Hello, I will fix it. Thanks for review.
Regards, Andrii. On Tue, Dec 11, 2018 at 5:04 PM Emil Velikov <emil.l.veli...@gmail.com> wrote: > Hi Andrii, > > Pardon for joining so late. The patch looks ok, although a few bits I'm > unsure > about - see the "Note" below. > > There's a bunch of cosmetic suggestions as well - I won't read too much > into > them though. > > On Mon, 3 Dec 2018 at 15:07, <asimiklit.w...@gmail.com> wrote: > > [snip] > > +#define TW 64 > > +#define TH 64 > #define LEVELS 7 // aka log2(min(TW,TH)) + 1 ? > Then swap nlevels with LEVELS throughout the file. > > static const GLubyte fancy_pixel = [255, 128, 64, 32]; > > > > +static void > > +get_rect_bounds(int pos, int *x, int *y, int *w, int *h) > > +{ > > + *x = pos * (piglit_width / 3) + 5; > > + *y = 5; > > + *w = piglit_width / 3 - 10; > > + *h = piglit_height - 10; > > +} > Note: The variable "pos" is always 0. If that's intentional - I'd just > drop and simplify. > Alternatively > > > > + const GLfloat expected[4] = { oneby255 * 255.0, > > + > oneby255 * 128.0, > > + > oneby255 * 64.0, > > + > oneby255 * 32.0 }; > Use fancy_pixel for expected[] > > > [snip] > > + for(level = 1; level < nlevels && pass; ++level) > > + { > Style nits: space after "for", "{" should be trailing on previous > line, post increment > > > + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, > level); > > + glClear(GL_COLOR_BUFFER_BIT); > > + /* If we the draw_rect function doesn't cause > crash/assertion > > + * it means everything is okay and test will be marked > > + * as pass > > + */ > > + draw_rect(pos); > > + /** Just in case we check it > > + */ > > + pass = pass && probe_pos(pos, expected); > > Note: In piglit we try to run all the tests, even if one fails. Some tests > could > be doing it wrong though :-( > > Personally I would drop the "&& pass" from the loop condition and use: > pass = foo() && pass; > > [snip] > > + for (i = 0; i < TH; i++) { > > + for (j = 0; j < TW; j++) { > > + img[i][j][0] = 255; > > + img[i][j][1] = 128; > > + img[i][j][2] = 64; > > + img[i][j][3] = 32; > > for (i = 0; i < TH; i++) > for (j = 0; j < TW; j++) > img[i][j] = fancy_pixel; > > > [snip] > > > + w = TW; > > + h = TH; > > + for (nlevels = 0; w > 0 && h > 0; nlevels++) { > > + w /= 2; > > + h /= 2; > > + } > > + w = TW; > > + h = TH; > > + for (i = 0; w > 0 && h > 0; i++) { > > + glTexImage2D(GL_TEXTURE_2D, nlevels - 1 - i, GL_RGBA, w, > h, 0, > > + GL_RGBA, GL_UNSIGNED_BYTE, img); > > + w /= 2; > > + h /= 2; > > + } > > + > With the LEVELS, all the above becomes: > > for (i = 0; i < LEVELS; i++) { > glTexImage2D(GL_TEXTURE_2D, nlevels - 1 - i, GL_RGBA, w, h, > 0, > GL_RGBA, GL_UNSIGNED_BYTE, img); > w /= 2; > h /= 2; > } > > > HTH > Emil > _______________________________________________ > Piglit mailing list > Piglit@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/piglit >
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