On Mon, Apr 23, 2018 at 4:49 PM, Eric Anholt <e...@anholt.net> wrote: > Ilia Mirkin <imir...@alum.mit.edu> writes: > >> NVIDIA hardware has "short" immediates, and some instructions have both >> long and short immediate variants. Nouveau was picking the wrong one >> under certain conditions. This adds tests which are likely to cause >> these kinds of issues to surface in a backend. > > My only concern is the integer multiply tests on non-native-integer > hardware or things where the number of integer bits is too small. That > said, whoever tries to support one of those will have plenty of problems > already and need to define some shader_runner precision requirement > annotations. > > Reviewed-by: Eric Anholt <e...@anholt.net>
Hmmm ... I didn't think of that. Should I bump these up to GLSL 1.30? I don't think you could do GLSL 1.30 without proper integers. _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit