Author: grumbel
Date: 2007-08-15 00:00:33 +0200 (Wed, 15 Aug 2007)
New Revision: 2919

Modified:
   branches/pingus_sdl/TODO
Log:
- removed fixed issues

Modified: branches/pingus_sdl/TODO
===================================================================
--- branches/pingus_sdl/TODO    2007-08-14 21:53:51 UTC (rev 2918)
+++ branches/pingus_sdl/TODO    2007-08-14 22:00:33 UTC (rev 2919)
@@ -48,8 +48,6 @@
 - surface-background dimming isn't implemented (i.e. a transparent
   fillrect over the background surface to change its color)
 
-- in old levels the exits float high up in the air (conversion likely wrong)
-
 - update INSTALL.* file
 
 - remove all the remaining unneeded debuging std::cout's
@@ -68,15 +66,9 @@
   them being animated and stuff like that), we however don't have
   seperate colmask for those images
 
-- scaling code could be a bit cleaned up, i.e. no load sprite,
-  get_surface, Blitter::scale, set_surface, make it something simplyer
-
 - convert all levels and check all classic levels for issues (run
   branches/pingus_sdl/contribl/levelconvert.sh from SVN toplevel dir)
 
-- liquid's old-width-handling isn't handled by sexpr, but is needed
-  for some levels, conversion script should convert
-
 - Liquids/water is 32, others are 64, this is causing trouble with the
   collision map
 



_______________________________________________
pingus-cvs mailing list
[email protected]
http://lists.nongnu.org/mailman/listinfo/pingus-cvs

Reply via email to