On 23/11/18 19:41, Józef Kucia wrote: > On Thu, Nov 22, 2018 at 11:21 AM apinheiro <apinhe...@igalia.com> wrote: >> some weeks ago I sent a series with ubo/ssbo tests (still pending review) >> >> https://lists.freedesktop.org/archives/piglit/2018-September/025116.html >> >> All those has the name stripped. Could you try them and see if any of >> them triggers the NVIDIA bug you found? > arb_gl_spirv @ execution @ ubo @ matrix @ column-vs-row.shader_test > triggers the NVIDIA bug.
Then do you think that your test is still needed? An alternative, as we didn't add any compute shader using ubo/ssbo, would be rename and update the description of your test (something like "compute shader using ubo"). Also if you are interested to get those tests integrated, you can just take a look an review them, wink wink > > BTW, where can I find the "shader_test_spirv.py" script? You can find it on our WIP (so several wip and fixme patches) ARB_gl_spirv piglit branch: https://github.com/Igalia/piglit/tree/igalia/arb_gl_spirv On the directory generated_spv We didn't send it to review yet because it needs a lot of cleaning and squashing. We will do that eventually, but we are focus first on getting ARB_gl_spirv finished. > > Thanks, > Józef >
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