Replaced by new piglit arb_point_sprite-mipmap test.
---
 tests/all.py                  |   1 -
 tests/glean/CMakeLists.gl.txt |   1 -
 tests/glean/tpointsprite.cpp  | 454 ------------------------------------------
 tests/glean/tpointsprite.h    |  74 -------
 4 files changed, 530 deletions(-)
 delete mode 100644 tests/glean/tpointsprite.cpp
 delete mode 100644 tests/glean/tpointsprite.h

diff --git a/tests/all.py b/tests/all.py
index f484f15..3f34c49 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -379,7 +379,6 @@ with profile.test_list.group_manager(GleanTest, 'glean') as 
g:
     g('fbo')
     g('getString')
     g('pixelFormats')
-    g('pointSprite')
     # exactRGBA is not included intentionally, because it's too strict and
     # the equivalent functionality is covered by other tests
     g('shaderAPI')
diff --git a/tests/glean/CMakeLists.gl.txt b/tests/glean/CMakeLists.gl.txt
index 9bbf324..b082eec 100644
--- a/tests/glean/CMakeLists.gl.txt
+++ b/tests/glean/CMakeLists.gl.txt
@@ -35,7 +35,6 @@ piglit_add_executable (glean
        tglsl1.cpp
        tmultitest.cpp
        tpixelformats.cpp
-       tpointsprite.cpp
        tshaderapi.cpp
        ttexcombine.cpp
        ttexcombine4.cpp
diff --git a/tests/glean/tpointsprite.cpp b/tests/glean/tpointsprite.cpp
deleted file mode 100644
index 774c0cb..0000000
--- a/tests/glean/tpointsprite.cpp
+++ /dev/null
@@ -1,454 +0,0 @@
-// BEGIN_COPYRIGHT -*- glean -*-
-
-/* 
- * Copyright (C) 2007  Intel Corporation
- * Copyright (C) 1999  Allen Akin   All Rights Reserved.
- * 
- * Permission is hereby granted, free of charge, to any person
- * obtaining a copy of this software and associated documentation
- * files (the "Software"), to deal in the Software without
- * restriction, including without limitation the rights to use,
- * copy, modify, merge, publish, distribute, sublicense, and/or
- * sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following
- * conditions:
- * 
- * The above copyright notice and this permission notice shall be
- * included in all copies or substantial portions of the
- * Software.
- * 
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
- * KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
- * WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
- * PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL ALLEN AKIN BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- * 
- */
-
-/* tpointsprite.cpp:  Test the ARB_point_sprite extension
- * Author: Nian Wu <nian...@intel.com>
- *
- * Test procedure:
- *   Create mipmap textures which size varies from 32x32 to 1x1, every texture 
- *   has different two colors: the upper half is one color and the lower half
- *   is another color.
- *   Draw point and polygon which mode is GL_POINT, and check that the point
- *   is rendered correctly.
- */
-
-#define GL_GLEXT_PROTOTYPES
-
-#include <stdlib.h>
-#include <cassert>
-#include <cmath>
-#include <stdio.h>
-#include "tpointsprite.h"
-
-
-namespace GLEAN {
-
-//background color
-static GLfloat   bgColor[4] = {0.0, 0.0, 0.0, 0.0};
-
-// Partition each mipmap into two halves.  The top half gets one color, and
-// the bottom half gets a different color.  Use a different pair of colors for
-// each LOD.
-//
-// For the 1x1 LOD, only lower part (second color in the table) is used.
-static GLfloat   texColor[6][2][4] = {
-          {{1.0, 0.0, 0.0, 1.0}, {0.0, 1.0, 0.0, 1.0}},  // 32x32
-          {{0.0, 0.0, 1.0, 1.0}, {1.0, 1.0, 0.0, 1.0}},  // 16x16
-          {{1.0, 0.0, 1.0, 1.0}, {0.0, 1.0, 1.0, 1.0}},  // 8x8
-          {{1.0, 1.0, 1.0, 1.0}, {1.0, 0.0, 0.0, 1.0}},  // 4x4
-          {{0.0, 1.0, 0.0, 1.0}, {0.0, 0.0, 1.0, 1.0}},  // 2x2
-          {{1.0, 1.0, 0.0, 1.0}, {1.0, 1.0, 1.0, 1.0}},  // 1x1
-};
-
-//generate mipmap
-void
-PointSpriteTest::GenMipmap()
-{
-       int       level, i, j;
-       GLint     texWidth;
-       GLfloat   *texPtr;
-       GLfloat   *upperColor, *lowColor;
-
-       for (level = 0; level < 6; level++)
-       {
-               texWidth = 1 << (6 - level - 1);
-               texImages[level] = (GLfloat *)malloc(texWidth * texWidth * 4 * 
sizeof(GLfloat));
-               texPtr = texImages[level];
-               upperColor = texColor[level][0];
-               lowColor = texColor[level][1];
-
-               for (i = 0; i < texWidth; i++)
-               {
-                       for (j = 0; j < texWidth; j++)
-                       {
-                               if (i < texWidth / 2) //lower part
-                               {
-                                       *texPtr++ = lowColor[0];
-                                       *texPtr++ = lowColor[1];
-                                       *texPtr++ = lowColor[2];
-                                       *texPtr++ = lowColor[3];
-                               } else {  //upper part
-                                       *texPtr++ = upperColor[0];
-                                       *texPtr++ = upperColor[1];
-                                       *texPtr++ = upperColor[2];
-                                       *texPtr++ = upperColor[3];
-                               }
-                       }
-               }
-       }
-}
-
-//enable texture and setup mipmap
-void
-PointSpriteTest::SetupMipmap(GLuint *texID)
-{
-       glEnable(GL_TEXTURE_2D);
-
-       glGenTextures(1, texID);
-       glBindTexture(GL_TEXTURE_2D, *texID);
-
-       glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,
-                               GL_NEAREST_MIPMAP_NEAREST);
-       glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-
-       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0,
-                               GL_RGBA, GL_FLOAT, texImages[0]);
-       glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 16, 16, 0,
-                               GL_RGBA, GL_FLOAT, texImages[1]);
-       glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA, 8, 8, 0,
-                               GL_RGBA, GL_FLOAT, texImages[2]);
-       glTexImage2D(GL_TEXTURE_2D, 3, GL_RGBA, 4, 4, 0,
-                               GL_RGBA, GL_FLOAT, texImages[3]);
-       glTexImage2D(GL_TEXTURE_2D, 4, GL_RGBA, 2, 2, 0,
-                               GL_RGBA, GL_FLOAT, texImages[4]);
-       glTexImage2D(GL_TEXTURE_2D, 5, GL_RGBA, 1, 1, 0, 
-                               GL_RGBA, GL_FLOAT, texImages[5]);
-
-       glTexEnvf(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
-}
-
-void
-PointSpriteTest::CheckDefaultState(MultiTestResult &r)
-{
-       GLboolean enable;
-       GLint     coordReplace;
-       GLint     coordOrigin;
-
-       // check point sprite status, default is GL_FALSE
-       enable = glIsEnabled(GL_POINT_SPRITE);
-       if (enable != GL_FALSE)
-       {
-               env->log << name << "subcase FAIL: "
-                        << "PointSprite should be disabled by default\n";
-               r.numFailed++;
-       } else {
-               r.numPassed++;
-       }
-
-       // check coordinate replacement, default is GL_FALSE
-       glGetTexEnviv(GL_POINT_SPRITE, GL_COORD_REPLACE, &coordReplace);
-
-       if (coordReplace != GL_FALSE)
-       {
-               env->log << name << "subcase FAIL: "
-                        << "default value of COORD_REPLACE should be 
GL_FALSE\n";
-               r.numFailed++;
-       } else {
-               r.numPassed++;
-       }
-
-       if (have_2_0) {
-               // check coordinate origin, default is UPPER_LEFT
-               glEnable(GL_POINT_SPRITE);
-               glGetIntegerv(GL_POINT_SPRITE_COORD_ORIGIN, &coordOrigin);
-               if (coordOrigin != GL_UPPER_LEFT)
-               {
-                       env->log << name << "subcase FAIL: "
-                               "defult value of COORD_ORIGIN "
-                               "should be GL_UPPER_LEFT\n";
-                       r.numFailed++;
-               } else {
-                       r.numPassed++;
-               }
-
-               glDisable(GL_POINT_SPRITE);
-       }
-}
-
-GLboolean
-PointSpriteTest::OutOfPoint(int x, int y, int pSize, int x0, int y0)
-{
-       if ((x < x0) ||
-           (y < y0) ||
-           (x >= x0 + pSize) ||
-           (y >= y0 + pSize))
-               return GL_TRUE;
-       else
-               return GL_FALSE;
-}
-
-GLfloat *
-PointSpriteTest::GetTexColor(int pSize, int dir)
-{
-       int level;
-
-       // Note: we use GL_NEAREST_MIPMAP_NEAREST for  GL_TEXTURE_MIN_FILTER
-       if (pSize <= 1) level = 5;
-       else if (pSize < 3) level = 4;
-       else if (pSize < 6) level = 3;
-       else if (pSize < 12) level = 2;
-       else if (pSize < 24) level = 1;
-       else  level = 0;
-
-       return texColor[level][dir];
-}
-
-void
-PointSpriteTest::CalculateTolerance()
-{
-        GLint rBits, gBits, bBits;
-        GLint rTexBits, gTexBits, bTexBits;
-
-        // Get fb resolution
-        glGetIntegerv(GL_RED_BITS, &rBits);
-        glGetIntegerv(GL_GREEN_BITS, &gBits);
-        glGetIntegerv(GL_BLUE_BITS, &bBits);
-
-       glGetTexLevelParameteriv(GL_TEXTURE_2D, 0,
-                        GL_TEXTURE_RED_SIZE, &rTexBits);
-        glGetTexLevelParameteriv(GL_TEXTURE_2D, 0,
-                        GL_TEXTURE_GREEN_SIZE, &gTexBits);
-        glGetTexLevelParameteriv(GL_TEXTURE_2D, 0,
-                        GL_TEXTURE_BLUE_SIZE, &bTexBits);
-
-        // Find smaller of frame buffer and texture bits
-        rBits = (rBits < rTexBits) ? rBits : rTexBits;
-        gBits = (gBits < gTexBits) ? gBits : gTexBits;
-        bBits = (bBits < bTexBits) ? bBits : bTexBits;
-
-        mTolerance[0] = 3.0 / (1 << rBits);
-        mTolerance[1] = 3.0 / (1 << gBits);
-        mTolerance[2] = 3.0 / (1 << bBits);
-}
-
-//Test if two colors are colse enough to be considered the same.
-GLboolean
-PointSpriteTest::CompareColor(GLfloat *actual, GLfloat *expected)
-{
-       return (fabs(actual[0] - expected[0]) <= mTolerance[0] &&
-               fabs(actual[1] - expected[1]) <= mTolerance[1] &&
-               fabs(actual[2] - expected[2]) <= mTolerance[2] );
-}
-
-
-static bool
-FindNonBlack(const GLfloat *buf, GLint w, GLint h, GLint *x0, GLint *y0)
-{
-       GLint i, j;
-       for (i = 0; i < h; i++) {
-               for (j = 0; j < w; j++) {
-                       int k = (i * w + j) * 3;
-                       if (buf[k+0] != bgColor[0] ||
-                               buf[k+1] != bgColor[1] ||
-                               buf[k+2] != bgColor[2]) {
-                               *x0 = j;
-                               *y0 = i;
-                               return true;
-                       }
-               }
-       }
-
-       return false;
-}
-
-
-/**
- * compare pixels located at (0,0) to (WINSIZE/2, WINSIZE/2).
- * @param buf: pixels' RGB value
- * @param pSize: point size
- * @param coordOrigin: coordinate origin--UPPER_LEFT or LOWER_LEFT
- */
-GLboolean
-PointSpriteTest::ComparePixels(GLfloat *buf, int pSize, GLenum coordOrigin)
-{
-       GLfloat *lowerColor,  *upperColor, *expectedColor;
-       GLint  i, j;
-       GLint x0, y0;
-
-       lowerColor = GetTexColor(pSize, (coordOrigin == GL_UPPER_LEFT) ? 0 : 1);
-       upperColor = GetTexColor(pSize, (coordOrigin == GL_UPPER_LEFT) ? 1 : 0);
-
-       // Find first (lower-left) pixel that's not black.
-       // The pixels hit by sprite rasterization may vary from one GL to
-       // another so try to compensate for that.
-       if (!FindNonBlack(buf, WINSIZE/2, WINSIZE/2, &x0, &y0))
-       {
-               env->log << "Could not find any non-black pixels.\n";
-               return GL_FALSE;
-       }
-
-       for (i = 0; i < WINSIZE / 2; i++)
-       {
-               for (j = 0; j < WINSIZE / 2; j++)
-               {
-                       if (OutOfPoint(i, j, pSize, x0, y0))
-                       { //pixel (i, j) is out of point
-                         //its color should bebackground
-                               if (!CompareColor(buf, bgColor))
-                               {
-                                       env->log << "Incorrect pixel at (" << i 
<< ", " << j << "):\n"
-                                               <<"\tit should be backgound 
color: ("
-                                               << bgColor[0] << ", " << 
bgColor[1] << ", " << bgColor[2]
-                                               << "), actual read: (" << 
buf[0] << ", " << buf[1] << ", " << buf[2] << ")\n" ;
-                                       return GL_FALSE;
-                               }
-                       } else { //inside point
-                               if (i - x0 < pSize/2)
-                                       expectedColor = lowerColor;
-                               else
-                                       expectedColor = upperColor;
-
-                               if (!CompareColor(buf, expectedColor))
-                               {
-                                       env->log << "Incorrect pixel at (" << i 
<< ", " << j << "):\n"
-                                               <<"\tit should be rendered with 
color: ("
-                                               << expectedColor[0] << ", " << 
expectedColor[1] << ", " << expectedColor[2]
-                                               << "), actual read: (" << 
buf[0] << ", " << buf[1] << ", " << buf[2] << ")\n" ;
-                                       return GL_FALSE;
-                               }               
-                       }
-                       buf += 3;
-               }
-       }
-
-       return GL_TRUE;
-}
-
-// Test default state.
-// Test point and polygon which mode is GL_POINT, and texture's coordinate
-// origin is UPPER_LEFT or LOWER_LEFT.
-// Result will indicate number of passes and failures.
-void
-PointSpriteTest::runOne(MultiTestResult &r, Window &w)
-{
-       GLfloat maxPointSize, pointSize;
-       GLint   expectedSize;
-       GLint   primType, coordOrigin;
-       GLfloat *buf;
-       GLuint  texID;
-       int i;
-
-       (void) w;
-
-       have_2_0 = (strtod((const char *) glGetString(GL_VERSION), NULL) > 2.0);
-
-       CheckDefaultState(r);
-       
-       glDrawBuffer(GL_FRONT);
-       glReadBuffer(GL_FRONT);
-
-       glClearColor(bgColor[0], bgColor[1], bgColor[2], bgColor[3]);
-
-        glViewport(0, 0, WINSIZE, WINSIZE);
-        glMatrixMode(GL_PROJECTION);
-        glLoadIdentity();
-        glOrtho(0, WINSIZE, 0, WINSIZE, -1, 1);
-        glMatrixMode(GL_MODELVIEW);
-        glLoadIdentity();
-
-       GenMipmap();
-       SetupMipmap(&texID);
-       CalculateTolerance();
-
-       buf = (GLfloat *)malloc(3 * WINSIZE * WINSIZE / 4 * sizeof(GLfloat));
-
-       // Enable point sprite mode
-       glEnable(GL_POINT_SPRITE);
-
-       glGetFloatv(GL_POINT_SIZE_MAX, &maxPointSize);
-       if (maxPointSize > WINSIZE / 2)
-               maxPointSize = WINSIZE / 2;
-
-       // Draw GL_POINTS primitives, and draw GL_POLYGON primitives with the
-       // polygon mode set to GL_POINT.
-       for (primType = 0; primType < 2; primType ++)
-       {
-               const GLint numOrigin = (have_2_0) ? 2 : 1;
-               static const GLenum origin[2] = {
-                       GL_UPPER_LEFT, GL_LOWER_LEFT
-               };
-               static const char *const origin_strings[2] = {
-                       "GL_UPPER_LEFT", "GL_LOWER_LEFT"
-               };
-
-               for (coordOrigin = 0; coordOrigin < numOrigin; coordOrigin++)
-               {
-                       if (have_2_0) {
-                               glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN,
-                                                 origin[coordOrigin]);
-                       }
-
-                       pointSize = 1.85;
-                       for (; pointSize <= maxPointSize; pointSize += 2.0)
-                       {
-                               expectedSize = (int)(pointSize + 0.2);
-
-                               glPointSize(pointSize);
-                               glClear(GL_COLOR_BUFFER_BIT);
-
-                               if (primType == 0)
-                               {
-                                       glBegin(GL_POINTS);
-                                               glVertex2i(WINSIZE/4, 
WINSIZE/4);
-                                       glEnd();
-                               } else {
-                                       glPolygonMode(GL_FRONT_AND_BACK, 
GL_POINT);
-                                       glBegin(GL_POLYGON);
-                                               glVertex2i(WINSIZE/4, 
WINSIZE/4);
-                                               glVertex2i(WINSIZE, WINSIZE / 
4);
-                                               glVertex2i(WINSIZE, WINSIZE);
-                                               glVertex2i(WINSIZE / 4, 
WINSIZE);
-                                       glEnd();
-                               }
-
-                               glReadPixels(0, 0, WINSIZE/2, WINSIZE/2, 
GL_RGB, GL_FLOAT, buf);
-               
-                               if (!ComparePixels(buf, expectedSize,
-                                                  origin[coordOrigin]))
-                               {
-                                       env->log << "\tPrimitive type: " << 
(primType ? "GL_POLYGON" : "GL_POINTS") << "\n";
-                                       env->log << "\tCoord Origin at: " <<
-                                               origin_strings[coordOrigin] <<
-                                               "\n";
-                                       env->log << "\tPointSize: " << 
pointSize << "\n";
-                                       r.numFailed++;
-                                       r.numPassed--;
-                                       break;
-                               }
-                       }
-                       r.numPassed++;
-               }
-       }
-
-       glDeleteTextures(1, &texID);
-       glDisable(GL_POINT_SPRITE);
-       free(buf);
-       for (i = 0; i < 6; i++)
-               free(texImages[i]);
-
-       r.pass = (r.numFailed == 0);
-}
-
-// The test object itself:
-PointSpriteTest pointSpriteTest("pointSprite", "window, rgb",
-                       "GL_ARB_point_sprite",
-                        "Test basic point sprite functionality.\n");
-
-} // namespace GLEAN
diff --git a/tests/glean/tpointsprite.h b/tests/glean/tpointsprite.h
deleted file mode 100644
index 9901543..0000000
--- a/tests/glean/tpointsprite.h
+++ /dev/null
@@ -1,74 +0,0 @@
-// BEGIN_COPYRIGHT -*- glean -*-
-
-/* 
- * Copyright (C) 2007  Intel Coporation  All Rights Reserved.
- * 
- * Permission is hereby granted, free of charge, to any person
- * obtaining a copy of this software and associated documentation
- * files (the "Software"), to deal in the Software without
- * restriction, including without limitation the rights to use,
- * copy, modify, merge, publish, distribute, sublicense, and/or
- * sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following
- * conditions:
- * 
- * The above copyright notice and this permission notice shall be
- * included in all copies or substantial portions of the
- * Software.
- * 
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
- * KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
- * WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
- * PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL ALLEN AKIN BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- * 
- */
-
-// tpointsprite.h:  Test basic ARB_point_sprite support.
-// Author: Nian Wu <nian...@intel.com>
-
-
-#ifndef __tpointsprite_h__
-#define __tpointsprite_h__
-
-#include "tmultitest.h"
-
-namespace GLEAN {
-
-#define WINSIZE 80 
-
-class PointSpriteTest: public MultiTest
-{
-    public:
-       PointSpriteTest(const char* testName, const char* filter,
-                const char *extensions, const char* description):
-                MultiTest(testName, filter, extensions, description),
-                texImages(),
-                mTolerance(),
-                have_2_0(false) {
-       }
-
-       virtual void runOne(MultiTestResult &r, Window &w);
-
-private:
-       GLfloat *texImages[6];
-       GLfloat mTolerance[3];
-       bool have_2_0;  
-
-       void GenMipmap();
-       void SetupMipmap(GLuint *texID);
-       void CheckDefaultState(MultiTestResult &r);
-       void CalculateTolerance();
-       GLboolean OutOfPoint(int x, int y, int pSize, int x0, int y0);
-       GLfloat *GetTexColor(int pSize, int dir);
-       GLboolean CompareColor(GLfloat *actual, GLfloat *expected);
-       GLboolean ComparePixels(GLfloat *buf, int pSize, GLenum coordOrigin);
-}; // class PointSpriteTest
-
-} // namespace GLEAN
-
-#endif // __tpointsprite_h__
-
-- 
2.7.4

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