Miklós Máté <mtm...@gmail.com> writes: > On 21/11/17 21:17, Eric Anholt wrote: >> Miklós Máté <mtm...@gmail.com> writes: >>> diff --git a/tests/spec/ati_fragment_shader/render-notexture.c >>> b/tests/spec/ati_fragment_shader/render-notexture.c >>> new file mode 100644 >>> index 000000000..2d9aefe09 >>> --- /dev/null >>> +++ b/tests/spec/ati_fragment_shader/render-notexture.c >>> @@ -0,0 +1,71 @@ >>> +/* TODO license header */ >>> + >>> +/** >>> + * Tests rendering with GL_ATI_fragment_shader: when no texture is bound >>> + * - glPassTexCoordATI() should work as normal >>> + * - glSampleMapATI() should return all zeros (technically this is >>> undefined) >> I don't think that would be undefined -- you'd have the default texture >> object used, which would sample as zeroes. > > Should I test the right hand side to be black then?
I think so.
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