Author: grumbel Date: 2007-08-15 00:00:33 +0200 (Wed, 15 Aug 2007) New Revision: 2919
Modified: branches/pingus_sdl/TODO Log: - removed fixed issues Modified: branches/pingus_sdl/TODO =================================================================== --- branches/pingus_sdl/TODO 2007-08-14 21:53:51 UTC (rev 2918) +++ branches/pingus_sdl/TODO 2007-08-14 22:00:33 UTC (rev 2919) @@ -48,8 +48,6 @@ - surface-background dimming isn't implemented (i.e. a transparent fillrect over the background surface to change its color) -- in old levels the exits float high up in the air (conversion likely wrong) - - update INSTALL.* file - remove all the remaining unneeded debuging std::cout's @@ -68,15 +66,9 @@ them being animated and stuff like that), we however don't have seperate colmask for those images -- scaling code could be a bit cleaned up, i.e. no load sprite, - get_surface, Blitter::scale, set_surface, make it something simplyer - - convert all levels and check all classic levels for issues (run branches/pingus_sdl/contribl/levelconvert.sh from SVN toplevel dir) -- liquid's old-width-handling isn't handled by sexpr, but is needed - for some levels, conversion script should convert - - Liquids/water is 32, others are 64, this is causing trouble with the collision map _______________________________________________ pingus-cvs mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/pingus-cvs
