From: Ian Romanick <ian.d.roman...@intel.com>

Signed-off-by: Ian Romanick <ian.d.roman...@intel.com>
---
 .../shared-atomicExchange-int.shader_test          | 75 ++++++++++++++++++++++
 1 file changed, 75 insertions(+)
 create mode 100644 
tests/spec/arb_compute_shader/execution/shared-atomicExchange-int.shader_test

diff --git 
a/tests/spec/arb_compute_shader/execution/shared-atomicExchange-int.shader_test 
b/tests/spec/arb_compute_shader/execution/shared-atomicExchange-int.shader_test
new file mode 100644
index 000000000..2bd2bf1c1
--- /dev/null
+++ 
b/tests/spec/arb_compute_shader/execution/shared-atomicExchange-int.shader_test
@@ -0,0 +1,75 @@
+[require]
+GL >= 3.3
+GLSL >= 3.30
+GL_ARB_compute_shader
+GL_ARB_shader_atomic_counters
+
+[compute shader]
+#version 330
+#extension GL_ARB_compute_shader: require
+#extension GL_ARB_shader_atomic_counters: require
+
+layout(local_size_x = 32) in;
+
+shared int value;
+shared uint mask;
+
+layout(binding = 0) uniform atomic_uint pass;
+layout(binding = 0) uniform atomic_uint fail;
+
+void main()
+{
+       if (gl_LocalInvocationIndex == 0u) {
+               /* Bootstrapping this with zero is unavoidable, bit it
+                * also causes problems later.  Namely it means that
+                * bit 0 will get set twice and invocation 0 can see a
+                * zero value.  Note the explicit checks for bit != 0
+                * and gl_LocalInvocationIndex != 0 below.
+                */
+               value = 0;
+               mask = 0u;
+       }
+
+       barrier();
+
+       int f = atomicExchange(value, 2 * int(gl_LocalInvocationIndex));
+       uint i = uint(f) / 2u;
+       uint bit = i % 32u;
+       uint m = 1u << bit;
+
+       if (i < 32u) {
+               /* If the bit was already set, the test fails. */
+               uint r = atomicOr(mask, m);
+               if (bit != 0u && (r & m) != 0u)
+                       atomicCounterIncrement(fail);
+
+               /* Invocation index 0 can read it's own index (due to
+                * bootstrapping with zero), but no other invocation should.
+                */
+               if (gl_LocalInvocationIndex != 0u &&
+                   bit == gl_LocalInvocationIndex)
+                       atomicCounterIncrement(fail);
+       } else {
+               atomicCounterIncrement(fail);
+       }
+
+       barrier();
+
+       if (gl_LocalInvocationIndex == 0u) {
+               uint i = uint(value / 2);
+               uint bit = i % 32u;
+               uint m = 1u << bit;
+
+               uint final = m | mask;
+
+               /* If all 32 bits are set, the test passes. */
+               if (final == 0xffffffffu)
+                       atomicCounterIncrement(pass);
+       }
+}
+
+[test]
+atomic counters 2
+compute 2 3 4
+probe atomic counter 0 == 24
+probe atomic counter 1 == 0
-- 
2.14.4

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