Author: nehalmistry
Date: 2007-08-16 23:21:17 +0200 (Thu, 16 Aug 2007)
New Revision: 2979
Modified:
branches/pingus_sdl/TODO
branches/pingus_sdl/src/components/action_button.cpp
Log:
fix alignment of cliber actionbutton
Modified: branches/pingus_sdl/TODO
===================================================================
--- branches/pingus_sdl/TODO 2007-08-16 20:30:27 UTC (rev 2978)
+++ branches/pingus_sdl/TODO 2007-08-16 21:21:17 UTC (rev 2979)
@@ -94,8 +94,6 @@
- walker speed looks wrong, other actions might need fine tuning as well
-- climber align in the actionbutton looks wrong
-
- fix all those Windstille file headers and replace them with Pingus
- hurry-up should be removed and replaced by something less heavy
Modified: branches/pingus_sdl/src/components/action_button.cpp
===================================================================
--- branches/pingus_sdl/src/components/action_button.cpp 2007-08-16
20:30:27 UTC (rev 2978)
+++ branches/pingus_sdl/src/components/action_button.cpp 2007-08-16
21:21:17 UTC (rev 2979)
@@ -123,7 +123,11 @@
}
}
- gc.draw(sprite, Vector3f((float)x_pos + 20, (float)y_pos + 32));
+ if (this->get_action_name() == Climber) {
+ gc.draw(sprite, Vector3f((float)x_pos + 32, (float)y_pos + 32));
+ } else {
+ gc.draw(sprite, Vector3f((float)x_pos + 20, (float)y_pos + 32));
+ }
Font myfont = font;
Font myfontb = font_b;
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