---
 tests/opengl.py                               |   1 +
 .../arb_gpu_shader_fp64/CMakeLists.gl.txt     |   1 +
 .../arb_gpu_shader_fp64/dlist-fp64-uniforms.c | 406 ++++++++++++++++++
 3 files changed, 408 insertions(+)
 create mode 100644 tests/spec/arb_gpu_shader_fp64/dlist-fp64-uniforms.c

diff --git a/tests/opengl.py b/tests/opengl.py
index d1f6b99e4..98bfda71f 100644
--- a/tests/opengl.py
+++ b/tests/opengl.py
@@ -1988,6 +1988,7 @@ with profile.test_list.group_manager(
     g(['arb_gpu_shader_fp64-fs-getuniformdv'])
     g(['arb_gpu_shader_fp64-gs-getuniformdv'])
     g(['arb_gpu_shader_fp64-wrong-type-setter'])
+    g(['arb_gpu_shader_fp64-dlist-uniforms'])
     g(['arb_gpu_shader_fp64-double_in_bool_uniform'])
     g(['arb_gpu_shader_fp64-uniform-invalid-operation'])
     g(['arb_gpu_shader_fp64-vs-non-uniform-control-flow-const'])
diff --git a/tests/spec/arb_gpu_shader_fp64/CMakeLists.gl.txt 
b/tests/spec/arb_gpu_shader_fp64/CMakeLists.gl.txt
index 209442f32..704da7f0e 100644
--- a/tests/spec/arb_gpu_shader_fp64/CMakeLists.gl.txt
+++ b/tests/spec/arb_gpu_shader_fp64/CMakeLists.gl.txt
@@ -8,6 +8,7 @@ link_libraries (
        ${OPENGL_gl_LIBRARY}
 )
 
+piglit_add_executable (arb_gpu_shader_fp64-dlist-uniforms 
dlist-fp64-uniforms.c)
 piglit_add_executable (arb_gpu_shader_fp64-double_in_bool_uniform 
double_in_bool_uniform.c)
 piglit_add_executable (arb_gpu_shader_fp64-fs-non-uniform-control-flow-ssbo 
fs-non-uniform-control-flow-ssbo.c)
 piglit_add_executable (arb_gpu_shader_fp64-vs-non-uniform-control-flow-ssbo 
vs-non-uniform-control-flow-ssbo.c)
diff --git a/tests/spec/arb_gpu_shader_fp64/dlist-fp64-uniforms.c 
b/tests/spec/arb_gpu_shader_fp64/dlist-fp64-uniforms.c
new file mode 100644
index 000000000..b4f07d709
--- /dev/null
+++ b/tests/spec/arb_gpu_shader_fp64/dlist-fp64-uniforms.c
@@ -0,0 +1,406 @@
+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Verify that unsigned glUniform* commands added in ARB_gpu_shader_fp64 are
+ * compiled into display lists.
+ *
+ * This test is adapted from tests/spec/arb_separate_shader_objects/dlist.c
+ */
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+       /* No supports_gl_core_version setting because there are no display
+        * lists in core profile.
+        */
+       config.supports_gl_compat_version = 32;
+       config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
+       config.khr_no_error_support = PIGLIT_NO_ERRORS;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static bool Uniformd(void);
+static bool UniformMatrixd(void);
+
+void
+piglit_init(int argc, char **argv)
+{
+       bool pass = true;
+
+       piglit_require_extension("GL_ARB_gpu_shader_fp64");
+
+       pass = Uniformd() && pass;
+       pass = UniformMatrixd() && pass;
+
+       piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
+
+enum mode {
+       set_scalar,
+       set_vector,
+       get_and_compare
+};
+
+#define NONMATRIX_UNIFORM(type, n, suffix)                     \
+       do {                                                    \
+               type inbuf[n];                                  \
+               type outbuf[n];                                 \
+               unsigned jjj;                                   \
+                                                               \
+               for (jjj = 0; jjj < n; jjj++)                   \
+                       outbuf[jjj] = (type) value++;           \
+                                                               \
+               switch (m) {                                    \
+               case set_scalar:                                \
+                       switch (n) {                            \
+                       case 1:                                 \
+                               glUniform1 ## suffix            \
+                                       (loc,                   \
+                                        outbuf[0]);            \
+                               break;                          \
+                       case 2:                                 \
+                               glUniform2 ## suffix            \
+                                       (loc,                   \
+                                        outbuf[0],             \
+                                        outbuf[1]);            \
+                               break;                          \
+                       case 3:                                 \
+                               glUniform3 ## suffix            \
+                                       (loc,                   \
+                                        outbuf[0],             \
+                                        outbuf[1],             \
+                                        outbuf[2]);            \
+                               break;                          \
+                       case 4:                                 \
+                               glUniform4 ## suffix            \
+                                       (loc,                   \
+                                        outbuf[0],             \
+                                        outbuf[1],             \
+                                        outbuf[2],             \
+                                        outbuf[3]);            \
+                               break;                          \
+                       default:                                \
+                               printf("internal error - "      \
+                                      "cannot set_scalar a "   \
+                                      "%d count\n", n);        \
+                               pass = false;                   \
+                               break;                          \
+                       }                                       \
+                       break;                                  \
+                                                               \
+               case set_vector:                                \
+                       glUniform ## n ## suffix ## v           \
+                               (loc, 1, outbuf);               \
+                       break;                                  \
+                                                               \
+               case get_and_compare:                           \
+                       glGetUniform ## suffix ## v             \
+                               (prog, loc, inbuf);             \
+                       if (memcmp(inbuf, outbuf,               \
+                                  sizeof(type) * n) != 0) {    \
+                               printf("            %s data "   \
+                                      "does not match.\n",     \
+                                      name);                   \
+                               pass = false;                   \
+                       }                                       \
+                       break;                                  \
+               }                                               \
+       } while (0)
+
+#define glUniformMatrix2x2dv glUniformMatrix2dv
+#define glUniformMatrix3x3dv glUniformMatrix3dv
+#define glUniformMatrix4x4dv glUniformMatrix4dv
+
+#define MATRIX_UNIFORM(type, r, c, suffix)                             \
+       do {                                                            \
+               type inbuf[r * c];                                      \
+               type outbuf[r * c];                                     \
+               unsigned jjj;                                           \
+                                                                       \
+               for (jjj = 0; jjj < (r * c); jjj++)                     \
+                       outbuf[jjj] = (type) value++;                   \
+                                                                       \
+               switch (m) {                                            \
+               case set_scalar:                                        \
+                       printf("internal error - cannot set_scalar a "  \
+                              "matrix\n");                             \
+                       pass = false;                                   \
+                       break;                                          \
+                                                                       \
+               case set_vector:                                        \
+                       glUniformMatrix ## r ## x ## c ## suffix ## v   \
+                               (loc, 1, GL_FALSE, outbuf);             \
+                               break;                                  \
+                                                                       \
+               case get_and_compare:                                   \
+                       glGetUniform ## suffix ## v                     \
+                               (prog, loc, inbuf);                     \
+                       if (memcmp(inbuf, outbuf,                       \
+                                  sizeof(type) * r * c) != 0) {        \
+                               printf("            %s data "           \
+                                      "does not match.\n",             \
+                                      name);                           \
+                               pass = false;                           \
+                       }                                               \
+                       break;                                          \
+               }                                                       \
+       } while (0)
+
+/**
+ * Set or get/verify all the active uniforms in a program
+ *
+ * \param prog        Program to operate on
+ * \param base_value  Value set (or expected) for the first element of the
+ *                    first uniform.  Each element expects a successively
+ *                    incremented value.
+ * \param m           Mode of operation.  Set using scalars (e.g., using
+ *                    \c glUniform4f), set using vectors (e.g., using
+ *                    \c glUniform4fv), or get and verify.
+ */
+bool
+process_program_uniforms(GLuint prog, unsigned base_value, enum mode m)
+{
+       unsigned num_uniforms;
+       unsigned i;
+       unsigned value;
+       bool pass = true;
+
+       glGetProgramiv(prog, GL_ACTIVE_UNIFORMS, (GLint *) &num_uniforms);
+
+       value = base_value;
+       for (i = 0; i < num_uniforms; i++) {
+               GLint size;
+               GLenum type;
+               char name[64];
+               GLuint loc;
+
+               glGetActiveUniform(prog, i, sizeof(name), NULL,
+                                  &size, &type, name);
+
+               loc = glGetUniformLocation(prog, name);
+               if (loc == -1) {
+                       printf("%s was active, but could not get location.\n",
+                              name);
+                       pass = false;
+                       continue;
+               }
+
+               switch (type) {
+               case GL_DOUBLE:
+                       NONMATRIX_UNIFORM(double, 1, d);
+                       break;
+               case GL_DOUBLE_VEC2:
+                       NONMATRIX_UNIFORM(double, 2, d);
+                       break;
+               case GL_DOUBLE_VEC3:
+                       NONMATRIX_UNIFORM(double, 3, d);
+                       break;
+               case GL_DOUBLE_VEC4:
+                       NONMATRIX_UNIFORM(double, 4, d);
+                       break;
+
+               case GL_DOUBLE_MAT2:
+                       MATRIX_UNIFORM(double, 2, 2, d);
+                       break;
+               case GL_DOUBLE_MAT2x3:
+                       MATRIX_UNIFORM(double, 2, 3, d);
+                       break;
+               case GL_DOUBLE_MAT2x4:
+                       MATRIX_UNIFORM(double, 2, 4, d);
+                       break;
+               case GL_DOUBLE_MAT3x2:
+                       MATRIX_UNIFORM(double, 3, 2, d);
+                       break;
+               case GL_DOUBLE_MAT3:
+                       MATRIX_UNIFORM(double, 3, 3, d);
+                       break;
+               case GL_DOUBLE_MAT3x4:
+                       MATRIX_UNIFORM(double, 3, 4, d);
+                       break;
+               case GL_DOUBLE_MAT4x2:
+                       MATRIX_UNIFORM(double, 4, 2, d);
+                       break;
+               case GL_DOUBLE_MAT4x3:
+                       MATRIX_UNIFORM(double, 4, 3, d);
+                       break;
+               case GL_DOUBLE_MAT4:
+                       MATRIX_UNIFORM(double, 4, 4, d);
+                       break;
+               }
+       }
+
+       return pass;
+}
+
+static bool
+process_shader(const char *func, const char *source, bool matrix)
+{
+       static const struct {
+               GLenum list_mode;
+               enum mode setter_mode;
+               const char *setter_mode_name;
+               unsigned base_value;
+       } tests[] = {
+               {
+                       GL_COMPILE,
+                       set_scalar, "scalar",
+                       5
+               },
+               {
+                       GL_COMPILE,
+                       set_vector, "vector",
+                       7
+               },
+               {
+                       GL_COMPILE_AND_EXECUTE,
+                       set_scalar, "scalar",
+                       11
+               },
+               {
+                       GL_COMPILE_AND_EXECUTE,
+                       set_vector, "vector",
+                       13
+               }
+       };
+
+       bool pass = true;
+
+       printf("Testing gl%s\n", func);
+
+       GLuint vs = piglit_compile_shader_text(GL_VERTEX_SHADER, source);
+       GLuint prog = piglit_link_simple_program(vs, 0);
+
+       glUseProgram(prog);
+
+       GLuint list = glGenLists(1);
+
+       for (unsigned i = 0; i < ARRAY_SIZE(tests); i++) {
+               const unsigned post_compile_base_value =
+                       (tests[i].list_mode == GL_COMPILE)
+                       ? 0 : tests[i].base_value;
+
+               if (matrix && tests[i].setter_mode == set_scalar)
+                       continue;
+
+               printf("    %s: %s mode\n",
+                      piglit_get_gl_enum_name(tests[i].list_mode),
+                      tests[i].setter_mode_name);
+
+               printf("        pre-initialize\n");
+               pass = process_program_uniforms(prog, 0, tests[i].setter_mode)
+                       && pass;
+               pass = process_program_uniforms(prog, 0, get_and_compare)
+                       && pass;
+
+               glNewList(list, tests[i].list_mode);
+               printf("        compiling\n");
+               pass = process_program_uniforms(prog,
+                                               tests[i].base_value,
+                                               tests[i].setter_mode)
+                       && pass;
+               glEndList();
+
+               printf("        post-compile verify\n");
+               pass = process_program_uniforms(prog, post_compile_base_value,
+                                               get_and_compare)
+                       && pass;
+
+               /* Reset the values back.  This is useful if GL_COMPILE
+                * executed the commands and for GL_COMPILE_AND_EXECUTE.  We
+                * want to know that glCallList changed things.
+                */
+               printf("        restore original values\n");
+               pass = process_program_uniforms(prog, 0, tests[i].setter_mode)
+                       && pass;
+               pass = process_program_uniforms(prog, 0, get_and_compare)
+                       && pass;
+
+               printf("        post-glCallList verify\n");
+               glCallList(list);
+               pass = process_program_uniforms(prog, tests[i].base_value,
+                                               get_and_compare)
+                       && pass;
+       }
+
+       glDeleteLists(list, 1);
+
+       pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+
+       return pass;
+}
+
+bool
+Uniformd(void)
+{
+       const char *source =
+               "#version 150\n"
+               "#extension GL_ARB_gpu_shader_fp64: require\n"
+               "uniform double s;\n"
+               "uniform dvec2 v2;\n"
+               "uniform dvec3 v3;\n"
+               "uniform dvec4 v4;\n"
+               "\n"
+               "void main()\n"
+               "{\n"
+               "    gl_Position = vec4(v3, s) + vec4(v2, v2) + vec4(v4);\n"
+               "}\n"
+               ;
+
+       return process_shader(__func__, source, false);
+}
+
+bool
+UniformMatrixd(void)
+{
+       const char *source =
+               "#version 150\n"
+               "#extension GL_ARB_gpu_shader_fp64: require\n"
+               "uniform dmat2x2 m22;\n"
+               "uniform dmat2x3 m23;\n"
+               "uniform dmat2x4 m24;\n"
+               "uniform dmat3x2 m32;\n"
+               "uniform dmat3x3 m33;\n"
+               "uniform dmat3x4 m34;\n"
+               "uniform dmat4x2 m42;\n"
+               "uniform dmat4x3 m43;\n"
+               "uniform dmat4x4 m44;\n"
+               "\n"
+               "void main()\n"
+               "{\n"
+               "    gl_Position = "
+               "vec4(m22[0], 0, 0) + vec4(m32[0], 0, 0) + vec4(m42[0], 0, 0) "
+               "+ vec4(m23[0], 0)  + vec4(m33[0], 0)    + vec4(m43[0], 0) "
+               "+ vec4(m24[0])     + vec4(m34[0])       + vec4(m44[0]);\n"
+               "}\n"
+               ;
+
+       return process_shader(__func__, source, true);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+       /* NOTREACHED */
+       return PIGLIT_FAIL;
+}
-- 
2.17.1

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