Alternate drawing solid colors to an fbo and sampling from it to the framebuffer.
Some Tiled renderers reorder draw calls so to to minimize tile switching. TODO --- tests/all.py | 1 + tests/spec/gles-2.0/CMakeLists.gles2.txt | 1 + tests/spec/gles-2.0/fbo-draw-sample.c | 164 +++++++++++++++++++++++++++++++ 3 files changed, 166 insertions(+) create mode 100644 tests/spec/gles-2.0/fbo-draw-sample.c diff --git a/tests/all.py b/tests/all.py index 8add41457..ca2a73307 100644 --- a/tests/all.py +++ b/tests/all.py @@ -4643,6 +4643,7 @@ with profile.test_list.group_manager( g(['minmax_gles2']) g(['multiple-shader-objects_gles2']) g(['fbo_discard_gles2']) + g(['gles-2.0-fbo-draw-sample']) g(['draw_buffers_gles2']) with profile.test_list.group_manager( diff --git a/tests/spec/gles-2.0/CMakeLists.gles2.txt b/tests/spec/gles-2.0/CMakeLists.gles2.txt index a29ad820c..1d0de6c13 100644 --- a/tests/spec/gles-2.0/CMakeLists.gles2.txt +++ b/tests/spec/gles-2.0/CMakeLists.gles2.txt @@ -8,6 +8,7 @@ piglit_add_executable(link-no-vsfs_gles2 link-no-vsfs.c) piglit_add_executable(minmax_gles2 minmax.c) piglit_add_executable(multiple-shader-objects_gles2 multiple-shader-objects.c) piglit_add_executable(fbo_discard_gles2 fbo-discard.c) +piglit_add_executable(gles-2.0-fbo-draw-sample fbo-draw-sample.c) piglit_add_executable(draw_buffers_gles2 draw-buffers.c) # vim: ft=cmake: diff --git a/tests/spec/gles-2.0/fbo-draw-sample.c b/tests/spec/gles-2.0/fbo-draw-sample.c new file mode 100644 index 000000000..57d07cc62 --- /dev/null +++ b/tests/spec/gles-2.0/fbo-draw-sample.c @@ -0,0 +1,164 @@ +/* + * Copyright © 2017 Fabian Bieler + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** @file fbo-draw-sample.c + * + * Alternate drawing solid colors to an fbo and sampling from it to the + * framebuffer. + * + * Some Tiled renderers reorder draw calls so to to minimize tile switching. + * TODO + */ + +#include "piglit-util-gl.h" + +#define TILESIZE 32 +#define X_TILES 8 +#define Y_TILES 8 + +PIGLIT_GL_TEST_CONFIG_BEGIN + config.supports_gl_es_version = 20; + config.window_visual = PIGLIT_GL_VISUAL_RGB; + config.window_width = TILESIZE * X_TILES; + config.window_height = TILESIZE * Y_TILES; + config.khr_no_error_support = PIGLIT_NO_ERRORS; +PIGLIT_GL_TEST_CONFIG_END + +enum { BLACK, BLUE, GREEN, CYAN, RED, MAGENTA, YELLOW, WHITE }; + +static const GLfloat colors[][4] = { + { 0.0, 0.0, 0.0, 1.0 }, + { 0.0, 0.0, 1.0, 1.0 }, + { 0.0, 1.0, 0.0, 1.0 }, + { 0.0, 1.0, 1.0, 1.0 }, + { 1.0, 0.0, 0.0, 1.0 }, + { 1.0, 0.0, 1.0, 1.0 }, + { 1.0, 1.0, 0.0, 1.0 }, + { 1.0, 1.0, 1.0, 1.0 } +}; + +static const char *vs_color_src = + "attribute vec4 piglit_vertex;\n" + "void main()\n" + "{\n" + " gl_Position = piglit_vertex;\n" + "}\n"; + +static const char *fs_color_src = + "precision highp float;\n" + "uniform vec4 color;\n" + "void main()\n" + "{\n" + " gl_FragColor = color;\n" + "}\n"; + +static const char *vs_tex_src = + "attribute vec4 piglit_vertex;\n" + "attribute vec4 piglit_texcoord;\n" + "varying vec2 tex_coord;\n" + "void main()\n" + "{\n" + " gl_Position = piglit_vertex;\n" + " tex_coord = piglit_texcoord.xy;\n" + "}\n"; + +static const char *fs_tex_src = + "precision highp float;\n" + "uniform sampler2D tex;\n" + "varying vec2 tex_coord;\n" + "void main()\n" + "{\n" + " gl_FragColor = texture2D(tex, tex_coord);\n" + "}\n"; + +static int color_prog, tex_prog; + +void +piglit_init(int argc, char **argv) +{ + color_prog = piglit_build_simple_program(vs_color_src, fs_color_src); + tex_prog = piglit_build_simple_program(vs_tex_src, fs_tex_src); + int tex_loc = glGetUniformLocation(tex_prog, "tex"); + glUniform1i(tex_loc, 0); +} + +enum piglit_result +piglit_display(void) +{ + bool pass = true; + unsigned fbo; + unsigned tex; + + int color_loc = glGetUniformLocation(color_prog, "color"); + + glGenFramebuffers(1, &fbo); + glGenTextures(1, &tex); + + glBindTexture(GL_TEXTURE_2D, tex); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, piglit_width, + piglit_height, 0, GL_RGB, GL_INT, NULL); + + glBindFramebuffer(GL_FRAMEBUFFER, fbo); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, + GL_TEXTURE_2D, tex, 0); + + const GLenum e = + glCheckFramebufferStatus(GL_FRAMEBUFFER); + if (e != GL_FRAMEBUFFER_COMPLETE) { + printf("FBO incomplete (%x): %s\n", + e, piglit_get_gl_enum_name(e)); + return PIGLIT_FAIL; + } + + for (int i = 0; i < ARRAY_SIZE(colors); ++i) { + glBindFramebuffer(GL_FRAMEBUFFER, fbo); + glUseProgram(color_prog); + + for (int y = 0; y < Y_TILES; ++y) { + for (int x = 0; x < X_TILES; ++x) { + const float w = 2.0 / X_TILES; + const float h = 2.0 / Y_TILES; + glUniform4fv(color_loc, 1, colors[i]); + piglit_draw_rect(-1 + x * w, -1 + y * h, + w, h); + } + } + + glBindFramebuffer(GL_FRAMEBUFFER, piglit_winsys_fbo); + glUseProgram(tex_prog); + + piglit_draw_rect_tex(-1, -1, 2, 2, 0, 0, 1, 1); + + /* Check result */ + pass = piglit_probe_rect_rgb(0, 0, piglit_width, + piglit_height, colors[i]) && + pass; + } + + piglit_present_results(); + + return pass ? PIGLIT_PASS : PIGLIT_FAIL; +} + -- 2.15.1 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit