From: Dave Airlie <airl...@redhat.com> evergreen has no vertex shader ssbo, just skip on it. --- tests/spec/arb_shader_storage_buffer_object/max-ssbo-size.c | 7 +++++++ 1 file changed, 7 insertions(+)
diff --git a/tests/spec/arb_shader_storage_buffer_object/max-ssbo-size.c b/tests/spec/arb_shader_storage_buffer_object/max-ssbo-size.c index 4af70aa..4c0d039 100644 --- a/tests/spec/arb_shader_storage_buffer_object/max-ssbo-size.c +++ b/tests/spec/arb_shader_storage_buffer_object/max-ssbo-size.c @@ -117,6 +117,7 @@ piglit_display(void) size_t size; bool pass = true; bool link_should_fail; + GLint num_vertex_ssbo; const float green[4] = { 0, 1, 0, 0 }; int test_index; @@ -127,17 +128,23 @@ piglit_display(void) printf("Max shader storage block size: %d\n", max_size); vec4s = max_size / 4 / 4; + glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &num_vertex_ssbo); + switch (mode) { case VS: target = GL_VERTEX_SHADER; link_should_fail = false; test_index = vec4s - 1; + if (num_vertex_ssbo == 0) + piglit_report_result(PIGLIT_SKIP); break; case VS_EXCEED: target = GL_VERTEX_SHADER; link_should_fail = true; vec4s++; test_index = vec4s - 2; + if (num_vertex_ssbo == 0) + piglit_report_result(PIGLIT_SKIP); break; case FS: target = GL_FRAGMENT_SHADER; -- 2.9.5 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit