,0 +1,33 @@
# From the ARB_shader_group_vote spec:
#
# "... anyInvocationARB() is guaranteed to return true if
# <value> is true ..."
#
+[require]
+GL >= 3.2
+GLSL >= 1.50
+GL_ARB_shader_group_vote
+
+[vertex shader]
+#extension GL_ARB_shader_group_vote: enable
+
+in vec4 piglit_vertex;
+out vec4 color;
+
+void main()
+{
+ gl_Position = piglit_vertex;
+
+ if (anyInvocationARB(true))
+ color = vec4(0.0, 1.0, 0.0, 1.0);
+ else
+ color = vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+in vec4 color;
+out vec4 frag_color;
+
+void main()
+{
+ frag_color = color;
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
diff --git a/tests/spec/arb_shader_group_vote/vs-any-uniform.shader_test
b/tests/spec/arb_shader_group_vote/vs-any-uniform.shader_test
new file mode 100644
index 000000000..e52bcc998
--- /dev/null
+++ b/tests/spec/arb_shader_group_vote/vs-any-uniform.shader_test
@@ -0,0 +1,35 @@
# From the ARB_shader_group_vote spec:
#
# "... anyInvocationARB() is guaranteed to return true if
# <value> is true ..."
#
+[require]
+GL >= 3.2
+GLSL >= 1.50
+GL_ARB_shader_group_vote
+
+[vertex shader]
+#extension GL_ARB_shader_group_vote: enable
+
+uniform bool val;
+in vec4 piglit_vertex;
+out vec4 color;
+
+void main()
+{
+ gl_Position = piglit_vertex;
+
+ if (anyInvocationARB(val))
+ color = vec4(0.0, 1.0, 0.0, 1.0);
+ else
+ color = vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+in vec4 color;
+out vec4 frag_color;
+
+void main()
+{
+ frag_color = color;
+}
+
+[test]
+uniform int val 1
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
diff --git a/tests/spec/arb_shader_group_vote/vs-eq-const.shader_test
b/tests/spec/arb_shader_group_vote/vs-eq-const.shader_test
new file mode 100644
index 000000000..549b158a8
--- /dev/null
+++ b/tests/spec/arb_shader_group_vote/vs-eq-const.shader_test
@@ -0,0 +1,33 @@
# From the ARB_shader_group_vote spec:
#
# "The function allInvocationsEqualARB() returns true if <value> is
# the same for all active invocations in the group."
#
+[require]
+GL >= 3.2
+GLSL >= 1.50
+GL_ARB_shader_group_vote
+
+[vertex shader]
+#extension GL_ARB_shader_group_vote: enable
+
+in vec4 piglit_vertex;
+out vec4 color;
+
+void main()
+{
+ gl_Position = piglit_vertex;
+
+ if (allInvocationsEqualARB(true) && allInvocationsEqualARB(false))
+ color = vec4(0.0, 1.0, 0.0, 1.0);
+ else
+ color = vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+in vec4 color;
+out vec4 frag_color;
+
+void main()
+{
+ frag_color = color;
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
diff --git a/tests/spec/arb_shader_group_vote/vs-eq-uniform.shader_test
b/tests/spec/arb_shader_group_vote/vs-eq-uniform.shader_test
new file mode 100644
index 000000000..f1b8d6de8
--- /dev/null
+++ b/tests/spec/arb_shader_group_vote/vs-eq-uniform.shader_test
@@ -0,0 +1,35 @@
# From the ARB_shader_group_vote spec:
#
# "The function allInvocationsEqualARB() returns true if <value> is
# the same for all active invocations in the group."
#
+[require]
+GL >= 3.2
+GLSL >= 1.50
+GL_ARB_shader_group_vote
+
+[vertex shader]
+#extension GL_ARB_shader_group_vote: enable
+
+uniform bool val;
+in vec4 piglit_vertex;
+out vec4 color;
+
+void main()
+{
+ gl_Position = piglit_vertex;
+
+ if (allInvocationsEqualARB(val) && allInvocationsEqualARB(!val))
+ color = vec4(0.0, 1.0, 0.0, 1.0);
+ else
+ color = vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+in vec4 color;
+out vec4 frag_color;
+
+void main()
+{
+ frag_color = color;
+}
+
+[test]
+uniform int val 1
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
With the spec quotes above added this patch is:
Reviewed-by: Timothy Arceri <[email protected]>
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