From: Dave Airlie <airl...@redhat.com>

evergreen has no vertex shader ssbo, just skip on it.
---
 tests/spec/arb_shader_storage_buffer_object/max-ssbo-size.c | 7 +++++++
 1 file changed, 7 insertions(+)

diff --git a/tests/spec/arb_shader_storage_buffer_object/max-ssbo-size.c 
b/tests/spec/arb_shader_storage_buffer_object/max-ssbo-size.c
index 4af70aa..4c0d039 100644
--- a/tests/spec/arb_shader_storage_buffer_object/max-ssbo-size.c
+++ b/tests/spec/arb_shader_storage_buffer_object/max-ssbo-size.c
@@ -117,6 +117,7 @@ piglit_display(void)
        size_t size;
        bool pass = true;
        bool link_should_fail;
+       GLint num_vertex_ssbo;
        const float green[4] = { 0, 1, 0, 0 };
        int test_index;
 
@@ -127,17 +128,23 @@ piglit_display(void)
        printf("Max shader storage block size: %d\n", max_size);
        vec4s = max_size / 4 / 4;
 
+       glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &num_vertex_ssbo);
+
        switch (mode) {
        case VS:
                target = GL_VERTEX_SHADER;
                link_should_fail = false;
                test_index = vec4s - 1;
+               if (num_vertex_ssbo == 0)
+                       piglit_report_result(PIGLIT_SKIP);
                break;
        case VS_EXCEED:
                target = GL_VERTEX_SHADER;
                link_should_fail = true;
                vec4s++;
                test_index = vec4s - 2;
+               if (num_vertex_ssbo == 0)
+                       piglit_report_result(PIGLIT_SKIP);
                break;
        case FS:
                target = GL_FRAGMENT_SHADER;
-- 
2.9.5

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