currently fails in mesa with:
ir_dereference_variable @ 0x1446830 specifies undeclared variable `wrongHandle' 
@ 0xffd1b0

v2: add image test
    convert to compiler test
    quote the spec
v3: use inout

Signed-off-by: Karol Herbst <kher...@redhat.com>
---
 .../compiler/images/func-call-uvec2-image.frag     | 36 ++++++++++++++++++++++
 .../samplers/func-call-uvec2-texture2D.frag        | 35 +++++++++++++++++++++
 2 files changed, 71 insertions(+)
 create mode 100644 
tests/spec/arb_bindless_texture/compiler/images/func-call-uvec2-image.frag
 create mode 100644 
tests/spec/arb_bindless_texture/compiler/samplers/func-call-uvec2-texture2D.frag

diff --git 
a/tests/spec/arb_bindless_texture/compiler/images/func-call-uvec2-image.frag 
b/tests/spec/arb_bindless_texture/compiler/images/func-call-uvec2-image.frag
new file mode 100644
index 000000000..cfa3fbac1
--- /dev/null
+++ b/tests/spec/arb_bindless_texture/compiler/images/func-call-uvec2-image.frag
@@ -0,0 +1,36 @@
+// [config]
+// expect_result: pass
+// glsl_version: 3.30
+// require_extensions: GL_ARB_bindless_texture GL_ARB_shader_image_load_store
+// [end config]
+
+#version 330
+#extension GL_ARB_bindless_texture: require
+#extension GL_ARB_shader_image_load_store: enable
+
+layout (bindless_image) writeonly uniform image2D img;
+uniform uvec2 handleOffset;
+
+out vec4 finalColor;
+
+// The ARB_bindless_texture spec says:
+//
+//  "Replace Section 4.1.7 (Samplers), p. 25"
+//
+//   "Samplers can be used as l-values, so can be assigned into and used as
+//   "out" and "inout" function parameters."
+
+void adjustImageHandle(inout writeonly image2D img)
+{
+       uvec2 handle = uvec2(img);
+       handle.x -= 0x12345678u;
+       handle.y -= 0x9abcdef0u;
+       img = image2D(handle + handleOffset);
+}
+
+void main()
+{
+       writeonly image2D _img = img;
+       adjustImageHandle(_img);
+       imageStore(_img, ivec2(0, 0), vec4(1, 2, 3, 4));
+}
diff --git 
a/tests/spec/arb_bindless_texture/compiler/samplers/func-call-uvec2-texture2D.frag
 
b/tests/spec/arb_bindless_texture/compiler/samplers/func-call-uvec2-texture2D.frag
new file mode 100644
index 000000000..9faf41000
--- /dev/null
+++ 
b/tests/spec/arb_bindless_texture/compiler/samplers/func-call-uvec2-texture2D.frag
@@ -0,0 +1,35 @@
+// [config]
+// expect_result: pass
+// glsl_version: 3.30
+// require_extensions: GL_ARB_bindless_texture
+// [end config]
+
+#version 330
+#extension GL_ARB_bindless_texture: require
+
+layout (bindless_sampler) uniform sampler2D tex;
+uniform uvec2 handleOffset;
+
+out vec4 finalColor;
+
+// The ARB_bindless_texture spec says:
+//
+//  "Replace Section 4.1.7 (Samplers), p. 25"
+//
+//   "Samplers can be used as l-values, so can be assigned into and used as
+//   "out" and "inout" function parameters."
+
+void adjustSamplerHandle(inout sampler2D s)
+{
+       uvec2 handle = uvec2(s);
+       handle.x -= 0x12345678u;
+       handle.y -= 0x9abcdef0u;
+       s = sampler2D(handle + handleOffset);
+}
+
+void main()
+{
+       sampler2D s = tex;
+       adjustSamplerHandle(s);
+       finalColor = texture2D(s, vec2(0, 0));
+}
-- 
2.14.3

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